I couldn’t help but scratch my head at sheer size of your game. How the hell do you, and will you keep track of all these stats? All the branched lines?
But, a good show. I can see clearly see the amount of work you’ve poured into this, and that, coupled with your crazy ambition has certainly made it into the largest game in the community.
Two things though:
The very long character-creation/character’s past suffers from a lack of immediacy. I’m making choice without worrying too much about it. In that, I’m not particularly caring that I select this or that (For example, the friend seems to be an important character? But he/she has no personality whatsoever for the relationship to matter.). I think you should make the player care more, or possibly, be more efficient with the choices. I think the latter is easier to achieve. Have a narrower character biography.
Second, the long character creation sort-of, at least in my opinion, retracts the sharp tension with you begin as a prisoner.
But great work so far. Interested to see where this continues.