Wip 1966

Playing as an eldritch being beyond human understanding sounds fun, just a shame you’re stuck in a corpse basically so I guess no chance of being OP. lol

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Also I found this bug

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When you pick eye colour, the choice for amber is “Amber. bowing” serious question, is it intended? I mean, you never know!

Also, if you go with the default surname, there appears to be a rogue space after Gold. Like this Gold .

Otherwise, I love it!!

Okay I am really lost how do I carve a mask at the start?

But right under the title it says:

1966 is a WIP cosmic horror game where YOU play as the eldritch entity.

With that it’s pretty obvious what it’s about.

On an other note:

@an_inspired_guess I’m soooo happy you make this story. For years I have been asking myself, why there are so few stories where you play a monster, and I mean an abstract monster, not again a vampire or similar (The Passenger was a highlight in that regards) - I was searching for CoG wips, video games, books - everything with that setup, and there are sooo few. I started writing stories with monsters, horrors and so on as the main character, even some as choice games (but I never got far enough to release them, writing in your second language is so hard, so much respect for doing that). One thing I do, is creating horror scenarios in my pen and paper campaigns. I love the creepy, the uneasiness, the horror so much, but only when I’m on the monster side.

And then I realized this is not only an awesome topic, it’s written really well AND the code it really complex too (so many variables, that make it all feel so much livelier). And in my opinion doing all this in an established universe makes it actually so much more interesting (normally I’m all about original stories, but damn did I enjoy throwing myself in wikis about cthullhu myths). So somewhere you said, you wrote some fanfiction before, is it similar to this? If yes, could you pm me the links, if they are posted somewhere (I don’t think you are allowed to link them in posts though).

So, to sum it up: Thanks for itching that scratch and I’m looking forward to get more of that high quality writing.

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This is such a fun, creepy concept. I love the isolated, grim island environment plus the not-so-swinging 60s setting coupled with cosmic horror. Also the very dry/straightforward/blunt way the PC can express themselves, and how you see so much of yourself revealed through the eyes of the NPCs - so good.

I didn’t quite finish the demo, but it was really hard to stop playing. I loved the outfit choices (I went for the fabulous capri pants set with the fluffy collar and regret nothing) and the NPCs felt so alive to me.

Can’t wait to play more!

I found a few minor typos:


Should be “That’s our cue.”

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Missing a full stop.

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There’s an extra space after the default surname.

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I think it should just be “fireman red”.


Should be “Look inside the notebook”.


I would probably say “We can try the police?” or “We could go to the police?” - either way, it should be “the police”.


I think it reads better as “a game of patience with the madam’s cards”.

Have played through the whole demo so far, this is really amazing and I heavily enjoyed it. I really liked the subtle (and not so subtle) hints that we are in fact playing a very specific pre-established eldritch entity and not an entirely original one, and it was a lot of fun seeing a small pet theory I had slowly become more and more concrete until it was basically straight up confirmed.

I don’t have much to contribute that hasn’t already been said, but I wonder if you’d consider adding a changelog/update-log to this post once you make the first content-heavy update, that way it can be easier to see when updates happen and how major they are (which would be helpful to distinguish big updates from updates that might only be fixing typos/bugs or only adding a single scene or something). All good if no and you might already have something like this planned, just a small suggestion.

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