Vendetta: Rise of a Gangster - Resumed

The tech has to take priority as the new system clearly has to handle / distribute the ‘weight’ in future to avoid this problem occurring again. In Chapter Two I was also experimenting with introducing various new ideas (esp. the semi-random scenes and Weekly stuff), so script-wise it ended up being quite messy in places as those ideas developed and grew. I’ll take this opportunity to tidy that up, which will make things easier / less prone to bugs in future chapters and save time / speed things up there.

Still, I did decide to give the Demo an extra month or so of my time to flesh things out and achieve a better balance overall (the survey is proving a big help on that score), although I’m really itching to get back to Chapter Three and push things forward. But the Demo will make or break the game so far as downloads of the full game are concerned, so I feel that the extra time spent on it will be worthwhile in the long term.

All that said, I must admit you’re not alone in worrying about “feature creep” here as I’ve already had to extend my final deadline for the full version release by a further two months, just to be on the safe side. I think it’s fair to say that when we one day look back over the whole, Chapter Two will probably stand out as being the biggest one, and probably by a considerable margin . . . But it’s the Demo. :wink:

Heres a good question…

In game arsenal?What kind of weapons will we be able to use?

During most scenes you will only be armed with one or two handguns–there are one or two other varieties yet to come (a revolver with greater stopping power and a semi-automatic pistol with 10 shots but a greater chance of jamming–which will be completely random in any scene in which it is used). In some scenes you will be able to use heavier weapons if you have them available. These include pump-action shotguns, high-powered rifles fitted with a sniper scope, semi-automatic rifles such as the WWI BAR (Browning Automatic Rifle), and of course the 50-round Thompson sub-machine gun.

Since I began on Chapter Three (temporarily on hold–see above!) I’ve also been playing with the idea of building your own arsenal for your future gang members, rather than just personal weapons for yourself, and listing all available weapons on the Modus Operandi. This is still just an idea at the moment but it came about as a result of a scene in Chapter Three where, as leader of the Dino-Emilio-Raimondo crew, you are hired by Ginelli (if you accept, of course) as a hit squad in the Italian-Irish gang war, to help swing the balance as they’re pretty evenly matched. The problem is, without the chance to buy better weapons for all your crew, it’s probably not a good idea to accept that particular job . . . Still thinking about how best to do this side of things, but it may well be a case of allowing you to buy extra weaponry and have an ‘arsenal’ available to be used by your own guys in any appropriate scenes, with overall modifiers used to determine the outcome based on available weaponry.

Well those intimate scenes certainly do exist. Don’t really have many thoughts on them other than that, found it neither spectacular nor bad. Didn’t really interrupt the flow of the game.

I did enjoy the scene with Carina’s father though, I’m a softy like that. I look forward to possible previews of Chapter Three. . .?

So how do you start the romance option

@Aznxa when you get to scene where your character take a bath select I’ll have the full works–I can spare a sawbuck, and I enjoy V.I.P. treatment. To get the romance option

@13ventrm A better verdict than being “spectacularly bad” . . . :wink:

The main advantage of the compromise solution (other than from a player’s own preferences point of view, of course) is that this way CoG has the final say–which is something I don’t have a problem with either way. If they simply don’t want it in there for any game flying their banner, it can be easily removed without affecting any other aspect of the game.

VENDETTA SURVEY #1 RESULTS

As promised, an overview of the results to the recent survey, together with some conclusions drawn from this and possible changes / improvements to follow. There were 47 respondents in total–thanks again to everyone for your time.

1) Which of the follow Character Backgrounds have you played at least once through to the end of the Demo?

The highest are WWI Veteran Soldier (31) and Street Gang Leader (29), followed by Black Hand (25), College Grad (24) and Business guy (23). The others were in the 14-18 range except for Paroled Convict bringing up the rear at just 7.

2) Which Character Background do you most prefer?

