This is my very first Choice game, so I am incredibly grateful to everyone who has shown interest and support for this! Thank you so much for your comments and input!
Current Word count is 36,908 with command lines, 33,900 without.
Tumblr Link for blog updates. I update fairly often with little pieces of snippets, frustrations over goofups, snapshots of how much I’ve written. I’m not an artist, so uh… there’s little art lmao.
09/26/2022 HUGE EDIT
Chapter One for the Merchant Path has been completely pushed to 33,900 words of pure story content. Some of it is of course skippable, so it probably won’t totally FEEL like 33,900, but it sure feels that way to me lol.
I’m sure there’s going to be things that I regret or want to change later, and that’ll come with time- it’s still very much a rough draft in the scheme of things, but for the most part, all the beats I wanted to hit are there. The ending portion of chapter one will start to get a little wordier than the rest of the story, but I figuer it’s the climax and the culmination of everything.
Please let me know if you see any bugs, grammar issues, misgenderings, misnamings- all that good stuff.
Thank you for being patient, as ever.
08/20/2022 Big Chapter 1 edit:
I’ve updated Chapter one to have a lot more depth to it! This is not the last of the updates I’ll be making to Chapter 1- there’s actually going to be an extension to this arc, and I’ve included a prologue that more fluidly allows for some character creation! I haven’t yet implemented true customization, but I’ve been unable to really implement it in a way that doesn’t feel clunky, so we’ll see if and how that’ll get implemented at all. There’s also a very large choice near the end that more customizes the experience of the player- at least, I hope it does!
“Trust Me, Obey Me” is a romance/adventure/mystery story. It’s a dating sim with two romance options with customizable names and genders.
There are three endings planned. The hopeful goal is to encourage you to go back and learn more about the mystery and the characters themselves.
Start as a child, where you are acquainted with the two most important people in your life (and also your sibling, who will be your right-hand- if somewhat sassy- partner in crime) through a series of intense adventures, seen through the innocence of youth. Through your choices, grow your personality and get a taste for a potential future.
One terrible day, everything changes, and you discover something about yourself that makes you incredibly dangerous.
For ten years, you attend the College of Mages, while the world around you changes rapidly. Continue to grow your personality, and begin to grow your powers. On your return, discover what truth lies behind the whispers that reach even the sequestered walls of the Mage’s College of stolen Goldorian Treasure and a war that is about to break out between the Goldoria and your home country of Enestra.
Find out just how much your friends have changed while you were gone. Find love, perhaps. If you can find the treasures, perhaps you can even avoid war…
Trust and Obedience: There is a right and a wrong path- and a way to see the whole story. What ending you get depends entirely on who you believe, when it comes to the great mystery of the Goldorian Treasure Fleet. These two variables control the ending you can get. You may wonder why they’re not opposing variables- for now, after careful consideration, I didn’t like the idea that you could increase a value with one character and it would decrease the value with the other character. It didn’t seem to make sense, at least story-wise.
Personality Traits: In the first two/three chapters, these won’t have much of an affect on the story. You’ll have plenty of opportunities to increase these stats based on your interests, and there will NEVER be a punishment for raising or dropping them based on your fancy. Your reward will be tailored conversations, later, based on the higher stats that your character has- meaning entire conversations can play out differently depending on your personality.
Magic: You are an Overcharged Elemental Mage, possessing unimaginable power that your body can barely control. Only through the use of a Focus can you cast magic at all, without blowing up entire cities… and yourself. Similarly to your personality traits, you can increase whatever element you are most interested in seeing, and entire battles will play out different depending on what element you choose. There is no wrong answer with this. The ending of the game will play out depending on which elements you increase the most.
Fighting: There are times when you’re unable to use magic. You’ll have to choose a specialization, then, for how you defend yourself- you can’t always count on your friends to save you!
As there are basically three other characters that matter besides your own character, all three are customizable, from names to genders. Their personalities are set in stone, but I’ll refer to them as “Noble”, “Orphan”, and “Sibling”, to avoid spoilers.
- Choose your gender from Male, Female, and Non-binary
- Choose the gender of the two “love interest” characters and your sibling
- Freely grow your character’s personality, to enjoy the fruits in later chapters with customized dialogue and actions based on your traits
- Freely choose elemental magic to focus on, between Fire, Water, Earth, and Air- there are no wrong answers.
- Choose between one of three fighting attributes in situations where magic is not possible: Melee, Sword, and Flintlock Pistol
(All three main side characters can be fully customized)
The only child of the Baron and Baroness of Cordona, this individual is very proud and protective of people they deem most important to them. They remind you a great deal of one of your father’s stallions.
A serious individual who spent most of their childhood on the streets, as a result of the plague, Mage Rot, which was eradicated before the start of the story. They possess one exceptionally bizarre trait- a pair of violet eyes, though this doesn’t seem to indicate an affinity for magic at all. What it does mean is a mystery.
Your right-hand partner in crime, by your side until the end. Thick as thieves, they’ll support you in almost everything you do. Hopefully you don’t have to find out what that limit might be, if it exists at all…
The title might change- I know it makes one think immediately of a uh… “spicy” story, but the temporary title for now is Trust Me, Obey Me. If I change the title, I’ll reference the original one for a little bit in the title of this thread. I may not- despite the implications, I feel like it fits perfectly the fact that the two most important variables in the game are “Trust” and “Obedience”!
If you notice any inconsistencies in the story, any accidental misgenders, any accidental wrong names, please let me know! I’d also love to hear your opinions, as well! I don’t currently have any social media set up for this, so this is basically the only place to talk about it. I may change this later.