I am having trouble representing a set of personalty stats, I think would be the term, to the player. Stats like Idealism/Cynicism in GoI and SoI, Ruthless/Genuine in Versus, and Disdain/Vigilance in Dragon. My problem is that I think the issue is three sided instead of two so I can’t just use regular opposed variables, and I’m not really certain how to represent it.
The situation is that the player can believe in god A, god B, or neither and everything between. I really want something like this, where its a triangle and choices push you toward one of the corners instead of just a tug of war between two issues. Would it be possible to make this in choice script other than inserting an image based on *if statements from certain stats?
If there is no other way, I have a few ideas on how I could work it. I could display it where both deities have a “faith” bar and simply have it raise or lower based on choices. I could make an opposed stat for the deities and skepticism/devoutness but that feels confusing, and doesn’t represent believing in both devoutly or not believing in either very well. I don’t like either of those because it could end up feeling like it’s not one issue. I could just not display that in the stats screen because it isn’t necessarily representing the character well or always useful, but I feel like you could make the same argument for opposed stats in general. I know I didn’t like the regime/rebellion stat in versus very much.
Does any body have any ideas or thought on what they think would look and work best?