So whats the difference between this and the demo?
This game is good, and I don’t regret buying it.
However, I feel like they really should not be selling this without telling people that this is half of a game. I knew about the planned sequel/DLC beforehand from their forum posts, and that cliffhanger ending still had me going “What? That’s it?” when it came out of nowhere at me. I would be extremely pissed off as a customer if that had caught me cold, because there is no hint at all of that on the Steam page or in the omnibus or anywhere. Game just straight up cuts off in the middle of the story with no hint that anything like that was about to happen. It’s not even called something like Unsupervised, Vol 1 which would imply a forthcoming second release.
There’s nothing that even implies that this is anything less than a complete story and that feels wrong to me. This isn’t even a thing where it’s a complete arc of a multi-arc story. This is “What if ME1 just ended when you were about to head to Virmire?”
I enjoyed the demo alot, but I’ll just wait for the DLC before buying it.
Question: One of the power sets is elemental mastery of Fire, Water, Earth, and Air. However, the achievements mention Electricity as well. Does that get unlocked later?
Awesome game, I love the concept and the characters, as well as the different powers you’re allowed to choose from and their impacts on the fights and story.
But like others, the ending genuinely shocked me. I actually thought “Oh they’re doing the fake ending bit, I get it.” And then kept clicking, even going through with character creation again until I finally realized. NO?!
The achievement was right. But judging the game for what it is, it’s still really cool, I guess I’ll just wallow in misery until I get more.
By far the most epic Thaumaturge own.
“Stay down you stupid child!”
“Nah, I’d…” Becomes lightning
I was worried this might be the case when the demo for the beta testing had neared it’s end and we had gotten word that it was very close to the end of the game.
The wordcount looks impressive, but I think from a reader and player perspective, although all the different routes and variations give a lot of replability, it doesn’t satisfy the feeling of completion and finality that a product like this should – Which I think is more valuable/or important for these. The ending is simply emotionally unsatisfying even though this is one of CoGs most well-written and fun titles to date.
I also think it’s simply bad consumer practice to release a game like this with endings like that where so many things get left unanswered and given no closure. As mentioned above, non-frequenters of the forum will be in for an unfortunate surprise and even more of an abrupt reaction to the game. (Given how the marketing and what such doesn’t disclose that it has yet to get more content/sequels).
Besides that I’d like to praise the game for – Well, everything else. (Also, just to put this out there; Lilith has been one of the best romances in a CoG/HG release and the writing for her is really good)
Just played! It was so fun – but just as we got into the swing of things, it sort of…ended? I was so terribly confused at the cliffhanger lol
There were also some passages that felt disjoined at times, and had me wondering if i missed a segment or two [i suppose it can’t be helped though – sometimes the branching gets the best of us lol, i would know]
Great game, all together though!
I love the game! Superhero or villain ones usually aren’t my thing but this felt much different and worth a read to me but…I have to say I didn’t like the pacing and way characters were introduced. Like anytime something picked up or people mattered they were out of the rest of the book or brought back way later.
The ending felt really abrupt to me. I wasn’t aware it would end on a cliffhanger and not be a full standalone title. I was also really disappointed that aside from Sawyer, Lilith and Amir I didn’t get much interaction with anyone. Even if you take Derek in he felt like a minor character only a couple steps above Thelma and Blair.
Most of the characters both major or minor heroes and villains were familiar to the other sidekicks and MC but felt like complete strangers to me as the reader with no real plot introductions or story throughout that made me remember them or make them feel as important to me as they are. All just one scene wonders that if you don’t read the stat screen bios you won’t know who they are. Even after reading them and a couple binge playthroughs I had to keep flipping back to the bios in order to know who I was talking to most of the time.
Sorry my positive feelers (not a typo I’m just weird like that) are short and probably sound hollow when put next to my “buts”
I understand waiting to see if the remaining content should be a DLC or a complete sequel, but in doing so you are ruining the chances of the first game standing on its own, especially when there is no “Book 1” or “Vol 1” in the title considering that it was initially announced as a standalone, so most casual readers would likely not understand why they only got like 75% of the story
So the story didn’t end. It’s another cliffhanger ?
if that the case not gonna buy it…yet.
