Me again. Still conceptualizing stuff. For a potential game I just made a list of no less tha 10 ROs…
And then I realized that they’re basically almost all damaged goods in one way or another, and the possible game wouldn’t allow for the length and breadth to really overcome these. To give you an idea, one person literally can’t be touched, another is obsessed with something that’s impossible to achieve, one is still pining after the love of his life. Out of the ten only three have no major issues. Those three are respectively hunted by agents of a foreign power, wanted for questioning by the local authorities and socially awkward.
Now I’m curious what people think. Would it make more sense to stick with the whole bunch and basically give players merely the option of taking the first tender steps towards a relationship with the possibility of a sequel allowing for further progress along that path? Like not a happy end but at least the option of having one down the line. Or would that be unsatisfactory? Reducing the number of ROs down to four or five plus a fling or two might allow for something more in-depth but reduce the number of options.
Just curious what people think.