WW2 Armored Recon - Demo Testing

Why is most of your code is hidden?

1 Like

Because this is a war, can’t leave that out in the open for the enemy!

1 Like

the save option didn’t even show up after chapter 5. it just went to the next slide starting chapter 6 for 2 of my playthrough

Fr tho, the favt that most of the code is hidde to Allen is a worryijg sight cuz he won’t have a chance to reform the code into something better.

Meh not entirly certain what talking about so i could be wrong or just having a different take on it.
If your talking about the authors game code then thats there choice if they have done it that way. If it keeps spoilers hidden from people who code dive or if there something more to it i dont see a problem lol. Exspecially if the game works at the end for when its eventually released.

Now if talking about some kinda code in game we as readers are to enjoy i havent played that far so dont really have a comment on that yet. :smiley:

I have some stuff to report.

  1. In the airfield, I took the German boots as a souvenir, and I think there is a scripting error here:

  1. When the British Captain Foster-Hall introduces the MC to his Leftenants:

  1. The tank name is not showing up here:

  1. When trading with Sgt. Ray the first time, I had zero scripts but one radio part, so Sgt. Ray allowed my MC to upgrade the radio. I did not buy a radio part. Then I selected the option to consider what is available, and I got this text even if I did not buy a radio part:

  1. I think this was reported before, but in case it was not: when choosing the option to start taking shots at Staudenmeier, there is some missing text:

  1. My MC previously asked Capt. Clemens for a topographic map of Tunisia, which he gave. But when I selected the option to consult a map for Tebourba, my MC consulted the Michelin map.

1 Like

In the sequel Sarge should collect a pair of the fancy German officer’s boots to complete the collection. :wink: And since you are ahead of me on two points of feedback I was also gonna give I’ll leave it at that.

3 Likes

very glad this game is up and running. have been replaying it nonstop.

question. if its possible, could the coding also be posted? cant access it through the html and my experience with CoG games is a lot better when i got the code opened up on another screen.

The code is hidden FROM ALLEN, meaning that for whatever reason he’s unable to see it.

Ah okay

What? No, Allen can see the code. He’s literally coding the game.

It’s hidden from the player, not the author.

1 Like

@Jjcb

2 Likes

I took Michel’s gun and killed him (would’ve preferred to take him prisoner), and then I was deciding what kind of vehicle to use to leave with him.

Also, before then, I was talking to the family, and once we reached the house it seemed like the family would come with to the bar, but they didn’t?

Later, I was told the tank was being sent to the reserve, but then went to hold Tebourba. I think you could be clearer on where, exactly, the tank is going, and why it’s going there. I got a repeat of the first Sebourba day travel on the second, and it makes it seem like there’s a bug if they’re the same like that.
edit: it seems the Tebourba days are fully repeating, at least once over. I’m making all the same decisions, but this is a pretty significant bug.

1 Like

To clarify this, the checkpoint code is not game code, it’s Choicescript code that he doesn’t have access to.

1 Like

Thank you for the clarification!

Yep. Can’t change anything about the checkpoint system itself. Hopefully the issue won’t persist.

Update! .802 is ready. Changelog to follow.

Working towards putting in XP expenditure at checkpoints once past chapter 6.

Version v.802

Epilogue now has an entry for battlefield tokens and souvenirs.
Epilogue now includes a restore checkpoint.
Fixed issue of enemy infantry attack in Tebourba. Thanks to Ultra_In_Something.
Micbelin maps, stolen boots, and radio part fixes. Thanks to NJG.
Repeated issue with Michel in chapter 2. Thanks to Healbot.
Accidentally getting paid for purchasing wine, fixed. Thanks to Healbot.
Missing text corrected. Again thanks to Healbot.
XP expenditure corrected in Chapter 3 and 4. Thanks to… Healbot.
Fixing Groundhog day with Sergeant Ray and Tebourba. Thanks to Healbot.
(Access to the HTML can be found at the start of the thread or near the bottom.)

8 Likes

@AllenGies, to clarify, Staudenmeier is a Lieutenant, right?

Also, if we choose to make a deal with the Germans, does our radio need to be able to send transmissions? We can initiate the devil’s deal even if our radio cannot send transmissions?

I also have some stuff to report:

  1. Before we meet the Hampshires, we can choose on doing maintenance, scavenging, or talking to Capt. Clemens. I choose the option to do maintenance, and I think the text acted like I looted and am away from the tank?

  1. Some of the text doubled here; I think this was when I was looking for the three French agents.

  1. The choices of the crew members using their experience resulted in a loop; the only way to stop the loop is choosing “Ah, hell” and dying from the Tiger.

  1. I found a scripting error in Owen’s dialogue when I looted the greatcoat from the airfield:

1 Like

Firstly, good bug reports as always. Will fix with next update.

Secondly, yes, it was intended that you can’t initiate the Devil’s Deal unless you can transmit to the Germans… but if you help out Michel, that upgrade should automatically happen at some point when their Bedouin courier makes contact in Algeria.

What are you (and anyone else) thinking about this?

2 Likes

I did a playthrough where I did not upgrade my radio at all, and I have the option to initiate the Devil’s Deal:

s

These are my tank stats:

In this playthrough, I did not meet Michel; I instead went with the family and stole some money, wine, and jewelry from their friend’s house then I ran away. Also, when meeting Staudenmeier, he radioed me but I did not reply because the radio cannot send transmissions.

On a related note, could we use the stolen money and jewelry when we first trade with Sgt. Ray? Since in the dialogue options in our first interaction with Ray, we can ask if we could use Dollars or Francs, and he says those are better than invasion script, and if we have gold we can count ourself a king?

I have a question on radio upgrades. Just before meeting the Hampshires, we can upgrade the radio only once, even if I can have two radio parts from the German tanks. Can we use up all our radio parts here? Alternatively, when Baume meets us and orders his men to upgrade our radio, could we ask his men to upgrade our radio further if we have radio parts? I wish to use the radio parts because if they aren’t used, they are a paperweight.