@MaraJade Well the Resistance game I have in mind isn’t so much about good vs bad as it would be the type of member you are and the role you play, and that certainly doesn’t involve being a Nazi. I thought of it as an interesting idea because the Resistance allowed as important a role for its female members as its male ones. It’s possible in the hero game I had in mind that you might be able to play a more villianious character, I’ve actually been toying with the idea of selecting which Cold War country you’re from - being from the USSR doesn’t automatically mean you’re a villain, ie. Colossus from X-Men. Anyway, thanks for the support!
@Nocturnal_Stillness Didn’t know about that, I’ll certainly check that out when it’s got a demo!
@JimD Interesting article. I recall RPG wise that GURPS had a book about time travel, with about four to five ways it could be handled in a campaign, several of which you have in that article.
@Nocturnal_Stillness Yes I’ve heard of that show, though I’ve never seen it - the basic premise would certainly make for a good game, letting you play as numerous characters across different decades of recent history. Another series I thought of in a similar vein is Sliders, though that’s more alternate/parallel earths than time travel.
If the expansiveness of a time travel game would be too much, it might be interesting to have a plot where you have a device that time travels, but it’s malfunctioning… thus taking you to certain times and places, with leeway depending on your previous choices.
It would be fun to try and find out what’s wrong with your time - traveling machine, and then trying to make it work properly again. Or, you know… something.
IDK GUYS I JUST HAD A THOUGHT AND DECIDED TO LEAVE A COMMENT.
As a dark but weird spin you could go the way donni darko movie went where just coming to grips with the idear of time travel drove him insane? Where you explore the idear and realisation that the future is better with out you and what you do with that information
I’ve been very tempted to do a time travel game with CS. It would be tricky, to do it right, but very rewarding and fun. I attempted one in 2004, but my writing skills weren’t very good back then.
Maybe I’m missing something, but I don’t see how this kind of a game would be any more difficult than designing any other ChoiceScript game. Just keep track of your *ifs and event flags.
Speaking of “Groundhog Day”-like games, I did make a template for something like that when I was learning to use CS. Never could figure out a story for it, but the design and mechanics were pretty easy. I’m sure if someone gave it a shot, they’d see that it’s not as complicated as it seems.