A typical source file for one of the games takes a handful of MB. So why do all the games require ~200 MB according to Steam? What about Choice of Games’ platform requires ~200 MB per game? For that matter, is it that hard to have the platform be downloaded only once, and have all the games execute from it separately? Or is the process of conversion from source to executable so horrendously inefficient as to increase necessary storage a hundredfold? Old-style text adventures ran just fine on computers that had far less than 200 MB of total storage space. Seriously, guys, hire some old-timer programmers who know how to use memory efficiently because you used to have to, to clean up your memory allocation.
On steam, I believe, it has something to do with the ‘Steam Redistributables’ or what they are called again.
On mobiles it also has to do with ads, I think. It is a bummer, but nothing to be rude about.
Unless you’re using some linux distro that has very small requirements of space and ram, I can’t imagine anyone suffering for 200mb per game, neither on pc or phone.
It’s something on steam’s end.
I checked the games I have installed, and yeah, they’re all around 200MB on harddrive.
On mobile it had an error for a while where the game would start bloating each time you loaded it, which was weird. No idea how that happened.
But on steam, I think that has to do with something on steam’s end and how it handles things like CS
I’m just guessing, but it’s probably because each game is shipped with with its own browser. If that’s really the case, there are ways to make it much lighter, like using Tauri instead, but that’s something only CoG can do.