If you actively pay attention to your rage, and have stats that can be used to avoid “confrontation” and “aggresion”, no.
Full rage, and then doing something aggresive ((like punching someone)) makes your inner Doge come out.
But not having any rage can be a bit of ouch too. Since its needed to shift and heal. Losing the wolf in the middle of a combat scenario is kinda funny. Its like having zero fuel in the car and trying to start the engine.
Boy, that explains a lot. I almost never expended Rage since I was trying to talk/social skills my way through the game as much as possible, so simply being a galliard must have put me on hard mode.
Galliards have a base 3 Rage, meaning that you’d get -2 to a bunch of skill checks if you don’t burn Rage ASAP. I presume it’s easier to manage in the TTRPG, where you can probably just shift for no reason to burn Rage.
Àre you sure since isn’t the rage penalty (rage - 1 divide by 2) so wouldn’t their penalty be if they are only on their base rage be -1. Since 3 -1 divide by 2 = 1.
Found it, it’s -round((rage-1)/2) so for Gallerd it be -round((3-1)/2) which be -1.
So it’s possibly people were letting their rage build up playing as Gallierd, since it likely rounds up aswell so if you ended up with 4 or 5 rage that be -2 modifer.
Also the copper mirror gift which can be used once per scene gives a rage modifer of +1 so if you have 2 Rage then you won’t suffer rage penalty since the -1 modifer cancelled by the copper mirror.
When you go after Daphne will you always end up killing her or maybe she can be dead before that? I’m trying to capture her, but she ends up dead and I get the achievement, but to kill her on the chapter you need to go there with the intent to kill her and to get the achievement she has to be dead.
Daphne can 100% be captured without dying. I’m not sure if you have to choose non-fatal options, but that’s what I end up doing and it works every time.
Yeah, I don’t get it, when I’m fighting her I choosed an option, passed and took her to the cabin, then she turns into the Eater and I’m back at the first choice and I choosed the same thing, but now Nin killed her.
This! I am trying to play as a super strong and good at combat rage fuelled full moon wolf (ahroun?) and I keep losing at all the initial stuff. Can’t find the pack. Can’t do any investigation. I just growl and bumble around like a low IQ himbo. Surprisingly, despite being very strong, my mental skills were so low that I couldn’t even scare the Goultier sons into fixing the heat. :-(( Should’ve just had the option to change and madden them with Delirium.
My charismatic intelligent PC fared much better and achieved all her goals (although I’m guessing leaning on those leadership skills ruined her relationships with her pack, since everyone except Nin was “cool” or “polite” with her). My only regret is that CoG’s support team wasn’t able to give me my free DLC until I had already sworn myself as a glass walker and until the option to save Black Tarn was gone.
I’m extremely interested in playing as a black fury though! Thanks, CoG team for working even on a Sunday! 🩷 Probably not good for your work life balance but you defo made my weekend special.
Last year they announced a deal with Paradox Interactive to release ten WoD games. The Book of Hungry Names is the first of those ten. There’s a Hunter: The Reckoning game called The Beast of Glenkildove currently in progress, likely to be released later this year. No further details have been announced, but the ten-game deal extends through 2027.
First of all, make sure you’ve decided to either Negotiate or to Capture Daphne before you reach her. During your confrontation with Daphne, you have the chance to capture her, but it will be an illuion created by the Tiger. Make sure to never, ever give any information away, especially in scenarios when things seem to be going too well. Once you’ve figured out it was a trick, it will bring you back to the same options you had before. Pick something else that you know you will pass. Things should work out this time if you did it correctly.
I just just found the problem, daphne_goal was set to capture, but choosing capture you can’t set daphne_plan to anything, so if you have Nin with you, she decides if she kills Clear or not by daphne_plan, so you will always kill her if you’re with Nin and she goes first in the if else.
I was always having a problem with the option that would allow me to call on the spirits of Pidgeon, Katherine and Spider, but I just realized that the temp variable that they created is inside the loop of battle choices so every time it’s used it gets reset to false back.
I’m pretty sure the intimidation check for heat-fixing is missing a line (bugged):
#“Fix the heat. Now.” I am willing to make explicit threats and to break up to three bones to get what I want.@{em [${heat_rage_stat_desc}+Intimidation]|}
*gosub_scene tester escalate_dispute
*set stat heat_rage_stat
*set skill intimidation
*set mod house_mod
*if rage > 5
*set pass false
*set rage 5
*if pass
*set heat_will_be_fixed true
CMIIW, it needs a *gosub_scene tester after setting the checked stats.
I feel like the humans are the weakest part of the game. Beyond Nomi (who’s a romance), they’re all incredibly one note and without any depth. What you see on the surface is what you get. Furthermore, at the risk of this turning political, the good and bad guys always fit into the same molds.
The good guys are always liberal concert goers or activists who have alternative lifestyles while the bad guys are all white, conservative or straight up fascists who are evil because they just are, ok?
Wow, it’s almost as one of the foundational bases of the W:tA setting is how no-holds-barred corporate capitalism is destroying the planet and the Garou have been absolutely failing to stop it because they’ve completely failed to adapt to its spread (or, with the notable exception of the Glass Walkers, to anything else, really).
Counterpoint: your boss if you take the café job. Also counterpoint: Leatherface is gay.