I’m pretty sure Giselle is now beyond teaching, unless you’re planning to engage in a bit of necromancy first.
But mages are also often their worse enemy thanks to their arrogance. And the tiger was definitely not a normal wyrm spirit in term of sheer power. It was almost a god in its own right. Also, it was very careless for a witch to underestimate an elder Tremere of all vampire clan. If there’s one clan that is sure to know how to counter and neutralize magic, it’s the clan of former hermetic mages who created a brand new form of blood sorcery. I’m curious about her standing among other mages. She seem pretty immature and reckless.
Honestly, my confrontation with her ended with the lost of her arms and her body was nowhere to be found. So in my ending, it’s unsure if she survived or not. You’re never sure with mages in WOD. That one of the scary things about them.
I think it’s also important to keep in mind that these games are using 5th edition WoD, and since they haven’t published M5 yet, we don’t specifically know what a 5th Edition Mage is supposed to be like. Since they’re cribbing a lot from Chronicles, I’d imagine they’re “lower level” than the 90s or Revised.
Well she is a either a chorister or verbena, judging by well her paradigm, which is a mishmash of european occults, a collection of silver rings with futhark runes, sigils from hermatic alchemy, and asatru. She also carve some sigils into her arms to further increase her magicks. Her views are far right from the traditions, hence why she works with extermists like the cult of fenris
FWIW as a Verby she almost certainly has enough Life to grow her arms back with minimal effort. Mages should almost always be approached with the maxim that, if you can’t see their corpse, they aren’t dead.
I’m pretty sure Giselle is now beyond teaching, unless you’re planning to engage in a bit of necromancy first.
Dont you mean Nec(Romance)y.? eh? Eh?
She’s a Nazi, so ABSOLUTELY no. Ew. No. Ew. Ewewewewewew.
You can fix her
By ripping her throat out, sure.
Yeah, the same way I fixed the Cult of Fenris in my last Ragabash playthrough
This game wiuld be severely better if it had save points
I am trying to figure out Engine Ki as a Glass Walker. What’s the trick to it?
You must have The Litany has Failed super high. Like, three dots at least, and 7 nights of Wise chiminage. It is one of the toughest Gifts to get, but pretty fun to use when you have it
What does it do?
I used to sympathize with her when I met her in Nightroad. Being blood bound is an horrible fate especially for a mage. All that sympathy went down the drain when I met her in the company of the neonazis pack. There are lines you simply don’t cross with me. I wouldn’t be surprised if she’s not well liked by other witches.
It lets you take control of machines. Cars, lights, security systems…and everything that implies
Oh I like that!
When attacking Chemikon, is it better to join the Get of Fenris in their assault or take over their moot site? I’ve done the former twice now, with better results - Black Tarn saved, all GoF dead - and the latter once, where Black Tarn died and Heinrik escaped. Did I just mess up some rolls, or is this how it generally goes? Furthermore, how do I get the Chemikon Bane’s weapon? Do I need to research that specifically, or is it something else?
To get chemikon bane’s weapon which I assume is the moon weapon, you need to successfully beat the pig knight with two success rolls