25% prefer College Grad and 23% opted for Veteran Soldier, with 17% for Business guy and 11% for Black Hand Member. In short, more than three quarters of you prefer one of those four. Street Gang Leader limped home with just an 8% following, just two players (4%) opting for each of Ex-Cop, Union guy and Political fixer. Paroled Convict strolls in last with a single solitary fan, but as seen above, hasn’t yet been given a fair (or at least successful?) trial by many.

I do find it fascinating that the top three preferred are really the most-inclined “good guys” out of the nine background choices. Even in a game where you get to play a badass, you prefer to be a badass with a conscience . . . Intriguing. Obviously we need more scenes putting that conscience to the test. :wink:

3) Why do you prefer that Background?

Reasons varied tremendously but overall many seemed to prefer the one with which they felt most able to identify personally (so it’s probably just as well that Black Hand wasn’t the firm favorite!), with a fair number also mentioning good stats for their preferred style of play. Starting cash, or ability to make more money earlier, was also often mentioned.

4) Which would be your second preferred Background?

Street Gang Leader romps home as a clear winner (23%) with College Grad and Black Hand vying for 2nd and 3rd place with 17% each. Veteran Soldier (15%) and Business guy (13%) perhaps unsurprisingly make a good showing. Also unsurprisingly, Paroled Convict fell at the first fence (no jockey!), while Ex-Cop, Union and Political all barely struggled home, their individual strengths as yet unnoticed by the majority.

5) Why do you like this particular (second preferred) Background?

Stats was by far the most common reason cited for Second Preferred choice, with Black Hand’s strong performance often due to being the opposite of their Preferred Choice in style of play. I suspect Street Gang Leader & College Grad are strong here mostly because they make alternative main storylines (e.g. taking over the Dino crew) easier and more viable, though few mention that specific reason.

6) Are there any Backgrounds which you really DON’T like for some reason?

An eye-opener this one, as I would’ve assumed poor Paroled Convict (11%) to be top of the list, so was surprised to see Black Hand (17%), College Grad (14%), Ex-Cop (14%) and Business guy (also 14%) all even less popular for some. But then, Paroled Convict also hasn’t been played much yet. At the opposite end of the scale, only one person dislikes Street Gang Leader, and 3 each for Soldier, Union & Political.

7) Please state your reason(s), even if just briefly.

The relatively few reasons given for actual dislike were generally quite vague and varied, with nothing in particular standing out as a fairly common reason–except, perhaps, that a handful felt stats were similar enough overall to another background choice to not make much difference between those choices (a fair point in some cases). College Grad and Business guy were generally disliked (unsurprisingly) for being poor fighters.

8) In Chapter One there is a crucial early choice. Which do you tend to go for?

A whopping 53% go for Mangano, 28% for Chuck, and the remaining 19% for Dino.

9) What are your reasons for choosing that option more than the others?

The most common reason for Mangano is the early cash (some mention the superior weapons), so no big surprise there. Chuck is popular for family reasons and being free money without having to hurt anyone or commit a crime so early. Dino’s supporters have no specific overall reason, but seem to be looking longer-term, and one or two have clearly spotted the extra income potential by the end of Chapter Two if you choose exactly the right background(s) and Dino job options along the way . . . Well done to those guys, I say! :wink:

10) What / whom do you tend to choose at Big Jim’s Bathhouse?

Carina romps home with a massive 55%, while 13% just take a bath and 11% at least venture so far as the sauna.

Of the others opting for VIP treatment, 9% choose Lucinda, 6% Monique, 4% Felipe and one guy just has a massage.

11)Why do you prefer that particular choice?

Unfortunately, the answers here show that the result of the previous question was skewed heavily in Carina’s favor by the fact that she’s the first (and at present, only) one to improve your income, although many also just like being able to ‘rescue’ her from her predicament. We’ll discount the later survey replies obviously influenced by the Carina seduction sequence, as that was not actually in the game at the start of the survey (and, like the income thing, it’s still a unique factor). Lucinda was mentioned most often for extending the Gina vendetta sideline story, and Monique for just being fun to be with. The one-quarter of all characters choosing just a bath or sauna often do so either to save some money or because they didn’t want to actually pay for “VIP treatment”.

