I’ve begun work on my new game What’s In Stock?
After doing some “consulting” work on other projects, I decided to start my own.
I’ve been a casual fan of stock car racing for several years now, and still find it to be intriguing, from its appeal, to the criticisms made about it, to the criticisms that really should be made about it. Flawed products intrigue me, and it has a lot of flaws. However, it also has a lot of great stories and personalities, as well as the most exciting moments (for good and bad) of any sport.
In addition, I feel sports games have really abandoned meaningful career modes, making meaningful choices that impact your career. Fortunately, this is an aspect that CYOA games can handle pretty well, and since I’ve always been a fan of simulation games, why not take a stab at it?
Full disclosure: I’ve never dabbled in being a race car driver. I don’t know much about cars. Most of my knowledge comes from documentaries and observations from watching races and breakdowns, as well as some articles on the more tedious aspects. In addition, I feel choices should matter, that all of them should represent a tradeoff of some kind. Because of those combined factors, attributes may not work exactly how you might expect.
One last point: the great stories span decades, and I don’t think it’s an accident that NASCAR used to be more popular than it is now. Because of that, I did alter the timeline a bit. For example, the game begins at a time where the races are nationally televised, and the “minor” league racing exists, yet Talladega has not yet been built. Fans of NASCAR may not only recognize that is impossible, but also probably know why I want that reveal in-game. Also, while I hope this will be obvious while playing, I will be tweaking some famous situations to give the players a bit more agency in what happens and make the storyline more coherent.
In it, you play a stock car driver starting a career in the minor series, looking to get noticed. The main character starts between 16 and 26, and the game will progress through the entire career.
This is meant to be a career simulation style CYOA.
I just hit 10k words, most of it very similar code, but there is a complete playthrough of the rookie season so far. I still need to finish one of the paths as well as do the huge write-up of options after the rookie season based on performance. Still a few thousand words left to completely finish the chapter.
However, I wanted to see what kinds of seasons players have first, so I decided to post as is to get some data and feedback.
To play the demo, go here: https://dashingdon.com/play/kckolbe/whats-in-stock/mygame/
Please let me know what you think, but let me know how old you started, and your points at the end of your first season.