This game doesnāt even have 100 posts yet and thereās already shipping wars and discussions about Freudian psychology? Well color me interested in seeing what the fuss is about.
Playthough Summary
- Interesting mood setting for the nightmare sequence at the start. I could almost feel our head getting melted off⦠shudder. Sounds about as horrifying as you portray it.
Apparently, being handcuffed against your will by your deranged mother was some people have called "traumatizing".
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This sentence is worded awkwardly. What tense is it in?
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Iām interested in knowing what this ācorporationā that pops up a few times during the demo is, and what exactly theyāre doing to sponsor us. I donāt know much about abuse and custody cases and all that, so it comes across as weird for me to have attracted the attention of a company. 
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In general, Iād also be more interested in learning more about the world around us in general, since you mention concepts that donāt quite make sense to me and I feel as if Iām missing some context, like the Medallions and this Naomi person.
It was especially bad when you were nervous; you'd bite them so hard you'd actually hurt yourself, either from pulling a cuticle or from simply exterminating most of your fingernails. Celeste used to yell at you stop it, claiming that you weren't acting like a proper lady, and that you were ruining your nail polish (she eventually gave up on painting your nails), but it just made you even more anxious and prone to continue to do it.
- Can confirm. Nailbiting is a bitch of a habit, and not just because it makes it hard to pick up coins off of the ground.
"Why not leave, then?" Although it's the first time Dani has mentioned her distaste for the bar, it's always been a bit implicit. You've never quite understood why she didn't just go work somewhere else; this clearly wasn't making her happy.
- I feel like thereās a ānotā missing somewhere in here.
You hate this constant repetition of your name. As a matter of fact, you hate that Alex already knows your name, and where you live, and that you're with the corporation, and you don't know anything about her. It makes you feel open and vulnerable, but in a dirty way; like she's a stranger who knows every one of your secrets, and is just waiting for the right opportunity to humiliate you or berate you.
- I found this paragraph a bit awkward considering that Iām trying to angle towards a more social and optimistic character. I figured that they would view Alex more as a potential new friendly neighbor instead of a nuisance who has unlawful knowledge over my privacy. This goes for many of the scenes after this one too that involve Alex. It just seems like a sudden U-turn on how my character sees the world.
"I come home." You state matter-of-factly. "What else would I do? It's usually pretty late."
- Most people would say āI go home.ā
Overall I do like the game so far, and Iām interested in seeing where it and the elementals weāve met so far goes from here. My only real complaints are the lack of background on the world weāre in. Iām under the impression that weāre in some sort of Wizard of Oz-esque world, but I donāt really know for sure since there isnāt really much worldbuilding outside of what is in our immediate vicinity. I know that itās not strictly necessary to iron out all the details of the setting right away, but stuff like the ācorporationā mentioned a few times throughout the demo so far have me gnawing at my curiosity as to what they are or do, exactly, considering theyāre at least tangentially important to us.
Freudian psychology, while not considered scientific at all for the most part, does have merits to it that modern-day psychologists do accept, such as the idea of a subconscious. But yeah, even if the rest of that whole school doesnāt have much scientific merit in todayās world, itās still something to think about for this game and how even if you take away the source of someoneās abuse and troubles, it will take even longer for the water caused by that source to ādrain outā, if you will. Still worth thinking about since the game does have a sort of psychological aspect to it, mostly regarding how Celeste is still getting into our head even when sheās no longer physically present to harm us.
I personally interpreted that part the same way you did, but at the same time I could see where @trevers17 was coming from. The paragraph that talked about how we were raised to view same-sex relations as a sin comes before the part where we mention Dani kissed us on the cheek and how we ādid not react well.ā Itās these two pieces of information happening back-to-back that could lead to someone thinking that weāre homophobic as well instead of just simply not touchy-feely like Dani is, despite us going āoh god pls no hugsā the sentence immediately before that.
Interesting thought though, and feel free to disregard if you feel that it doesnāt fit with what youāre going for: the game, while being a slice of life genre as a whole, focuses on our character readjusting to social life after untold years of abuse by our mother right? It might make for an interesting, if touchy, plot point if we were given a choice to explore our own confused and befuddled feelings over what our mother has indoctrinated us with our whole lives and what we actually believe deep down, including LGBT topics. It might make the game a bit more dark than you may be going for, but it could also be an interesting subject to explore since weāre coming to our own conclusions on how we feel instead of what our control freak mouthpiece told us we feel.