Hello! I’m in the early stages of planning a choice game where the player character is a newly-created artificial human living on an island in space with other artificial beings and your creators. I’m stumped on what stats I could make and how to make them come into play over the course of the story.
Currently, I have four stats: Loyalty (how loyal you are to your creators), Autonomy (how good you are at acting on your own), Maturity (haven’t figured out how to define it in a story-relevant way yet), and Innocence (also haven’t quite figured this one out, but it starts out high in the beginning because you’re a fresh creation).
I feel like there needs to be more, and I need help figuring out how to make them directly affect the story aside from basic “some options aren’t available if you are above/below this amount of a stat” type conditions. Do any of you have any suggestions or advice for what I could use and how? I plan to stick mostly to personality-type stats more than action-type stats (like strength, intelligence, speed and so forth).