12) Weekly Accounts & Events - does this system enhance the game or serve only to intrude on the story? Or both?

I’m greatly encouraged by the sheer mass of support for this feature, with no fewer than four out of every five thinking it adds to the game, while most of the others at least feel it doesn’t detract from it. I really thought it might be more of a 50-50 split, so this is tremendously gratifying. There were some thought-provoking comments & suggestions here, too. Thanks guys–rest assured it will all be borne in mind.

13) Which would you say is your favorite scene in the game, and why?

14) Which would you say is your LEAST favorite scene, and why?

The answers to both of those questions surprised me as almost every significant scene (and even some very minor ones) in the game have been mentioned in both categories. Many picked something no one else chose. Only marginally in the lead for favorite would be the Angel scenes, while for least favorite the final Chapter Two scene outside the Kitten Club had a few dislikes (and yet was the favorite of some others!), mostly because they felt it demeaned their character at that stage in the game–why would he do it?

15) What do you feel is missing, or at least lacking, in the game that you would have expected to find when first you played?

The most common responses here relate mostly to stuff still to feature more prominently in the game (even within the final Demo, when done) such as Heat / police interaction, pursuing the Gina vendetta, building your own gang, more bootlegging, involvement in politics, more background-related stuff, and romance and / or sex. It was a good question to gain some overall perspectives and also prompted one or two ideas for new features and / or specific scenes in future.

16) If you were recommending the game to a friend, what would you describe as its strong points?

Needless to say, I’ll probably refer to the comments made here whenever I’m in dire need of a confidence boost . . . Thank you. :slight_smile:

It’s especially gratifying that many of you enjoy the writing and the depth and variety of the story. The “replayability” factor, overall realism and available Choices also figured highly in the praise, as did the ability to play a gangster / bad guy–or a generally pretty decent guy in an otherwise-bad world.

17) If you were telling your friend not to waste his or her time . . . what reasons would you give?

Far fewer actual responses for this one (a good thing in itself!). It’s even more gratifying to see no single overriding reason being given, just a scattering of vague thoughts–not all of which are necessarily negatives for many people (such as keeping track of all the different characters in the game, or too many options to easily explore them all . . .). I must admit though, “Don’t bother with this shit, it’s only text, let’s go play Cowwadooty!” really tickled me. :smiley:

18) How difficult do you find the game? Do you die / replay too often? Or hardly ever?

This is the one question I was most anxious about, because it’s the one thing it’s virtually impossible to assess from the designer’s / writer’s point of view (cuz you know exactly what to choose, there’s no suspense or mystery, and there’s no way to tell how often somebody will pick the clearly? dumbest choice . . . etc.)

It’s great to learn that most of you seem to feel it’s about right, and that it’s not too difficult so long as you pay attention to your stats and always bear these in mind. You tend to die the most when just experimenting with choices, exploring other routes with the wrong character type, or otherwise not really paying attention. Discovering that your chosen character cannot easily do everything / anything he wants seems to have been something of an eye-opener for many of you–perhaps due to being too used to many other of the larger Choice games, where death / failure of any sort is actually a rarity, and only the end result varies? Intriguing . . . but obviously not too much of a problem once you grasp that fact! :slight_smile:

19) Vendetta aims for a fine balance between realism on the one hand and satire / “rollicking good fun” on the other . . . Does it actually achieve this? If not, why not?

I admit it, this was something of a trick question, as I did not specifically state that my idea of “fine balance” in this case is about 85-90% realism and 10-15% satire or comedy, not 50/50 . . . Hehe. Still, most of you were far too clever for me, you thought the current balance was about right, and grasped that realism was the overall aim with just enough satire / humor to keep things from getting too dark and broody. Besides, satire and / or comedy, like beauty, is in the eye of the beholder! A relatively small percentage seemed to feel that things should be more dark, but are matched by a similar percentage preferring things to be a little lighter overall. On the very sound basis that there’s no pleasing everyone, I think we’ll proceed pretty much along the same vein as we have to date.

