I’m working on Star Crystal Warriors Go! right now (just sent in the last chapter!) and I’ve also gotten into art recently, so I’ve been having fun drawing some of the characters from it, and I thought I’d make this thread (I understand completely if this needs to get moved somewhere else! I just googled other fanart threads and put it in the same category).
The game has 3 RO’s with variable gender. My plan is to draw each of them, and possibly two other NPCs (an animal helper and an evil queen).
This character is (one version of) Kit, a new transfer student who is popular, arrogant and one of your enemies.:
Each romanceable character lets you select pronouns between he/him, she/her, and they/them. The player has selectable pronouns; outside of that, traditional gender roles are split up into specific choices you can make (i.e. you can decide whether you want to ask someone out or be asked out, kiss or be kissed, dance with hand on hip or hand on shoulder, wear pants or skirt).
I should say that the Steam preview currently mentions a poly romance, which was in the original plans. However, after taking over, I didn’t feel familiar enough with poly dynamics to write an authentic-feeling relationship and haven’t included it. (I do have polygamous ancestors, but I doubt that’s the type of polyamory people want to see!)
Do you have any good resources on writing the poly experience? It’s likely too late to add to this game but could be helpful in the future.
As an aside, the relationships in this game are strongly influenced by Sailor Moon, where Usagi crushes on everyone: Tuxedo Moon, Sailor Uranus, Sailor Venus, those three genderfluid rockstars, etc. it just doesn’t seem like in the manga that she cars at all what gender someone is when feeling romance.
Not at all and I did not know that. I honestly haven’t watched sailor moon but I was exposed to magic girls in the form of winx club and if the “Totally spies” girls count too
I very much appreciate being able to choose how assertive I want to be in the relationship. I don’t really think of it in terms of gender roles, but I found it annoying a few years ago how many games required me to make the first move. My self-insert characters tended to do a lot of unrequited pining.