Yeah I think you’re right, headhunter. I’ll change it, but I still want the mc to have weaknesses.
You could create each stat as an individual stat, and just have them start lower. That way, strength can reach the desired point (IE 25) while intellect stays the same (IE 10).
@lackofmops i played the demo and i came to 40% infection what happens when you become a a werewolf does the story end or does it keep on going?
@werewolf123101911 you can only get infected if the werewolves attack you. It spreads through you throughout the game. When it reaches 100, you will become a werewolf. When you transform in the night, however, you have no control over your actions, and might do some things you regret… But I haven’t made the werewolf scenes yet, so stay tuned!
@Wolfiegrey working on the new stats, harder than it looks (as I have to change all of the times your stat changes as well as the variable names, values, etc…) but working on it.
also when are you going to tell what happens when the girl pulls you into the forest ,sorry great game /
@werewolf123101911 lol man it’s just business… =((
On a more serious note, added the new stats, and a few more options for flashbacks early on. Hope you enjoy.
Please tell more about what happened to your mother. I was so confused.
@GrimReaper21 sorry I tried to make it clear as I could. She’s lynched in the square, on shaky evidence that she’s a werewolf. (If you want a spoiler, she’s innocent, and sheriff Mason has an a different reason for disposing of her…) Hope that’s clear.
It’s frustrating being unable to save my mother. It makes the initial choices feel as if they have absolutely no impact. If my mother is the Mayor then surely the other people would protest at her being lynched. There’s no one else who so much as raises their voice though. We don’t get to see her being taken, and being restrained and threatened ourselves.
With the werewolves threatening our mother, surely one of our options should be to tell her of the threat and to look out for her. It’s also frustrating the number of fake choices, where we’re forced into actions. Going to market seemed inconsequential, especially since it was just for money, and speaking to most of the people seemed pointless.
If we had more of a reason than just a generic sell things, especially when our mother plans to go out too. If we actually had a friend we wanted to visit, or something we wanted to see. Or if our mother had a note, or a message she wanted us to deliver, then at least there’d be a hint of a mystery. If we had an idea she was keeping a secret of some sort, or more foreshadowing as to whatever reason Mason wants her dead.
The Werewolf encounter needs elaborated upon. No matter what time we go to meet them we can’t seem to be there on time which is frustrating. There didn’t seem enough choice in interacting with them.
“You leave the town square,”
Describe this. Describe if we hear someone following us. Give a choice of which route to take. Build up the suspense.
“but as you are heading back home, you are grabbed by the throat and pulled into a back alley.”
Give us a chance to react here. To try and escape. To try and run. Even if we end up getting cornered. Even to scream. Elaborate once more.
“Listen up, kid.” Says a voice you don’t recognize. “We’re still human now, but we’re going to be very hungry come twilight. Either come to this exact alley yourself, or send someone else. If no one comes… Well, you can say goodbye to your mother. And your life.”
Need more of a description of what we see of the werewolves. If we recognise the voice. We need a chance to respond to them too.
“How do they know about her?”
If my mother’s the mayor how could they not know about her? And shouldn’t my first course of action to be to find Mason and report this to him? Shouldn’t I have an option of return home, find someone, scream for help, let everyone know, try and find my mother, or to try and follow them?
“They push you out, and when you find the courage to peek back in, they’re gone.
You start walking home, thinking about this encounter. How do you feel about it?”
I think continuing to walk home should be the last thing on my mind.
Also I see Sam/antha is gender-switched depending on what gender you pick. Is s/he intended as a love interest?
And she says she has something to say, I say I don’t want to, I am forced to listen anyway. It’s the same when my mother orders me, I say no, it happens anyway. Those sort of choices are annoying.
@fairygodfeather i kind of agree with you and @lackofmops i was on halfway through chapter 3 and then it says when the girl takes you into the woods it says you havent goten there when you say that you finished chapter 3+4? 8-X
@FairyGodFeather those are all good points. I am somewhat of a novice at writing and code, and I am trying as hard as I can so don’t be too harsh… But whatever.
I think that the townspeople would protest, so I will elaborate on that more. Although I didn’t go into depth in the actual story, sheriff mason kind of has the village in his pocket.
He takes advantage of the village’s suspicion to execute anyone who opposes or investigates him or his activities.
And yes, those fake choices are kind of annoying. I felt the same thing when I played it, but I want the story to get to a certain place before the paths start branching more.
Maybe I’ll include more options, and I’ll keep trying to improve it.
And about, sam/antha… You’ll see.
@werewolf123101911 I’m working on it. Hold onto your horses.
I wasn’t being harsh, I was providing feedback. I was just trying to highlight some points that you could expand on. You’ve a good structure for a game, but it’s quickly sketched in and there’s so much you could bring to it by elaborating a little more on certain points.