20) And last but no means least . . . In your character’s shoes, what would you really like to see / do more of? What particular aspect(s) of Vendetta do you most enjoy?

Once again a huge variety of individual preferences, with the single most common theme being romance and / or sex–directly leading to the recent playtest experiment with the “Carina seduction” sequence, and subsequent decision / game policy on that subject . . . Business and rackets featured a close second overall (which is just as well as there are many more to come!), and there are some intriguing new ideas, or at least possible expansions on existing features, stemming from the answers to this final question.

Overall, it’s fair to say that this has proven to be a very useful exercise, giving me much to think about & ponder. It will certainly influence the way the game develops in future, as well as providing some great ideas for new scenes and even entire sub plots. We’ll probably have another survey about halfway through the game and then a final one after the last chapter, for any last-minute tweaking.

Thanks once again everyone for taking the time to submit a response; it’s very much appreciated.

I haven’t read through all the comments I’ve missed, so forgive me for possibly being redundant, but I just went to play again and got hit with a choice script error before it even loaded. So, I dunno if this is to do with a new bug or just some existing stuff that needs cleared up, if it’s been mentioned yet.

I noticed a week or two ago that the latest Firefox 10.0.2 suddenly doesn’t like the game and barely makes it past the first click or two (had no problem with it until that particular update) and since no other browser is currently exhibiting the same problem, I can only assume it’s something to do with the latest Firefox itself (my own preferred browser up until then, since it also managed to lose all my ‘Top Sites’ with the same, flawed update).

Could this be the same thing in your case?

I really can’t wait for the next update.
i am such a geek ;:wink:
keep up the amazing writing @Vendetta i can’t wait to see the other things happens with the Monique & Carina.

sorry for being of topic but has anyone else noticed a rise in online Mafia games recently ? e.g god father five families maybe I am looking out for them more …

:-?

@Vendetta

Actually, I’m operating on Firefox 5.0… My computer has bugged me to update it, but I always refuse it cause then I’d have to redownload several things to make them work on the new browser.

Even still, it could possibly be with all Firefox browsers cause I’m way behind.

@LawrenceJWatson @Vendetta This why i stick to using Google Chrome much easier to use then Firefox :stuck_out_tongue:

@xPoisonThornx You and me both! This technical overhaul is . . . challenging, though.

@LawrenceJWatson That’s really strange, as I never had a problem with earlier versions of Firefox running it, not until this latest !%*^#%! version anyway. It’s got me wondering now . . . Does it fail on actual loading each time? Does it ever make it as far as (or even past) one choice screen?

I’m not surprised that Paroled Convict fell on its ass from the word go. The problem with the class is that, stats-wise, he really seems to lack a niche. He’s obviously completely useless for Persuasion, he lacks the Firearms skill of the Black Hand member and generally seems inferior to other backgrounds for either a diploboss or a stone killer.

And fluff-wise, he’s a schmuck. :stuck_out_tongue:

Hehe. I would say that’s a fair assessment overall. He’s definitely the toughest challenge to play well and needs balancing better, but I think in his case we’ll be doing so in more-subtle ways than a stats tweak. There are lots of possibilities; for instance, finding that elusive decent gun dealer can be a real pain and take up quite a bit of your free time (for some types more than others), but it’s entirely plausible that one of the ex-con’s contacts from “inside” could point him in the right direction without trouble.

One way or another we’ll balance this guy better, but I’m definitely inclined towards less-obvious ways of making that so.

And I suppose Monique at least should like him, regardless of his Persuasion. :smiley:

@xPoisonThornx

I had just stopped using Explorer less than a year ago! Chrome does seem to load far faster than Firefox does, but I really like the look of my Firefox browser better… So I’ve just been playing the game with Chrome.

@Vendetta

I have to agree that after playing every background, the Paroled Convict has been by far the most difficult for me to do anything with. Each time I’ve picked that background, I invariably die by some circumstance… Also, when can we see an update? Soon?