Hey everyone, first post to these forums because I’ve finally reached a wall that I’m not finding the resources to fix. I’d really appreciate some input on this or some general resources that I may have not found!
First, for some very loose context, I’ll say that this story’s plot is basically “intercontinental road trip with a bunch of bougie strangers to save yourself from being destroyed by profane forces”.
For this story, I had initially planned on giving the player the option to meet a max of 2/4 ROs pretty quickly, then having all four grouped after an early plot milestone. I thought that this might be a good way to equalize the amount of time that each RO can get, and it would play into the RPG-esque “everyone is forced to work/grow together through the PC” vibe I was aiming for. I’m now kind of starting to doubt how this will read. My worry is that it will come off as too gamey, too convenient, maybe even overwhelming, and break some level of engagement.
I could alternatively find a way to introduce the ROs more slowly. In this case, I’d still offer the option to briefly meet 2/4 ROs early, but I’d probably have it play out afterwards as a gradual acquisition of allies. It might be a bit more natural and not result in overwhelming the player. But this would necessarily take more time (both from me writing and from someone playing), so I’m worried about dragging the story out, slowing things down in a detrimental way, and downplaying the relative urgency that the PC is feeling.
So, as far as RO involvement goes, do you have a preference for the speed of introduction? Hell, do you like having ROs interact with both each other and your PC? Am I just overthinking things for no reason?