(WIP) Aura Clash SFW Discussion [466k Words (624k Patreon) | Eastern Fantasy | Adventure | Martial Arts]

The weighted clothes are great, they give you small amounts of AP frequently, the -1 agility is easy enough to cancel out

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I always ignore agility so weighted clothes are just a benefit for me

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Yeah but the downside is if you wanted to get rid of the effect you would have remove them from your inventory which would probably require selling them it’s much easier just having it as an equip option rather than waiting until the next time a shop appears.

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OK, just curious:

	#"We determined who was top dog around here." I spit on the ${mutt}. "Make sure to remember it."
// ...
		*set fangromance + 1

I note this one doesn’t have the gender check. Does it mean there’s actual romance path for female MC and Fang if you establish yourself as the alpha bitch, or is this merely an oversight…? :v

It’s one of options if you win fight with her over the storm gate.

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How do you get this dialogue?

He was responding to someone who said that just by having weighted clothes we should already have their effects (without the option to equip and unequip)

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Lol you gotta fight for alpha and when you do and beat her she likes it? Damn.

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Ah, my b

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Found a couple more bugs and missing code in Chapter 4

missing set alchemyreagents +5

		*set val ((survival * 2) + (alchemy * 2))
		[b][Item Gained: 5 Alchemy Reagants][/b]
		*line_break
		*set apval val
		*gosub_scene quicks apboost
		*set val 0
		
		You find a secure grove of trees so you can't be ambushed and rest soundly like a tiger in their own domain...
		*label tigerfight

Also, this Mystic technique choice still increases alchemy instead of insight.

*disable_reuse #Fake Sun training. [Insight Increase + Fortitude Surge Bonus]
*gosub_scene quicks learntech 2120170000000000 “Halo Spheres” “Passively increases Insight by +1. Increases Fortitude Surge by +1 when focused.”

Punching Leona still needs to swap water with ice

			*if ((element1 = "Earth") or (element1 = "Water"))
				[b][Element ${element1} Check Succeeded][/b]
				
				Elemental ${element1} chi swirls through your Cores and wraps around your fist in a makeshift 
				*if (element1 = "Earth")
					gauntlet of rock.
				*elseif (element1 = "Ice")
					frozen gauntlet of ice.
				*else
					[b][Error! Wrong element!][/b]
				*set solexp + 4
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The branching here seems to be messed up:

*if ({metjack#2} != 0)
	You restrain yourself from rolling your eyes.
	
	This guy might know Foundations but he doesn't know you and he doesn't know Jack. You beat Crusher Jack before any Gate even triggered when you
	*if ({metjack#2} = 1)
		stabbed him. Idiot brought the raw and unbridled chi of the human soul to a knife fight.
	*elseif ({metjack#2} = 1)
		pushed him off a cliff. It was his fault really, he shouldn't have been standing there.
	*elseif ({metjack#2} = 1)
		fed him to a giant maneating Thunderbird. He should have stayed out of your woods.
	*elseif ({metjack#2} = 1)
		blasted him through the chest with the power of a cursed scroll. It was awesome.

All branches are checking for the same value instead of 1, 2, 3 or 4 which indicates Jack’s actual fate.

Also, that check fails altogether because it’s looking at the second digit in the variable value, which is 0 regardless of Jack’s fate.

edit: another minor thing:

	*if (heshe = "he")
		#"That's 'What did I miss, [i]Master[/i].'"
			*label kosukemastertease
			"That's what did I miss, [i]Master[/i]." You correct.
//...
	*elseif (heshe = "she")
		#"That's 'What did I miss, [i]Mistress[/i].'"
			*goto kosukemastertease

The variant for female MC reuses the male branch wholesale, so MC will call themselves “Master” regardless of their gender and/or what the option text says.

edit2:

		*selectable_if (lifesteal) #"I did, it was incredible."
// ...
		*selectable_if (lifesteal = false) #I did, sorry." [Lie]
// ...
		*selectable_if (lifesteal = false) #No, didn't need it.

The variable (lifesteal) used to toggle these options in the Kurokonton branch is only set if the player chooses to cycle the Demonic Gate which isn’t really relevant to using the Boss talisman – it’s perfectly possible to cycle the Darkness Gate instead, and then while fighting Taio pick his other Technique to copy after talisman activates, so MC doesn’t necessarily have the Lifesteal technique even if did use the talisman in the fight.

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During childhood, after seeing Mao, the persuasion boost option says it gives you 12 shards but it only gives you 2. I suppose the code is missing something.

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[sips tea]

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Can we know what Fuel foundation is with enough lore? Am I just asking this because Taio called us an idiot? maybe
Also does Fuel foundation do anything gameplay wise?

You can’t learn it on your own, not knowing it is hard-coded in the game’s script.

Taio explains it in the game anyway, in quite a bit of detail:

He holds his blood-covered palm up and all your blood on it floats three inches into the air, coalescing into a hardened crimson sphere that he quickly pockets. “A Fuel Foundation is a low-grade Foundation focused on absorbing Heavenly Gates. It allows the wielder to absorb more chi from them and increases their combat prowess when inside of a Gate. With how heavily populated Heavenly Gates often become, it’s virtually useless. For most it means an extra hundred Aura Pressure in a lifetime and a bit more usefulness for those rare Sect battles fought over Gates, while being weaker outside of them.

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Yeah, I was making a suggestion to the author just because I’m petty against Taio

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On a different note, there’s a missing $ for MC’s name in Kosuke’s journal resulting in a minor glitch:

image

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Kosuke journal? I don’t remember that lol

You only get it if you fail to escape by yourself in chapter 5, leading to a short sequence from Kosuke’s PoV - complete with full character sheet, journal, etc.

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Dang. That’s awesome. I’m super interested in what she says about mc lol.

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Those should be covered now. Unless there are any gamebreaking bugs left I’ll try to leave the game alone and focus on chapter 6 so people can play in peace.

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