Nah, it’s alright. I’m guessing that the author will no longer continue to update the demo, since the author is already in the final stages
yeah but i dont like that new people are getting flagged for no reason lately, i think is worrysome to see it happen so much when they are clearly not asking for reléase dates .
Change log will likely still get updated for the final stage scenes like remaining agendas of Lords meet, creation of new religion (beside the the way that’s already been added) etc
Thank you.
I agree that the lack of detail might be disruptive to some, but I think it is a direct consequence of my approach to the game and its non-linearity. It shifts its focus from the “macro” to the “micro” according to the what I perceive to be the necessities of a given scene, and I purposefully try to make events as “wide” as possible because I need them to “fit” at any given point in time without delivering repetitive or redundant descriptions.
I don’t know how long your playthrough was, but perhaps some of your ideas might be contrasting against the scope of the game. I don’t think I could portray a realistic passing of time given that the game can last for hundreds of days. I believe it could easily become either repetitive or, in lack of a better word, boring.
I don’t really like to make the player’s character do things that the player haven’t “ordered” beforehand. That’s pretty much one of the fundamental stones of my philosophy when making interactive fiction. I understand that some people might like to be “taken” by the story or the plot, but my main focus here is to let the player deliver the action and do my best to describe the consequences.
I think the same point applies here. Given that the main chunk of the game can easily surpass 200 days, I don’t think most people would want to read hundreds of those passages. I know I wouldn’t, at least. I would feel as if they were fillers of no direct consequence to the gameplay or even the plot.
I think the same applies to this:
I also don’t like repetitions of any kind. That’s a personal issue of mine, but it does apply to my game making philosophy.
I’m not saying this is a bad idea or anything, it definitely can work in a game, but I just don’t think it applies to this one.
The fact that most actions take a day is a convention inherent to the design of this game. It might not be the best or most realistic way to do it, but I think it fits what I am aiming for with the passage of time.
I appreciate your enthusiasm and your offer, but as @castellan said, this game is mostly finished already.
I do plan to make the sequel different in some ways, but I am not sure of what type of design it will follow regarding the “ticks” of time. Given that it will have many different “starts”, I think the actual “passage of time” will take a bit before coming to consideration, if it even remains the same.
Take it easy and continue writing as long as you’re happy doing it. An author’s passion heavily impact the quality of their work. Also, stick on what the first game has been built upon. I don’t like sudden change because it can make me lose interest on something.
The game has been updated!
Changelog:
- Added a few scrolls that can be read at the Library.
- Added the resolutions to the Lords Summit and the main endings of the game.
- Added a few titles for the character at the end of the game depending on previous actions.
- Fixed bugs and typos reported, including one regarding the passage of time at the start of the Summit.
Disclaimer:
The scenes of the Summit are likely to be bugged. There are many conditionals and branches that need proper testing.
I am still going to revise the entire game using Grammarly, but I appreciate reports on grammar mistakes and typos, as there are probably tons of those, especially in the last few scenes.
The ending of the game itself is another thing that may have continuity errors and bugs. If you feel as if there is anything missing or out of place, please report.
Also, if anyone wants to suggest a few titles for the MC to acquire, I appreciate it. The only thing I want is those titles be a direct consequence of something the MC did in the game or some type of behavior. I am still considering how to best present them, if I will give priority to certain titles(as it is now) or if I will just add the applicable ones to a pool and them randomly give them to the player.
Coming up on another update:
- I am finishing an event where you can hold a ball.
- I am making it so that the missing lovers are acknowledged at the “Late Game”.
- I am adding at least one more marriage option for female characters, but likely to be two.
- I am adding more interactions with the spouses, spread throughout random scenes.
- I am adding the final entries to the timeline according to the end state of the game.
- I am adding more paths to the final interaction with Jenneth, as well as a path were you can finally be together.
I am also terribly frustrated because I lost an enormous .txt which had lots of interactions regarding the Sight and the possibility for you to see cryptic glimpses of all the possible deaths in the game and, perhaps, avoid some of them, along with some other things. Will have to redo them from scratch.
