Warlock City: Shadow of the Shroudwalker

Saving the ‘supersona’ stuff for a sequel is definitely a good call I think. The magical side of the setting seems much more relevant out of the gate since that’s what the MC is/is a part of, so focusing in on that for our entry to this world, since our MC is already neck deep, makes perfect sense.

And if a sequel does come about, we will already be familiar with the magical side of the setting, leaving more room for you to deep dive into the superhero side instead of trying to balance both in book one.

Glad to see you back!

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Quick lore update time!

First up, I’m sorry that in all my fluster I didn’t respond to you all individually. You’re all amazing people that deserve my undivided attention for hanging in this long and taking the time to comment, I do appreciate it. :blush:

@Baam @2xs @TheKing_GamerAntoinn @Aleksa100
Thank you all for the welcome back! Glad you have been sticking with me, you’re the kind of people that keep us all going with your dedication and support.

@Razorbladejones
Thanks for the kind words! I do like the raptor…half the reason I introduced the idea of a familiar! I wanted something a little different and I always thought that dinosaurs were adorable even though they’d probably rip me to shreds.

@Smol_Tatortot
Thank you! The demo is a bit out of date, but I’m glad you enjoyed it. :slightly_smiling_face:

@rinari
Thanks for keeping things in hand!

@2xs
Thanks for the encouragement and all the support! I do really plan on getting back into it now, though. I’ve got all these ideas running around in my head so I have to put them somewhere!

@JMH
Yeh, I agree. The more I think about the magic, the more complicated it gets. Whereas the idea of superheroes is kind of well-known so I don’t need to cover it with nearly the same amount of detail. However, there are some ideas that I hope will give it a fresh lease on life!

Now for the the lore dump!

WARNING: Lore Dump Ahead

I tore the old lore down because it was dated, but I wanted to put some new things up that related more to my current ideas and story direction. I think both these pieces of lore have some nice dramatic potential, so tell me what you think! Or…don’t…because there are minor lore spoilers ahead!

In case you haven’t read the story, the Shroud is a place of impossibility from which magic is summoned. It’s an other realm of infinite potential.

Lore on Were-folk

Animals have long been seen by the ancients as heralds and representatives of the gods, both for their power and their cunning (i.e. see ANY Egyptian god). So, it’s no surprise that when magic first touched Egyptians, their first act was to attempt to mimic specific animals (such as crocodiles and lions) that they respected. This gave rise to the art of the shifters (or, more specifically, kine-shifting). It is a khat magic (body transformation) that changes one to become a specific animal (the animal becomes known as a family’s “kinbeast” or “kine”). With enough use it becomes second nature and the changes in the body become congenital - passed across generations. As more animals were discovered that were deemed worthy of mimicry, other kine-shifters arose such as were-bears and were-wolves.

However, there are also albino kine-folk. These are children who do not have the “shifter gene” and are instead born a cross between human and whatever animal their parents can change into. They are generally despised by their parents for not being able to shift and considered by other magical folk as failures. This obviously gives rise to a great deal of tension and discrimination.

The Magical City in the Shroud:

Ankhara: Literally meaning “The Sun City, The land given life by Ra” is the city state that exists in the Shroud and is where the Shroud magicals live. This city is divided into 9 districts which are known as “the nine nomes” which represent groupings of different magics and governmental functions.

Each nome contains multiple houses that specialize in certain magics. The prophets of the magical world have foretold that we’ve entered the “Age of the Ennead”, it is a time when each of the 9 great gods will rise to claim power over one of the nomes. As such, it is a time of turmoil as each house fights to have one of its members named a god and allowed to take control of their nome.

The outcast noble Set has already claimed ownership of the outer ring, where the foreigners and commoners live. Osiris has claimed ownership of the Tower of Djed, the nome that extends deep into the Shroud and delves into death magic and funerary rites. Shu long ago claimed ownership of the Nome of Feathers, masters of air magic and the justice of Maat. Tefnut has claimed the Nome of Predation, the land of khat, animals and the medjay: elite warriors that protect the Shroud at all costs. Nuit rules over the Nome of Stars which houses the temples, prophets and the sacred Warding Tombs (where grand constructs of global wards against forbidden spells are buried). Isis, Nepthys, Geb and, of course, Horus have yet to rise to lay claim to the remaining nomes. It is said that when they do, the battle for the future of the Shroud will begin.

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Awesome lore, but I have already stated my adoration for Egyptian mythology so I don’t know if I am the right one to listen to.

That said, the Egyptians like many other societies put a large significance on the number 3.

So I would say give each nome, three great houses

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@2xs

Oh, that’s a good point. Something about 3 being the symbol of perfection? That would be a neat idea to fit in. It could be that that’s the ideal, but some of the nomes have devolved into fewer/more houses and they’re a bit more chaotic and uncontrollable.

Just a quick update to prove that I’m not dead (Again)!

