[WIP] Untitled Medieval Fantasy RPG

:gear: :hammer_and_wrench: Hiyyah, folks. An update for you, although it’s somewhat smaller than the previous one. Thus, I won’t be recording this update to the timeline (just like the previous update).

I’ve gone through my 2nd (and hopefully, the last) iteration and tested many new mechanics. Although not all of them currently make it to the current update, one of the important things I want to talk about is

Deed mechanism

Deed mechanism records your choices, actions, or decisions that will have a consequence later on, be it a big cons. or a small one.

Say, you decided to agree to help your friend rob a banker house quietly. The system will record this and put it under the Reputation section (on the Result Page) as “You robbed the banker house.”
Later on, you may find that the banker is kicked out due to him doing fraud to the money since you robbed his home. You may have the option to [Tell Him the Truth/Let him Rot in the Jail/Help him but Don’t Tell the Truth] which will lead to different plotlines. Again, this will be recorded by the Deed Mechanism.

These recorded deeds will persist for your entire playthrough under the Reputation Section, and you can review it every time you finish a chapter. Let the guilt of your doings haunt you, or be proud of your actions.

Consider this as mini-achievements.
It’s basically like Dishonored’s notes on the pause menu, IIRC.

Currently, there’s only one recordable deed you can get, which is filling the physical description of your character.


Other than that, this update includes:

  1. Assets for future systems and mechanics
  2. Re-pacing and rewording some parts of the dream sequence and the ship sequence

And while I’m at it, what do you think about the character generation?
Is it too tedious, or it’s quite fun?

Oh, and don’t forget to check both the top post and the main post frequently. I summarized the latest development on them :point_up:t4:

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