Cliffhanger felt like being hit with baseball bat in the face while running down the hallway. Ouch .
Cliffhanger is fine. I expected it.
Just not the way the villain talks. He should of let me figure it out without spoiling.
I assumed it was me just going to future diversion timelines of events.
Now it seems its just an alt me. That causes me to disconnect and not care, I would stop the rogue AI more now. Yes, one word said to me, f the future hes in. For now.
Im giving that future a chance to prove I will care about maybe saving it.
Unsure if alt me was supposed to been me or not yet. The child I didn’t get a chance to build up to before separation says its alt me, not me.
Yeah that is my ONLY hangup. The child I didn’t get a chance to discuss about with RO. As 2 women with identical parts can’t do “Surprise!”, without one sabatoging the other.
That doesn’t sound very much like a comic book villain to me.
Right, I’m aware. Him telling me just means I reject and want to defeat the rogue AI even more than before. Knowing Im in an alt verse, where I didn’t stop it, for some reason.
I gotta wait to see if alt me is me or definitely alt me.
I wonder if the mc on the time traveler route, would go back to the past to stop events from reaching that state with rogue AI and super powered people ramaping across the globe because now that route is just weird, I always hate/love time traveling, since the mc did what thaurmaturge was trying to prevent the mc that didn’t have time manipulation from doing before giving the alternate future a chance, does that mean we indirectly killed Chronomancer since he came from that alternate world or was he born in the original timeline if we choose time manipulation or is it based on what the mc does
While a lot people feel the game is incomplete due to the cliffhanger ending, I for one, am not among them. I thoroughly enjoyed the story, the characters and the world building - I appreciate the cliffhanger as it undoubtedly leads to the possibility of a sequel, which I am hopeful for, in fact I could easily see Unsupervised becoming a trilogy.
I don’t particularly have any gripes about it, and sure some parts did feel a bit rushed in the sense that they weren’t fully explored, but not so much as to ruin the bigger picture. The save feature, the customization and the way our abilities affect the world around us are my personal highlights. The scum feature is also a nice touch for those who enjoy the replayability aspect.
Great job, guys, I’m looking forward to more adventures in the Unsupervised verse and hopefully you get enough demand to warrant a full sequel.
Ughhh bruh you have seen the achievement list if you read it you will see some achievement which felt as the game was missing something and the game was not supposed to end there, so the reason why some of them are voicing that is incomplete because it is
What do you mean ? Alll the achievement can be achieve in the game.
There is currently only one achievement that’s impossible to get in game (without stat-editing at least) and it’s not because of missing content, but rather just a bug. I managed every other achievements without problems. **Edit: After the update it’s now possible to complete all the achievements.
You may have done this already, but just in case you haven’t - please send this to support (at) choiceofgames (dot) com so it can be corrected.
New build pushed! Bugfixes galore!
r55443 or higher.
What “other achievements” do you mean? Like others said, all these are already in the game.
huh then my bad, I guess the game got a update
Ok, I’m not sure what to add at this point. Almost everything has been said: it can work out as long as devs/publishers are transparent with the players. On Steam, I see that the publisher is “Choice of Games” (heck, even the developer is “Choice of Games” ?!) so it’s their job to update the store page (and the CoG website/app page description, obviously). I’ll send them a support ticket directly, saying this was the first game I bought on the platform, and now I’m anxious about buying anything else because who knows when a game is complete or not?
No, of course I can check that easily by looking at reviews. But I made sure not to look at any reviews precisely to avoid spoilers. I even sent my bug reports directly to CoG support email instead of posting them casually on the forums for that reason. But now I see that it’s much better to check reviews still, plus players are quite careful with their spoiler tags it seems (esp. on Steam where it’s not a blur but a full black bar on spoilers).
Also, having reviews displayed right below the game description on the CoG app would help avoiding this. In fact, I rarely buy games directly from no-review stores like the Nintendo Switch store or Epic Games, and always check for reviews on other websites. This time, I guess I got a little emotional after reading the summary.
Now for one example of a game (albeit not an IF) that did not advert multiple parts but worked out: Golden Sun on Game Boy Advance. It was also thought as a single game that got too big and had to be split.
But it worked because:
- the devs realized how big the scope was early enough and made sure to end the adventure after the resolution of a key event (with a cool battle and epic scene)
- the first game’s adventure has a decent length for a Game Boy Advance adventure game (main quest ~ 22h, between Boktai ~ 10h and Pokemon Ruby/Sapphire ~ 35h, but it has no grinding or stuff), so by the time you reach the end, you had enough hours of play.
