Wait how did she cause your Devil Breakout? Do you have to be Demonic for that?
IIRC it can happen once the baddies start messing with her.
Nope Saint was literally 95% while demonic was 5% but it happened because of the demonic/wrathful/vengeful choices I picked ever since she was getting picked on which lead to the breakout
I know this isn’t related to what you asked but does anyone know how do achieve and activate Asura??
There are two asuras in the game.
The Yang one: Became disciple of Yang Bohai (by having a low kind Stat or killing the Demon Queen son). Just do what he says during training and he will eventually give it to you. It can be activated on the combat menu in any fight.
The Demon Queen one: I don’t know if you can get it without having Yang Bohai has a master. If you kill Mo Long you will get an event where the Demon Queen will give it to you. From code diving (This part could be wrong since I never did this myself) if you don’t kill Mo Long you will get an event where Yang Bohai tell you to extract his Heart Blood. In both options just comprehend it. It can be used against the demon hunting squad on the tourney.
Thank you very much I really appreciate it…well time to start over and try my best to get The Asura
It’s worth noting that IIRC those are actually two “halves” of the real asura transformation. To get the full one MC needs to get the one from Yang and then the other from Demon Queen/Mo Long and comprehend/combine them using dao.
Speaking of Ai, I also can’t wait to decapitate Chen with an Extreme Demon Finger.
For the Devil Breakout with Ai, can anyone suggest what I have to do? I really want to see it now.
Edit: Okay, I got it and…holy shit that was heartbreaking. ALSO I LOST MY BLESSING FROM THE GODDESS TO ADD TO THE HEARTACHE! ![]()
You reach the end of the current story.
Game used to be peak but the lack of planning is blatant, weird game design and plot revisions drive the story down. Hoping for greener pastures in Jinlai, hope author learns from the mistakes in POMA
A Did you complete the game man so you can judge it as a failure lol and this is one of the most famous games here
The match is not over yet against the heir to the empire and the war or join the eastern rebels
Insane to not give any criticism and just say it has weird design
They aren’t wrong. The lack of planning is pretty blatant, there’s plot holes all over the place, and the revisions aren’t helping. Popularity doesn’t mean good, it just means popular. POMA also has a near monopoly on the martial arts/cultivation genre of IFs. The other well written one is Aura Crash which has its own problems.
A The game has not been released yet. It is too early to judge it. There are games that have these problems.
Nice one ! ![]()
The name…
I’ve always thought that the exp system where we passively gain it then distribute them in stats is weird. Usually you farm exp or gain them from fights, this makes it unsatisfying because although it is narratively implied mc “earned” this power, we as the player don’t really get that sense of accomplishment. The free roam section doesn’t affect things narratively, you are just thrown into situations(I think this will be fixed with the quest system, MAYBE). Not to mention that our one major power up is gained by SLEEPING. All of these game design decisions make the mc feel passive, just reacting to things. My feelings were exacerbated when aura clash showed how to blend gameplay and narrative satisfyingly, they introduce options that change the direction or at least the flavor of the story without ruining the overarching plotline. POMA excels in world building but is held back by the game elements(I’ve seen some sentiments of the fandom that it should’ve been a novel instead of a CYOA and I agree)
IIRC this has evolved from older iteration where you would have to “manually” choose command to train at each “day” of the story, which was purely menial busywork.
Quest is a good idea, how about in Free Roam section where in Do an activity Selection, rather than got money you get Massive EXP and or Qi for example Hunting a Beast outside, heck maybe give an Event where MC could get Old Artifact or TW Artifact when doing hunting Mission
Just a thought, Chat what do you think about this Idea ?
You read my thoughts, another one of my gripes with POMA is how unbalanced it is, mortal difficulty should be reasonably difficult but manageable then you have to do less work the higher up till heavenly you go. With this, not only will it somewhat fix the “passive” feeling but also allow the player to do something to offset the ridiculous stat checks in lower difficulties without cheese strats. I’m aware the game is still in development but it is my hope POMA moves in the direction where the gameplay is both balanced and satisfying