There are more thing as well somewhere in my annotations, but if you feel as if I forgot anything, please feel free to remind me.
Thanks for everyone’s support! It wouldn’t happen without you all.
Titles? The only title I would like is something like “Abyssal Slayer” or “Messiah”(for the new religion).
I added Demonslayer for that one and Holy is there already for the Messiah. Can change (or add variations to it) according to people’s preference.
Will the MC be able to meet some new characters in the event then? Both male and female?
Does that means that you could actually have more future interactions with them like the male MC and the servant girl?
OR BE INSIDE ONE
Thank you for taking the time to reply thoroughly! I understand completely your point of view.
I will make another playthrough to find out the new endings.
Once again, great game!
Um… OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!! huge English Lit rant edited out I cannot wait for the whole game to be released so that I can throw money at you.
If you would like editing help, send me a PM (if you don’t mind me helping) and I will gladly help check your ENGLISH grammar and spelling.
@Silvano_Oracolo1 Yes, Mahatma is an awesome person.
The two most obvious titles that comes to mind are relating to how & where the PC defeats Sielccians.
For defeating them in pitched battle on an open field --》 The Vanquisher
For succesfully surviving the siege & then defeating them on final assualt --》Iron Heart (for holding out)
The rest of the titles I think could be:
(This is an obvious one) For annexing Sielccia --》 The Conqueror
Depending on how the PC handles the Bolgan rebels situation --》 The Betrayer (if he/she betrays the Bolgan army)
For helping defeating the rebels --》 Traitors Bane
For setting up Sea Watchers after the reports of attack --》The Protector
Reading one scroll takes two days even though the game mentions that some of them might not even take a day to read
It got stuck here, is it the end or some bug?
Edit: When i choose to not to attack fast and stand back, it does get stuck but this option is getting stuck
I can’t wait for the sequel now. Especially the heir of female Mc and Noydes.
I’m still having a bad time with the population numbers, right now every time when I play I can only recruit like no more than 90 men every recruitment. We may need some adjustments to the population
@MahatmaDagon Thank you for including the option to remind Dulsen of the reality of a MC controlling 2 provinces. I love the update.
“Curse your sudden but inevitable betrayal.”
I loved seeing this dialogue Choice.
Here are some typos and bugs I noticed in the latest version of the game.
*hide_reuse #“How much time I have to make a decision?”
It should be How much time do I have. This is in abyssalBody.txt.
*hide_reuse #“My mother’s family descend from House Sielc?”
“It appears so. This isn’t such a strange notion, in the end. Many people suspected that the Sielc direct lineage did not end at King’s End, as people often went missing during the war, either killed or forced to flee. The Sielcners only survived because, despite of what they would want you to believe, they surrendered to the Meinstrel. By then they were just a minor branch from the main Sielc family, but seeing as the new Kings wanted a quick stability in their new conquered provinces, they appointed the Sielcners as local rulers, so as to give a resemblant of legitimacy. Thus was born the fief of Sielccia was we know it today.”
*goto letterQuestions
I think you want a noun here so it should be resemblance instead of resemblant. This is in yourCouncil.txt.
*fake_choice
#“I took no pleasure in it, but it hard to be done.”
“It must be difficult to make such decisions. The old man and I were not particularly intimate, but it still saddens me not to have him around here to give some bitter and wise remark from time to time. Anyway, your ${title2} can of course count on me to fill the institutional gaps that will be left with his absence. I might not know of herbs and history as he did, but I have read as many books as the old man. Probably. At least as much as he did when he was my age.”
It should be had. This is also in yourCouncil.txt.
*label graves
“You know, $!{title} ${name},” Lord Dulsen says, with a hint of smugness to his voice. “My people is very good at digging. We repelled many enemies across the centuries by building tunnels connecting the hills of Dullis and mobilizing troops through them. It was what kept us at an advantage against the warriors from Boglan, who find it hard to fight outside of their swamps.”
