Absolutely agree with this. I’m not known for emotional displays or tears of any sort, but this story evoked both in me. Just really powerful stuff.
The other that comes to mind immediately is when Grace dies in A Study in Steampunk. I took the option to wander the streets until someone finally killed me because I could viscerally feel the character’s anguish. I could feel how physically and emotionally drained they were, how empty life had suddenly become… It’s a really powerful moment that’s stuck with me ever since I read it.
Outside of CoG/HG , Connected Hearts and Trick or treat are the sadest for me… especially connected hearts, where the spirit of the Protagonist’s lover came back to remind me of the old bondingship we once had before my amnesia
As for CoG , it is Heart of the House when i get the ending of Oriana return back to her homeworld , i felt totally lost after the world was safe … but i will never see Oriana again
I always thought that I would never cry over an ending that happened in a video game no matter how sad it might be, but Life Is Strange proved that wrong.
This is a great question! I’d have to say Fallen Hero: Rebirth was probably the saddest for me. Ohhh I could just go on and on about that game but I’ll refrain.
Saddest normal game would have to be Night In The Woods. A masterpiece of a game that is the second game to ever make me cry. I’m talking I bawled my eyes out. The story is amazing and the soundtrack just makes it 10x as powerful.
I cried at the end of Zombie Exodus, mostly due to my uncle dying a month earlier. He was much like Uncle Lou. In a different form, From Ashes We Rise saddens me due to circumstance. Such a great game’s progress has been halted due to the circumstance of Wraith’s personal life. Also, Choice of Rebels made a mess of me. I chose to romance Breden as a noble, and that was quite the roller-coaster of emotions.
As for games other than Hosted/CoG, Mass Effect 3 made me tear up, especially after hearing Tali’s “I have a home”
Samurai of Hyuga is starting to tread this route, simply because of all the crap your Ronin goes through. Your super technique, The Jigoku Itto Ryu or something was acquired by your Ronin by eating other orphans at their hometown of Genfu. Did I mention they were also a a rape child? And that their psycho ex-lover Jun/Junko went insane after a mix of being raped by their father repeatedly during their childhood, being betrayed by the Ronin, and using the Jigoku technique too much?
How about your doctor companion in book 2, Momoko, who’s hunted down by Jun/Junko and has their tongue cut out for having a crush on the Ronin? What about the Ronin’s student that they fail to save, no matter what choices you make? So much shit happens in their life that you slowly unravel. Unlike so many typical edgy MC plot out there, it never throws this all at once. Tiny hints and flashbacks are dropped ocassionaly, which makes you all the more horrified once you realize what happened in the past. It’s morbid to all hell, and I love it.
This may be an unexpected answer but I’m going with Choice of Rebels.
Mainly because if you choose to play as a compassionate person and you end up killing someone in the first raid against the police force (can’t remember what they were called). You have a choice on how you feel about it, and later after the winter was nearing its end, Zvad and my MC had a conversation then suddenly he remembered his first kill and just broke down. Zvad said something like “if I were younger, I would thought of you sourly for this but now? It just proves to me that you do care for the people.” It hit me harder than it should had.
No, not the helots. I’m talking about the Thaumatrch’s (however you spell this) police force. I really want to say they were called alastors or something close to it.
Same here my guy. But I think you should finish RDR2, as it wraps up the story very well. Its also bittersweet, and one of the best video game endings in my opinion.
Do WIPs count? They should. One of them, The Lawless Ones, is by far the saddest interactive game I’ve played, period. Imagine an Oliver Twist type of story, except darker, without the artificial happy ending. I dunno, maybe there are happy endings to this game, but the one I got was supposed to be happy, I think, and yet felt like anything but that. Heavy, heavy read.
Also Choice of the Vampire is kind of sad, as the MC’s undead and, for the most part, lonely, but just falls short in comparison with TLO.
Besides these two, following the right (wrong?) set of choices, any game can turn sad and depressing, I imagine. Wouldn’t want to try it myself though.
I don’t think it will be “sad” IF we already decide to kill our RO, we only feel sad when we “believe” our RO had betray us but we are unwilling to kill him/her Hence . just abolish the sadness and all doubts, just trust our RO no matter what and refuse to believe they had betray us , life will be much happier then
That is usually the way I play it. I mean, obviously I am quite the catch so they would never betray me! I just did it once the other way because if things go horribly wrong I can pretend I got it right once.