I just wanted to let everyone know that my “quick lore update of the first few chapters” has turned into a complete overhaul. While I was originally going to simply make lore changes, I think I’ve finely worked out the main stat system I want to use, so I’ve been rewriting it to feature a four way division between Strength, Agility, Charisma and Intelligence (DnD fans anywhere?).

It’s a lot more complicated than that and I hope it works in practice, but those are going to be the basic attributes and there’s a lot of rewriting involved. :blush:

Hopefully, it will make it smoother going forward as I’ve finally worked out what choices I really have to focus on! Although, that’s just the basic stat system and I hope to ensure that past interactions and reputation play an equal, if not more important part, in all exchanges!

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it probably can be. I blame the heaviness on being related to too many lawyers. I’m thinking of eliminating it entirely and just having a credits page at the end.

As we close in on the massive update that’ll appear in the next few days (honest, for reals) I just wanted to share the most important choice I’ve ever written and that’s probably been written in the history of choices. This is a brief convo that appears in Chapter 4 as you discuss your magic show with your enforcer friend Elza who is intent on making sure that the naturals don’t see real magic:

MC and Elza discuss magic show (Featuring the MOST important choice of all time.)

“What? You have somewhere better to be?” Elza puffs, somewhat confrontationally but I really did have somewhere I needed to be.

“Sorry, but yeh, I have a magic show tonight.” I offer the large ursekin.

Her eyes narrow dangerously as she mulls over my words, “What? I don’t think you’re allowed to do that.” she abruptly informs me.

“No, I mean a “real” magic show.” I answer, confident that my reply is beyond reproach.

Elza instead raises an eyebrow.

It takes me a second to realise the point of contention. “Wait, no, I mean…”

*fake_choice

#“A really magic show that’s really magic for not really magic people.”

#“A real non-real magic ‘magic show’ that’s real to real non-magic people.”

#“A magic show that’s only magic to really non-magic real people.”

I gleam at my savvy response that’s eradicated any potential misconception.

There. That made a lot more sense.

Surprisingly, Elza lowers one brow and raises the other, her face managing to maintain a steady plateau of complete confusion.

I sigh at the look and swat it away, confident that’s she’ll figure it out.

To her (and my) credit, it only takes her a few seconds to unravel the riddle, “Oh, that’s really cool, can I come?”

Updated the Main Post with a few more RCs and more info to come!

P.S. I feel that I’m getting more flippant in my writing. Is that a bad thing? :thinking:

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The choices that were thrusted upon me to choose left me on the edge of my seat as my brain chose to choose the choice that was the choiciest out of the chosen ones, truly that choice will reverberate throughout the entire choice of games and stand out as the choice of all choices.

Don’t worry, if you don’t turn into L. Ron Hubbard you’ll be fine.

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Being bit flippant was always a good thing

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So I’ve been making secret updates to the demo like a super ninja…or warlock (hue hue hue) for the past few days, but I thought it was finally time to announce them and more importantly explain them a bit! We’re back to Chapter 2 (even though it probably has a bunch of errors because I added too many small routes), but I’m worried that I’m just going to keep rewriting it if I don’t post it. I feel like I just need to get the whole story down before I worry too much about perfection.

So here’s an explanation of the major changes and where the story is headed, this is also a MASSIVE post so read what you like!

Basic Plot Change

One big change is that you are a warlock still but you just haven’t practiced real magic in ages! (It seems like such an obvious way to go that I’m annoyed that I hadn’t come up with it sooner.) This explains why your magic is rusty and also solves another problem I was having with the plot. The funny thing is that the basic plot hasn’t changed, it’s just become cleaner. It’s still the exact same thing that I started a year ago, but makes a whole lot more sense if you haven’t practiced combat magic in a few years.

You still have a student but you’ve just been teaching him magical theory until now.

Definition of Warlock:

It’s somewhat the same but also somewhat different.

Warlocks are people who have undergone at least the first trial of the sun-god Ra and are the only ones in the magical world who have a godname. They are also the only one’s who can become one of the 9 legendary Ennead (Egyptian mythology anyone???).

Upon the first trial you either die or gain a familiar. Upon the last trial you become a full fledged warlock and earn what is called a god-form — the capability to take on the avatar of a godlike being from flaming dragons to void-borne demon princess…that kind of thing…only you don’t have one? Who knows why! (P.S. I know but I am not telling — just know there’s a reason.) Guess you’ll just have to kick butt the old fashion way…with magic…because that’s old fashioned.

No more mouse familiar :(

:worried:

I’m sorry if everyone really loved the idea, but I’ve now decided that the best thing to do is divide the familiars into combat (wolf/raptor) and intel (cat/bird) related familiars. It’s just easier for me this way and makes the familiars more useful. If you REALLY like the mouse then please tell me, I love you all and I might add it back and find some way to make it work if there’s enough of you. At the moment it’s just harder to write for since it isn’t really as independent as a cat/bird but neither is it as dangerous as a wolf/raptor.