It should be people are. This is in theSummit3.txt.
“Yes, Boglan’s fighters are excellent at defending their territory as well, but when was it that we, alone, marched upon them? That we invaded the swamps to claim them as ours? Our only interest in that place is to keep its people away from us. In sum, what I am trying to say is this: In case tragedy occurs and Boglan is affected, we will dig graves for them. Some of will even weep for the lives that were lost. But we will never allow them to enter our lands. Not after spending centuries defending it from them.”
It should either Some of us will or Some will. This is also in theSummit3.txt.
*label gettingMarried
*set sessanahSupport true
*set freeBoglan true
The woman considers your proposal for quite some time, and then empties a goblet before continuing.
“Fine,” she says. “This isn’t about love, but what marriage truly is? If it strengths the province and the future realm, then I can agree to it. You will have my vote and my vows.”
It should be strengthens. This is in theSummit5.txt.
*label heCheats
She appears unimpressed.
“Ah, yes. One of the worst kept secrets of his province, I believe. Yet the man must really love her, for he puts up with all the troubles she cause.”
It should be causes. This is in drownSummit.txt.
*label wouldntDullis
“Lord Dulsen favors stability. He wants the roads to stay safe and the borders to remain open so the trade can flow freely. He has little to gain with any type of internal conflict. Indeed, I can’t even predict on how he will vote when the topic of separating the Western Peninsula from the Kingdom of Ludland comes up, as I am certainly it will. All I know is that, regarding an armed conflict, he would never make the first strike.”
It should be certain. This is in theSummit.txt.
“These drawings are based on the activity of the a portion of the night sky as it is observed through the apparatus we possess here over the years. More precisely, it shows an area close to where the Bleeding Constellation uses to appear.”
It should be used. This is in theSummit3.txt.
You swing ${weaponName}, bringing mayhem to your enemies. The swampster is caught by a sudden swing as he was about to thrust his blade against you, and his hand is cut off by it. He yells in agony, and cut his head off as well.
I think it should be and you cut. This is in threeway.txt.
*label northYes
*fake_choice
#“I do not believe in any religion, but I see the importance of it to peasants.”
“I have been questioning my beliefs since I became aware of the truth, and I think it does matter whether we pray or not, as long as we are not worshiping actual demons.”
*goto letsVote
I wonder whether this was supposed to be does not matter. This is in avellyn.txt.
“Why did you insisted on making me surrender, if you wanted to win all along?”
It should be insist. This is in jennethEnding.txt.
The conversation the White Wizard still allows asking about the Templar Tribune even if the MC never went there.
If the MC tells Jenneth: "I don't believe you."
, the game allows you to keep saying the same thing to Jenneth.
In aBall2.txt, I think there is a typo in the source code:
*fake_choice
#“Odd.”
*Set myBet “odds”
*goto diceRoll2M
#“Even.”
*Set myBet “pair”
*goto diceRoll2
*label diceRoll2M
*rand firstDice 1 6
*rand secondDice 1 6
I am guessing it is supposed to be diceRoll2M.
Its not end u have like one page left,because u die lol
Edit: forgot to answer something
Yes. It’s not that big of an event but there are a couple of new characters there, although new RO will be only for female MCs.
I’m not looking to add more content about the servant girl because I feel like that part it’s wrapped up already(if that is what you meant). My plan is to focus on the relationships that have been “ignored” by the timeskip descriptions which appear before the Lords Summit.
@Somedude FIxed the bug, thanks for the report.
@Addy3 that bug was there when I first sent the update, but I fixed it soon after. It might be the case of deleting your browser’s history in order to fix it, although it is specific to that choice.
(Whether you die or not depends on your stats and maybe gear.)
@Murdockchan Will (finally) take a closer look at it and do a full playthrough.
@Norilinde Fixed, thanks for the reports. About the ball, the .txts regarding it are unfinished yet, but you caught an actual mistake that would’ve probably remain unnoticed. Sharp eyes.