Quick lore update time!
First up, I’m sorry that in all my fluster I didn’t respond to you all individually. You’re all amazing people that deserve my undivided attention for hanging in this long and taking the time to comment, I do appreciate it. 
@Baam @2xs @TheKing_GamerAntoinn @Aleksa100
Thank you all for the welcome back! Glad you have been sticking with me, you’re the kind of people that keep us all going with your dedication and support.
@Razorbladejones
Thanks for the kind words! I do like the raptor…half the reason I introduced the idea of a familiar! I wanted something a little different and I always thought that dinosaurs were adorable even though they’d probably rip me to shreds.
@Smol_Tatortot
Thank you! The demo is a bit out of date, but I’m glad you enjoyed it. 
@rinari
Thanks for keeping things in hand!
@2xs
Thanks for the encouragement and all the support! I do really plan on getting back into it now, though. I’ve got all these ideas running around in my head so I have to put them somewhere!
@JMH
Yeh, I agree. The more I think about the magic, the more complicated it gets. Whereas the idea of superheroes is kind of well-known so I don’t need to cover it with nearly the same amount of detail. However, there are some ideas that I hope will give it a fresh lease on life!
Now for the the lore dump!
WARNING: Lore Dump Ahead
I tore the old lore down because it was dated, but I wanted to put some new things up that related more to my current ideas and story direction. I think both these pieces of lore have some nice dramatic potential, so tell me what you think! Or…don’t…because there are minor lore spoilers ahead!
In case you haven’t read the story, the Shroud is a place of impossibility from which magic is summoned. It’s an other realm of infinite potential.
Lore on Were-folk
Animals have long been seen by the ancients as heralds and representatives of the gods, both for their power and their cunning (i.e. see ANY Egyptian god). So, it’s no surprise that when magic first touched Egyptians, their first act was to attempt to mimic specific animals (such as crocodiles and lions) that they respected. This gave rise to the art of the shifters (or, more specifically, kine-shifting). It is a khat magic (body transformation) that changes one to become a specific animal (the animal becomes known as a family’s “kinbeast” or “kine”). With enough use it becomes second nature and the changes in the body become congenital - passed across generations. As more animals were discovered that were deemed worthy of mimicry, other kine-shifters arose such as were-bears and were-wolves.
However, there are also albino kine-folk. These are children who do not have the “shifter gene” and are instead born a cross between human and whatever animal their parents can change into. They are generally despised by their parents for not being able to shift and considered by other magical folk as failures. This obviously gives rise to a great deal of tension and discrimination.
The Magical City in the Shroud:
Ankhara: Literally meaning “The Sun City, The land given life by Ra” is the city state that exists in the Shroud and is where the Shroud magicals live. This city is divided into 9 districts which are known as “the nine nomes” which represent groupings of different magics and governmental functions.
Each nome contains multiple houses that specialize in certain magics. The prophets of the magical world have foretold that we’ve entered the “Age of the Ennead”, it is a time when each of the 9 great gods will rise to claim power over one of the nomes. As such, it is a time of turmoil as each house fights to have one of its members named a god and allowed to take control of their nome.
The outcast noble Set has already claimed ownership of the outer ring, where the foreigners and commoners live. Osiris has claimed ownership of the Tower of Djed, the nome that extends deep into the Shroud and delves into death magic and funerary rites. Shu long ago claimed ownership of the Nome of Feathers, masters of air magic and the justice of Maat. Tefnut has claimed the Nome of Predation, the land of khat, animals and the medjay: elite warriors that protect the Shroud at all costs. Nuit rules over the Nome of Stars which houses the temples, prophets and the sacred Warding Tombs (where grand constructs of global wards against forbidden spells are buried). Isis, Nepthys, Geb and, of course, Horus have yet to rise to lay claim to the remaining nomes. It is said that when they do, the battle for the future of the Shroud will begin.