(WIP) Halls of Sorcery [80k words]

“Halls of Sorcery” is an immersive interactive fiction that invites you into a world of magic and intrigue. Step into the shoes of a young mage, eager to carve their path within the illustrious Collage of Magic. Here, amidst the towering spires and ancient tomes, you’ll weave spells, unravel mysteries, and navigate the delicate balance between light and shadow.

Will you embrace the path of righteousness and become a beacon of hope in a world plagued by darkness? Or will you succumb to the allure of power and tread the path of villainy, weaving dark spells and bending reality to your will?

Choose your destiny as one of four distinct mage classes: Elementalist, Warden, Trickster, or Necromancer, each offering unique abilities and challenges.

Amidst your studies and magical exploits, you will encounter a diverse cast of characters, each with their own desires, and motivations. You can romance six diverse characters. Whether you seek companionship, rivalry, or something in between, your interactions will shape not only your relationships but also the world around you.

To play the demo, go here: https://dashingdon.com/play/demigod/halls-of-sorcery

Content Warnings

Loss of Companions: Your journey may involve the death of companions, which can evoke emotional reactions and impact the storyline.

Arachnophobia: Be aware that spider images are present in the game, which may trigger fear or discomfort in individuals with arachnophobia.
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Here’s what I’m specifically looking for feedback on:

Spelling Errors: If you notice any typos or misspelled words throughout the game, please let me know.

Variable Errors: If you encounter any issues with variables, please report them.

Missing/Duplicating Text: Occasionally, text passages may be missing or duplicated, disrupting the flow of the narrative. If you come across any instances of missing or repeated text, I’d appreciate it if you could point them out.

Clarity and Coherence : If you find any passages difficult to understand or if certain sections feel boring or overly verbose, please highlight them.

105 Likes

Hellooo, i rlly like the WIP so far, n these r a few of the errors (?) that i noticed, though it may have been intentionally written that way.

  1. Not sure if the “Long” is meant to have a fullstop since i noticed the others didn’t have any.
  2. I think you meant to say “Wait for us there.”
  3. Was it supposed to be “Through”?



Thank you so much for your feedback and kind words!! :smiling_face_with_three_hearts: :smiling_face_with_three_hearts: And you’re absolutely right. I’ll review those points you mentioned.

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Oh nice, a full game. I just finished it.

One thing I did notice is that for dialogue options, the MC repeats the same line of dialogue as the choice text. This makes the writing feel slightly repetitive. I would suggest having the choice text be a summary or main point of what the MC wants to say, and then followed by the full line when the option is selected.

The art is interesting. Where did you get it?

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Thank you for playing through the game and sharing your thoughts! I’ll work on improving the dialogue choices. As for the art, I created some of the images myself through painting, while others were generated using AI text-to-image. I then further edited them in Photoshop to enhance their realism.

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Just a gentle reminder that Hosted Games will not accept art generated via AI, even if you put your own modifications/edits on it. (I did sorta guess this when I saw a spider with nine legs.)

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Ahhh, I see… Then I’ll make sure to remove all such images from the game, even though it’s a bit sad to let them go. :smiling_face_with_tear:

I liked it! It was easy to follow (which was a relief since I’m terrible at strategy :sweat_smile:) and the story is interesting! I especially love Asher. His humor at the wrong moments was a funny addition to the team. Lovely game author. :hugs:

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Thanks a ton for your feedback! It means a lot to hear that you enjoyed the game. :blush: :blush: :blush: :blush:

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@Saba_Tchanturia to echo the previoud poster it would be good to bring the topic up with the publishing aspects or any other topic if nesscary lol though i know there are threads off the top of my head i forget where there at that deal with things.

Now to my thoughts so far even though early into it yet. I am very much enjoying it for it reminds me of the great tournament games and i enjoyed all of them. Looking forward to continuing my play and seeing what you have instore for us.

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Is there a way to prevent companions from dying?

In the final battle, there’s a way to prevent companion from dying. If you’re playing as a Warden or if you use a teleportation stone, you can save your companion.

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The wip looks good. Does it end their?

Yes, this book does come to an end. As for whether there will be a continuation of the story in other books, I’m not entirely sure at the moment.

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You can post in the assist thread if you want more people to take a look. I think some there wouldn’t mind testing a full game.

This is complete draft, so what kind of timeline are you thinking of? Do you plan to submit this as soon as the minimum one month is up, or are you planning for a longer feedback period?

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Thanks for the suggestion! Regarding the timeline, I plan to submit the game as soon as possible. Testing has already taken up a considerable amount of time, so I’m eager to move forward with the submission process.

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I really need to tell you this story was great and wonderful (except for the spiders :joy:) sometimes the names of the characters were jumping around (when I had Asher as friend he changed to Ellie :laughing:) but all-in-all a great little story :heart:
The pictures were really nice and rpg-like, amazingly made :grinning:

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I’m so thrilled you enjoyed the story! :star_struck: :star_struck: Thank you for the awesome feedback! And I’m glad you liked the pictures too! :smiling_face_with_three_hearts: :smiling_face_with_three_hearts:

Quick question though - you mentioned something about the character names jumping around a bit? :rofl: :rofl: :rofl: I must admit, Asher turning into Ella sounds like a wild plot twist! :joy: :joy: :joy: Could you let me know where you spotted those little mix-ups, so I could fix them?

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Did a couple of playthroughs, all in all a pretty fun experience.

If I had to make a criticism, I think I’d say the story’s rythm felt a little off, at least to me. I tried the evil route (second time as a necromancer for extra vampires), and I felt the story seems to rush very fast from “magic school hijinxes” to “suddenly vampires!” before “you’re the archmage now!” and finally “and now time to retire”. In that respect, having that small snipet where you have to deal with a couple of mundane problems that as far as i can tell don’t matter at all to the story and right before you get the choice to leave to do… nothing in particular, from what I’ve guessed, make for a very abrupt ending.

Also, the previous archmage is a total pushover. Come on dude, I only used one spell!

Still, a nice, short and to-the-point game.

4 Likes