Thieves at Midnight is an interactive work focused on character and relationship development and replayability. It’s set in the heist genre, and you’ll have missions throughout the course of the game that you can choose or fail and choices to make that will eventually culminate in the final heist.
Comes with driver prologue and the first two chapters.
You were born a child prodigy-a natural genius, talented at everything and anything, and it put you on the fast track for a career in law enforcement, until it went down in flames.
You built a new life for yourself on the other side of the law, but but it all came to a stop with an encounter with an upcoming thief team. You were set up to meet each other by someone who is pulling the strings, but to what end? With no other options, you agree to sign on with them for their first real job, but only to investigate who the person targeting you is and why. It’s supposed to be only temporary, and you were supposed to only be trying to find out who is coming after you, but eventually it becomes obvious that this mystery is bigger than you could’ve imagined, and the answers seem to be where you actually came from…
Trigger Warnings: Parent death, grief, child abuse
Word Count: 95k
Demo is here! Includes the driver prologue, and the first two chapters.
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Lots of different orientation/sexuality choices (nonbinary lesbian, she/her gay man, my gender is bisexual, and more)
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Play on Narrative and not have to worry about stat checks and correct answers, normal to play the game as intended, or Master Thief Mode, a true challenge.
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Tons of achievements to Earn!
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Choose your origin between driver, forger, and thief-this will choose who your contact is, which prologue you play through, which missions you’ll play, and what role you’ll have in the final heist at the end of the game.
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The player character has a set backstory and core personality traits; you’ll choose how you lean into them.
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You can communicate entirely in sign language and choose which sign language you communicate with.
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A variety of skills to potentially build; be a jack of all trades, a blend of two or three, or a specialist.
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Decisions you made, your lifepath, and your successes or failures over the course of the game will decide the final heist at the end of the game.
Romance Options
“Whatever it is that you want out of this life, I want to give it to you. I want to be your hero.” Caolán / Clíodhna O’Cunningham is the team’s leader; something spurned them to choose a life of building a professional thief team and dodging law enforcement over taking the path of a professor or diplomat. But after they meet you, their professional front soon starts combating with their heart. They are a love interest for any player.
“I’ll say or do almost anything if it’ll make you stay.” Isaiah/Ivanna is the team’s explosives expert and eternal optimist; they have the utmost faith that no matter what happens, the team will pull through. But maybe the optimism and sense of humor is just a defense. They are a love interest for any player.
“I didn’t know what to think the first time I saw you again, but I do now, and I think that we’re supposed to be together.” Milana is the team’s hacker, and your fellow prodigy; you knew Milana when you were children, and fate has brought you back together again. Milana is intelligent and hardworking, but she needs someone to show her that she’s more than just how she’s useful to people. She is a love interest for female players.
“I said to you when we met that you were just a person, but you’re not just a person anymore, you’re my person.” Suzanne is the team’s damsel. Emotionally intelligent and observant, Suzanne serves a vital part on the team; you just have to get her to see that. She is a love interest for female players.
“I could feed you a line about how if you stay, you could make a difference in the world, but I’m selfish, and I want you to stay for me.” Aeneas is one of the team’s grifters; utterly self-serving, Aeneas excels at putting on a new face and they’ve never gotten attached. But perhaps their icy exterior is just protecting a wounded heart. They are a love interest for any player.
“I’ve always seen other people fall in love, and I’ve been waiting for it to happen to me, and now it feels like it finally has.” Dominic is the team’s engineer, adept at taking anything technological apart and putting it back together. He builds the team’s gadgets and disables any security that could be in the team’s way. But the sweet and shy person that he is, maybe he’s more afraid than he’s letting on. He is a love interest for female players.
“I want to be able to close my eyes, fall back, and know that you’re going to catch me.” Milo is the team’s jack of all trades-the pickpocket, safecracker, and inside man. Independent and self-reliant, Milo has put survival first all her life. She is more than adept in the field, but she’s struggling with another aspect of the team-actually being part of it. She is a love interest for male players.
“I want you to choose someone who for once is going to put you first.” The team’s protector and guardian, Jason knows trouble when he sees it, and while initially he thinks it’s you and keeps you at a distance, but perhaps it’s not the team he’s trying to protect. Jason is a love interest for male players.
Chapter Three Available to read on my Patreon:
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