Villain Intern (WIP) UPDATE 58k [5/18/25]

I just realize, the Cyborg MC mention they’ll probably be on Immuno-Suppressant their whole life, to avoid the immune system reacting badly to our cyborg parts.

Doesn’t that mean that any cut on our still-fleshy bits is basically a death sentence? Due to infections?

I mean they have the technology to grow lungs and and body parts and entire people so it’s not far off they find a way to skirt around that in this universe

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Sure but how? Like what’s the trick to needing immuno suppressant while still having a defense against infections? I think it’s a pretty interesting question given the implant-rejection issue was brought up in-game.

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I imagine this universe to have really good selective immunosuppressants, which prevent cyborg’s bodies from attacking all the synthetic materials they add but don’t effect the normal human immune system. If I come up with the answer to how specifically that works I’ll be a med-patent billionaire. Here’s hoping!

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How are drugs like that tested in universe? Actually how are drugs tested at all? Is it tested on animals or are they tested on mutants and experiments? Like which one is more morally wrong to do?

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You can always cut of the infected part and replace it with more robotic parts, gradualy turning yourself more and more into a robot.

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Both, all. There’s a board of ethics for superhero science but it’s mostly for show, and villains don’t even pretend to adhere to regulation. Most developments used by superheroes were first invented illegally by mad scientists.

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To be fair the villains are the type to scoff at moral ethics so it’s likely to not even matter unless we get an ethical villain mc lmao… that lowkey sounds like a funny path tbh.

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BEFORE THE TOPIC AUTO CLOSES… I’m updating the demo this week :] check back on Christmas

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Woooooo

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Cool to hear.

Are we gonna get a office christmas party?

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I actually super wanted to do this but I had no way to shoehorn it into the narrative… Would make a good chapter interlude though, if you guys are still feeling festive in like, February lol

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This is really well written. can’t wait for the next update.

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Always have a second copy of your work so many wips have met undeserving end thanks to losing files

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I cannot wait for this masterpiece of evil

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I can’t wait to possibly be a terrorist

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For sure!!! I keep a backup on an external drive. This thing is locked down like fort knox

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With like 1 hour of Christmas left, here is a mini update :relieved::metal::metal:

I’m being kind of lowkey about it because this is very much like an open beta kind of thing- It’s a short update. I’m testing a combat system for the game and I want to see what people think of it before I write more battles using this structure!

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Elaborating on the combat!

Here's the in-game explanation:

Most fights in this game are broken into turns, each with four distinct choices of action:

  1. □ HEAVY ATTACKS, denoted with a square, are head-on, direct assaults.
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  2. △ JAB ATTACKS, denoted with a triangle, are quicker, nimbler strikes.
    *line_break
  3. ◯ FEINT ATTACKS, denoted with a circle, are evasive, subversive blows.
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  4. ⛊ You can also DEFEND, denoted by a shield. This will minimize harm from incoming attacks, but it will not damage your opponent.

Combat works much like rock, paper, scissors. You and your opponent each pick an approach- heavy attacks will always beat jabs, feints will always beat heavy attacks, and jabs will always beat feints: □ > △ > ◯ > □ . Two of the same attack will collide, causing you and your opponent to both take full damage.

When deciding your approach, read your adversary’s body language, notice their behavior, and watch for tells to judge how they’re preparing to attack. Each battle only has so many turns, so defend sparingly.

Occasionally, you will notice a bonus option unlocked by your particular powers or past actions. While often useful in a bind, these aren’t always the “correct” choice, so use your best judgment.

Currently, I’ve been writing the opponents with set moves, but it could be interesting to make it RNG.

The player is meant to predict what the opponent will do by reading the descriptive text. So, someone red-faced with rage & puffing out their chest is likely to heavy attack. Someone with shifty eyes, waiting for you to attack is likely to feint. Etc.

Have no idea if this seems interesting to play/like it’d work from an outside perspective. But its def easier than coding dice rolling!! It also gives me a lot of freedom to write different flavor text. One MC’s jab looks a lot different from another MCs jab.

Lmk if this sounds interesting, doable, or no fun, or whatever. If you’d rather a different system, I’d love to hear that too. Happy holidays :snowflake: :o)

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Imagine having a normal walk through the city and somebody just robs you of your clothes😭

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