The story was a breath of fresh air, the setting with that diverging timeline really has much potential, even a spinoff in a post Soviet setting would certainly catch my eye, the different side kicks were interesting though I disliked how Nora was introduced so late and Thelma only had time for a bit of horniness which sucks, rest of the cast was alright Amir certainly favourite of mine, with his trying to be a celebrity antics made the banter entertaining.
It is quite impressive how much freedom the plot gives you to align with PARENTS end up as a supervilian or actually stay true to your group. That must be a real headache for plot planning concerning the sequel but I appreciate the story branching for the replayability.
Gotta say though that I am as shocked as the others about how sudden the final was for a moment it seemed Nora killed my MC and it was all a game over(seriously believed it was a bad ending).
Certainly the game should have given us more of a taste of the the new anti hero group actual pages of reading before cutting off the first entry.
Is it possible to meet Nora before she attacks the base? If so, how?
This is not a first entry the ending will be in dlc.
Ahh I see, so it all will end with a single book? Gotcha.
Hey, y’all!
First of all, thank you so much for playing. It means a lot to us, “no cap” (as a proud millennial, it’s hard to write that many Gen Z characters sometimes). Three years in and over 600 thousand words, it’s been a ride.
I want to bring up what @MahatmaDagon wrote even before the copyediting was done: we won’t charge anyone extra for proper closure. We won’t come out with a paid “ending DLC.” That’s out of the question.
We’re currently discussing how and when “Unsupervised 2” may happen and weighing our options. I can assure everyone, though, that it won’t be a cash-grabbing gig. There’s still a lot we want to write in this universe, and echoing Zaper’s words again, if new content comes just to wrap things up, we’ll be pushing for it to be free for anyone who’s already purchased the game.
I gave this a readthrough today. My thoughts.
(Mild spoilers)
The Good: The story is set in a world that reminds me a bit of the ‘Invincible’ series - basically one chock full of old school comic book craziness but with liberal doses of swearing and violence mixed in. It also has a fairly solid superhero rpg feel, like a Champions campaign turned to text. You pick your powers, develop your character with XP, and have a reasonable amount of freedom in deciding what kind of hero you want to be.
The Bad: I had a lot of problems with this outing. The quality of the writing, while not terrible, is at best functional, and the game’s structure doesn’t work - as a reader I often felt like I was less shaping the story than simply responding to it.
This offering doesn’t tell a complete story, either; things just end in the middle, with nothing resolved. I don’t mind a COG product ending on a cliffhanger - especially a comic-book themed story - but I expect to feel like the protagonist has gone through a complete arc, and also like I’ve read a complete story. This product does neither; it just ends with everything railroaded to non-completion, and bluntly taunts the reader for feeling cheated at that. That’s not clever, that’s obnoxious, especially for a product I’ve paid good money for.
I’d also say the dialogue seems flat, and the story, to the extent we get one, relies too much on long exposition and choices that act only to trigger more exposition, rather than affect outcomes.
The Ugly: Probably my least favorite COG offering of the over three dozen I’ve read. Honestly, I’d return this one for a refund if I could.
Rating: 1 out of 10 capes. Avoid like kryptonite.
Uhh any way to defeat nora on villian route?
There are a few ways, depending on your power.
How to be Derek plan mastermind can’t do it
Nice to hear we won’t have to spend extra for that epilogue, the world truly has lots of potential I would even be interested to see this superhero world outside of USA, you guys can bring us to dictatorships of bloody conflicts even struggling post soviet “democracies”. A quirky world such as this always promises unique characters aplenty.
There really is much to tell and secrets to uncover, just Chronomancer’s fate has me hooked he seems far too powerful to be trapped do easily like the kind of man that would be playing in 3d while all the others are still in 2d.