Wasteling Fight

Based on advice, I’ve changed it to be more interesting and also relevant to the main story. I also changed my change and you can still kill/save the wasteling. Save her and she’ll be a minor character, kill her and you’ll have a pissed of brother to deal with. It’s now a rock solid (Hah!) fight scene with a lot more options and things. Some routes are better than others so I have to still work on that.

STATSCREEN finally!

It’s actually something now, yay! Right now I’m going for a homebrew system that has basically 4 energy bars for Strength, Agility, Charisma and Wit. Still seeing how it goes but it seems decent so far. I hope to have little images before each choice so that you can see your current levels at the time!

Also, special spells! Your character is for some reason super attuned to the Shroud (again, I know but am not telling) so you really understand magic. At the start of the game you haven’t practiced battle magic in a while so you have to relearn specific spells. Beyond your general aptitude you can slowly learn spells from other warlocks — friends or foe — which should be fun!

Also, you might see some other weird stuff in the stat screen but that’s all experimentation. (I’m a horrible drawer.)

Perks & Quirks

The game will be relying on a Perks and Quirks system which is already present in the demo (not as robust as I might like though). I’m not sure if there will even be the usual This Stat — That Stat bars that a lot of games use. Still trying to decide on that. You pick the first few Perks and Quirks at the start of the game and then others evolve from there as the adventure continues!

So yeh, lots of changes and every time I think I’m about ready to post something I come up with a new idea that nullifies others. Chapter 4 is currently on its 4th rewrite and change of venue as I’ve found a better way to establish the characters in it. Chapter 3 is also currently on a rewrite to make your student seem less totally useless and also to introduce lore ideas.

P.S
@TheZod Now that you mention it…did you know that in this game you can become an EVEN MORE POWERFUL WARLOCK for the cheap cheap price of $1000? I accept paypal and gofundmes only.

@ Aleksa100 EXCELLENT! Because I feel it increase at an exponential rate.

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I was really looking forward to trying out the new demo because I loved the old one but unfortunately (I’m really sorry) I got an error the second I clicked on the link. I copied it so here: startup line 234: Non-existent command 'commet

Sorry again for the bad news!

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Oh no! Omgosh…this is a good start. Thank you for noticing :x

EDIT: I tested it and then figured I’d make one smaaall change without testing… Always test. ALWAYS test. Fixed now…

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Cool thanks! I’ll give it a whirl, this should be fun!

Oh! New demo! Exciting! I will certainly take a look at it soon. It is a neat concept to have a mage in a world of superheroes.

@Sleepyowl
Thank you! I hope you don’t run into any other game-ending bugs. I’ve gone through the routes as many times as I can take without my eyes falling out. :sunglasses:

@ Jeeshadow1
Good to see you! There are some big changes but it’s all a lot you’ve read before! Just a lot more compact and “cool” now.

No worries, just finished a quick playthrough and I wanted to say that it was absolutely awesome! I thought the old demo was great, this new version is outstanding, thanks so much for your hard work! The stats page looks fantastic and I really liked the perk and quirks system.

One thing I noticed that might just be my poor comprehension but I chose to the spare the wasteling and kept getting text saying she was dead. Was that just because she was undead rather than ‘dead’ dead? For a moment i thought I’d clicked the wrong button but then I got some text saying I should get rid of her before she wrecked the place, implying she was alive. It was a little confusing but I’m not sure if it was a bug.

Other than that, I had a great time with this demo, I’ve been reading some modern fantasy lately so this is right up my alley. I liked Melany’s mixture of shy and playful personality and the familiar was a treat to interact with. Looking forward to meeting the rest of the cast. Thanks again for a great read!

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@Sleepyowl Hmmm, there is a fair mention of her dead when I really do mean undead. I can understand how that could get confusing. :neutral_face: Of course, it could also just be that I got some variable confused, but if you spared her then she should definitely still be alive…I mean dead…I mean undead. Thanks for the read and I’ll try to make it a bit more clear!

If you don’t mind, can I ask you what perks you picked and if you found any of them SUPER uninteresting?

I typically play more talky/intelligent characters so I picked Esoteric first, which just screamed traditional warlock to me and then I went with innocently attractive for the charisma boost without too much drama attached. I didn’t find any of them super uninteresting, two for each stat is a good number and each had their purpose.

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Haha, cool! I was actually a bit worried about my description of the esoteric perk and was worried it wouldn’t get any love!

No, that was my favourite perk, I picked that one immediately. Though perceptive would have been nice too. I picked afraid of heights for my quirks because I have that in real life. I liked how it turned up in the demo by referring to getting dizzy watching Zeus fly off. It’s cool to see it affecting the text so soon. I was tempted to go with the blowing up technology one though, that’s a very magical trait.

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