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Ah, unfortunate but understandable, what with the problems that Ragabash and Ahroun players were experiencing regarding Rage.

Well, I default to Theurge, in any case, so nothing changes for me.

As a Theurge, I am accruing more Wisdom than anything else where Renown is concerned. It is good. It is exactly how it should be for a Theurge. Honor might be a secondary source of Renown, but Wisdom will always be primary. As for Glory, well, what use has a Theurge for it? Leave Glory to the Ahroun.

Hm, just as well that my Theurge has so much Wisdom. He is not going to be able to obtain enough Gifts from spirits to restore the woods, urban slum, and barrows. Some of the Renown will have to be rendered directly to restore those places in terms of Gnosis.

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I’m a little surprised, since I did ahroun and ragabash playthroughs and really enjoyed them - the ahroun’s high rage both an asset and a challenge, and the ragabash’s low rage requiring me to cultivate and play to a different set of strengths. But even I can see how some people might have been frustrated at the limitations this imposed on certain playstyles.

It’s probably too late to make any more changes, but I wonder how it might have been to have Rage on a scale from 1-7 instead of 1-5, with the ragabash starting at 2 and the ahroun at 6. That would maintain the difference among the five Auspices while allowing a little more leeway for the more extreme ones not to lose control quite so easily (although it might make it too difficult for philodoxes to ever lose control).

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In the TT version, it’s a 1-5 scale like Kyle originally had it.

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Is it just permanently nerfed or is it going to be optional between this newer, easier scale and the one before?

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I don’t think nerfing the scale so bluntly was a good idea when I was playing I found many times were I lost wolf and lowering it further is going to add a lot of challenge for the less rage filled auspices.

Really, I don’t think the issue was the base rage so much as that I just couldn’t predict what would cost me me rage, and once I lost the wolf that was that. Just putting a +Rage or -Rage on storyteller mode would have possibly solved the problem for me.

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Same

Also how on earth do I find shelter and a job first I keep getting all my health taken away by the beginning

You’re not getting the option to look for a job alongside the options to investigate?

I am but then I just never go back there again for some reason?? I do that first and always end up with full wounds

Yep first thing working at the garden thing, physical labor jov

You get a job first thing?

You also need to meet Elton, he’ll get you a permanent place to stay.

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I do have issues with couple things, but already know I will get shot full of holes bringing them up.

1is losing wolf without a why didnt i select an option i have maybe just 1 dice to roll. Yeah, dont bother if cant do it, better than crit failure there, if its applied?

So far all options with 1s are failures. Punishment for not trying and will fail anyway?

I lost wolf more than once cause have only 1s and was pointless to chose that option. Unless an unskilled should try hacking the government office? Thats the expectant result of not choosing max 1s options.

There is a lot of non wilderness dog options but not a lot of wilderness type.

Example: scare the dudes! Cha+Intimidate yeah, wilderness cunning dog can’t, Chapter 2 and 3 most were roll 1 dice, auto fail options.

Maybe have a why didnt you do this, before loss possibly?

Edit:
this is what i keep running into a lot.
Option. Skill/Attrib Total
A. 1
B. 1
C. 1
D. 1
E. None (bypass skill use)

All fail, E fail + wolf loss

Story wise, in character, why choose A thru D that you dont do, but to avoid wolf loss, have to?

I’m really confused. There are no dice rolls in this game.

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Rolls? No rolls, just stat checks.

You add the 2 stats chosen’s dots. More dots total = better chance to pass. Each check probably has a minimum dot requirment. So, no randomness in them.

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I see a lot of people having “issues”(?) With the rage. I had that the first few times cause I didnt care much in the first few times, but focused on it in later playthroughs. Even as an Fullmoon its easily controllable, especially if you keep track of it every few scenes.

Replying “passively” or healing drains rage, while acting out “aggressively” ((threats, shouting and attacking)) will increase it. And naturally if at full rage, and if you try to resolve something through force, you’ll wolf out.

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Like someone earlier said a + or - rage would be really helpful with storyteller mode to deal with it. If it’s like the dungeon master saying what it will test id be pissed at my GM not warning me about rage and suddenly killing half a town lol

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When dont have any skill, and just one dot due to attribute. You auto fail

It wasnt noticed by anyone?

Set storyteller mode and check attribute+skill, if less than 3 it fails.

Also, when hitchhiking it tells me, passed 4, failed 1.

So something is “rolling”.

I hope im not too late to the conversation but I prefer the current system of the rage to be honest. I actually like the challenge it brings because it’s kinda realistic. Garou would likely need to swallow their pride in multiple situations and allow some people to have an ego trip or disrespect them because if THEY react, someone’s dying, and it’s not them. When your temper is the only thing between this person walking home tonight or having their torso severed from their hips by a 9-foot-tall raging war machine, you learn to let go of petty squabbles. This goes double for the Ahroun. Theres even an interaction between one of the landlords sons that says this explicitly; Something along the lines of “its not worth getting into a fight he’ll lose permanently”.
As for the Ragabash, Their thing is cunning but they still need the Wolf, forcing them to maintain their razor edge that gives them the ability to fulfill Gaia’s duty as they were created. Wisdom and trickery and multiple perspectives are great but amidst that intelligence and light heartenedness, you need to keep a firm hold of your seriousness, your Rage, and your ability to still be a weapon. So sometimes you might have to be a bit out of character if only to keep that inner fire stoked. Especially in canon, since they gain Rage by being in physical danger or looking at the moon. The extra challenge comes in keeping the Ragabash active in their duty and not just get lost in abstraction (Or for Theurges, not getting lost in spiritual matters).
what might work for Ragabash (and Theurges if they frequently lose the Wolf) is giving them more opportunities to be intimidating, aggressive or otherwise do things to build that Rage or, like @KZV said, adding a “+/- Rage” indicator or a “!” kind of like Vtm: Night Road’s Messy Criticals to show what might get out of hand or lead to Frenzy.

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You can keep rage, as a wilderness cunning dog without going into the choices.

I knew people wasnt going to pay attention to what the issue was.

Option A: was be mean: stats: 1: will fail
Option B: stand your ground: stats: 1: will fail
Option C: find a “cunning” way in as a cunning wolf (lose wolf cause your not being aggressive, but you ARE playing a cunning wolf, but we will force the wolf out of you): stats: 5: Its your build! Success but lost wolf
Option D: walk away: stats not used and lose wolf

Happened in one scene.

The other one where I forced a quit had all 1s in options.

Option a: be mean: stats: 1 (not a leader)
Option b: something that dealt with no skill again: 1 (not persuasive type)
Option c: fix it yourself: stats 1 (not a mechanic)
Option d: walk away: no stat, lost wolf

World of Darkness allows cunning stealthy wolves to keep rage. Just fyi. ST shouldnt forget character types and not ignore.

If your skill+attributes are lower than 3 it makes sense that you’re gonna fail since it’s less then half and there are a good mix of options so everyone has something they can do.

And when it says that you passed or failed some amount it’s the number of skill checks that you were successful and unsuccessful, no dice rolls.

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