There are tricks to how to branch things, which take effect, without actually diverging from the storyline too much. Note down the things that you need to have happen.
For my game, Julia Caesar, I knew that at the end of Episode 1 I needed two things to happen. I needed the fire to be extinguished and I needed the Emperor to be dead. Those were the two absolutes, anything that didn’t lead there would be a dead end. Now there was a number of ways to achieve those two aims. Julia herself could kill the Emperor at some points, while at others she could stumble on his body, and in some she wouldn’t even realise it happened and only find out episode 2. She could also help extinguish the fire, but ultimately fires go out whether you help extinguish them or not.
There was nothing that the player could do to change either of those points, however I did add a whole bunch of ways in order to deal with and react to them. So I offered some freedom.
So I’d look at your game and say “Which points need to happen.” It looks like the important things that are set in stone are:
Werewolves threaten the main character.
Werewolves attack
Mother is killed
Main character meets Sam/antha.
Now, does your mother need to be killed? Would the story work as well if she just ran away? Or if she was rescued and went on the run? Is there another way that she could be killed other than the lynching? Because having one person waiting a week to be lynched, whereas your mother just dragged off doesn’t seem right. It also doesn’t seem right there’s no proof. Or that we have no sign of it happening until it’s too late. Arriving too late for everything is frustrating. Anyway just think over the points and see how you can implement them better.
You don’t need to make the changes now. Push onwards. Just when you go back to editing the game, keep things in mind.
I was asking about Sam/antha because if they’re intended as a love interest let the player choose gender, don’t just assume heterosexuality. If they’re the opposite gender of the main character for another reason then stick with it.
@FairyGodFeather Thanks for the feedback. That’s a good idea to branch out the paths, keeping only the necessary events. I think I will do that.
About your mom being executed, this is essential to the storyline in a way I can’t reveal yet, so I want to keep that.
Yeah I was going to make sam/antha a possible love interest, but not one that was essential to the story or anything. I wanted to make it an option to choose their gender, but it was hard to incorporate that question.
“You are being attacked by vicious monsters. By the way, do you like girls or boys?”
But I will try.
Thanks, and I will try to implement those after I finish most of the game.
The most obvious place to implement the “do you like boys or girls” question would be when you make that first trip to the town. The trip to town needs to be fleshed out a little anyway. It’s a bit sparse and seemingly pointless. Now, I take it you don’t want to add an actual love interest there, but you could add a crush, one that finds your attention annoying. So you could offer an option to look at a handsome young man, or a beautiful young woman. However this one might leave the player the impression that the crush is important. Unless you plan to have them brutally murdered and/or transformed into a werewolf. However adding a crush could also ensure that you do actually have someone to persuade to meet the werewolves instead of you. You can trick them, which of course is utterly despicable and let the werewolves eat them, only to discover they weren’t eaten after all, they were transformed into a werewolf and are now out for revenge.
Finish the game first though. Flesh it out after. And don’t give spoilers either. It’s just think of your mom being executed. Think of ways it can be done while still giving some choice. Really someone the main character’s age shouldn’t be able to go up against Mason and a mob singlehandedly. They should be held back by flunkies. Maybe they will catch a hint that their mother’s been captured, when they return to their home, or if they decide to go out looking for her. But trying to save her won’t amount to anything. What with the werewolves attacking you. And Mason’s much too powerful at this time too. Anyway you can build things up and elaborate. But no need to do it yet. Zoom through, then flesh out afterwards. Hit the end first and then you can go back and revise.
[…] @lackofmops when do you think you will send your next demo and when do u think u will be done with the game?
@FairyGodFeather thanks those are all great ideas.
@Werewolf123101911 the next demo will come out soon, and I don’t think I’ll be done for a while.
Many comments on many different Topics.
Topic of Love Interest
You don’t exactly need to put in homosexuality paths either. I’ve been (privately) making a personal project. The reason why I say that is because I’m heterosexual and I have tried to make homosexual paths for awhile, I just can’t seem to get into that view. So it might take longer. I personally don’t care.
Topic of Developement
You said that is chapter one and two. That is unnaturally short with just about no meaningful choices. We didn’t even get to pick our appearance!
Topic of the Idea
It could end up a good game. Try to stretch it out. I mean, if it’s short then I don’t care how good the idea is.
Topic of the Content
I find it extremely annoying that you have no meaningful choices. The only choice you have is your name, your mom’s job who will inevitably die regardless, and your pets species and name. And your gender.
Phew that was a mouthful. Comedy Genius out! P€@C3!!!
whos better werewolf or vampire?
Your username is werewolf… How can you ask that?