- the story ends with a new journey for the heroes and a hint at a potential second team of heroes (which is also clever to bring in new players to start with the second game with low-level characters, and catch up on the first game’s stories later)
- it’s an actual JRPG so there was room to expand on existing mechanics, justifying new code and a brand new game cartridge… esp. in the era of physical games
On the contrary, Unsupervised starts by giving you a peek at the future (which is very cool btw, and you even define your character from there), so, like a movie, you expect it to be self-contained to reach that very scene as 3/4 of the story.
Nowadays, new code and content could be added as a DLC. But for an adventure even bigger than the first one, a DLC may sound weird to the players (it may be even more expensive than the main game!). Episodic release would make more sense. It’s already well acknowledged by players. So for Unsupervised it would be Episode 1 / Comic book 1 (but someone already said that…). Now it could be pay per episode (FF7 Remake) or just download extra episodes for free… But if you intend to make it paid per episode, you should tell the player, because their perception of the price will greatly differ (and if Episode 2 is so short it ends up being free, all the better).
The common point though, with Unsupervised, is the ability to save at the end of the game - and transferring data from Golden Sun was a point if you didn’t have two consoles and a Link cable, you had to type a very long code and it was easy to make a mistake, so it will be much easier with a Choice of Games account (or Steam, I suppose, if you support Steam cloud save transfer too).
Well, that’s it. I suppose your marketing department (so… Choice of Games again?) is on fire trying to solve this (but the first bad Steam review I see about this is from June 13…), so I’ll let you handle this.
Otherwise, I liked the game, esp. how your initial choice of power affects some important scenes. I found a few typos (including system typos like the [Attribute] not showing properly) here and there, but they feel unimportant compared to the current issue, so I’ll report them later (if there are still there after update, I suppose).
Oh yeah, and like that Steam review that complains about friends who suddenly “W A N T Y O U” near the current end, I felt a bit the same as I really wanted to just listen to cool tunes in my friend’s room, when she started kissing me (okay, maybe the NPC is like that) and I was given no choice to escape this (not okay, I lose control on my character although my previous choice did not go specifically in that direction - and it’s not an obvious behavior like advancing the main quest either). The best I could do to escape was “stay in the room and just keep kissing”. Okay, to be honest it was just a test save so I’ve been playing a bit wild, and maybe made some choices that increased affinity with that character (although still like 60% or so, esp. since character was only recently introduced) because I knew I’d reload my game later. I’ll try to replay this seriously, maybe with another partner, and see if it changes the result.
Ah, one last thing. I started posting the game online and recommending it to friends. Now, I must remember all the places where I posted it to indicate that the game is incomplete so people don’t think I tricked them (because I’m sure that people immediately buy whatever I recommend to them).
So i finally got around to playing this. I did find the ending very abrupt like others. I played the demo before and was surprised that the ending was just a few extra scenes after the party. I only did the one playthrough way back so i didn’t know how different the other routes went.
I went with a super strength, highly altruistic MC. I love Superman and i really like to lean in on the all loving hero Archetype. I ended up getting the ending with the time traveling kid and huge exposition dump at the end. When i got to that part in the demo, i thought that would be the halfway mark in the story but i was shocked to see it was only a few extra pages after the cutoff point of the demo.
Looking through the topic it seems that alot of the extra content is tied to the different routes, which is fair, but it surprises me how much of it is. Like only meeting Telltale if i separate from the group in the catacombs or meeting Lilith’s parents and the snowball fight if i go villain/anti-villain.
I still need to do more playthroughs to confirm it all but it really does feels like there could be a bit more focus on whats available to each route.
I only played once. Waiting to do the second closer to when second half is released.
So, there is more to villain/anti-hero path than hero path? Ok. Not really going to try it.
It’s an incomplete mess.
Just make the game like zombie exodus and i think people will be fine. Still i love the game
It’s the first book of a series? Obviously it would be incomplete. Honestly this seems something ridiculous to complain about…
Imo this is one of the better superhero stories. I liked that we could also play a villain or anti-hero, not just the typical “good guy” hero. I also enjoyed how the different superpowers we could pick affected the story.
I get the impression it was incomplete the moment I get to somewhere like Chapter 8 when it should have ended somewhere like 10. Also not aware this would be a book series.