You forgot a word is what they’re trying to say. I think you meant “adamant on NOT using magic”
oh maybe you are right
The way i meant it was would the world have swords and magic so
I could be a magic swordsmen
thats acctualy a good idea a hellfire in a hand and casting atomic slash with the other
Careful folks, let our author cook. Too many ideas at once, or a large wishlist, will only scare the lad away again
I know what you mean even with the short demo I can tell this is going to be
in my top 5
I hope so too
Yeah. If you want to use just a sword, for example, and without any magic, you would have to focus on training swordsmanship (obviously) and on the constitution stat. Constitution can give you anti-magic skills, resilience, tanking skills, etc. to help you fight against mages using only a sword. It’s a unique way to fight, complicated to pull off successfully, but it can be done.
Now, if you want to combine magic with swordsmanship, 100% possible. One of the main characters is a mage swordswoman.
Corrected in the next update!
I’m extremelly happy to see that you enjoyed the demo, even though it’s so short! MWAH
Stay tuned, my next post is important! I will talk about the coming update 
Can we fight with just our fists?
asking for a friend but could the main character somehow die and I take his role as the MC
Updating you on the coming update!
To keep things organized not only for myself but also for you, I’ve laid out a plan for the upcoming updates. I think it would be a good idea to share the plan with you all!
The first update of the game will focus on the Entrance Ceremony and the Festival - in other words, just one day of content. This first day is important for you to understand how some things work. But, to do that, I need to explain some mechanics that the game will be about.
As you know, the idea of the game is to be a kind of “sandbox”, where you manage your calendar, planning what to do each day. It’s a system that I’ll make heavily inspired by Persona games.
So, just like in Persona games, there are events.
Events are important points in the story, with long text sections, that can be triggered on specific days or with specific actions. Events are practically chapters, containing large portions of text and scenes.
Events can be divided into:
Story Event - these are mandatory, occurring on specific days. They advance the main story.
Character Event - these are events that star a specific character, occurring only if you advance your relationship with that character, be it in a good or bad, romantic or non-romantic way.
Side Event - these are not mandatory and do not star specific characters. An event where you celebrate Christmas, for example, or an event that you trigger upon discovering a unique skill.
Knowing this, the next update will be focused on what can be called the first event of the game: the Entrance Ceremony and Festival, in other words, the first day.
This event aims to introduce some main characters, whom you will see throughout the game, and show how choices can influence what you experience. It’s impossible to have a perfect event where you meet all the characters, for example. Below is a flowchart of the event’s choices: (The info is very vague and in Portuguese [which is my native language] so you can try to read it without fear of spoilers)
The update after this one will focus on the calendar mechanic, where you decide what to do day by day.
The purpose of these two updates is to receive feedback on different issues: with the first update, I want to know your opinions on the choice pathing in an event + what you think about the characters. With the second update, I’ll want to know your opinion on how the calendar mechanic works.
After receiving feedback from both updates, I will have laid a good foundation, allowing me to start writing the first arc of the story.
The next update will come out this Saturday.
… I guess.
Unfortunately, I’ve been writing this event slower than I expected, so there’s a chance I won’t be able to finish in time. But don’t worry, even though it’s slow, I’m writing!
Now, something I’ll need your opinion on!
The game glossary covers various information, including info about the main characters. In the game, the idea is that character information only appears in the glossary if you discover it yourself. But, for this first update where the purpose is for you to get to know the characters, perhaps you would like to have some information, including backstory, of the characters available free to read? Let me know what you think!
In the next update, the glossary should have character information unlocked (without spoilers), including backstory, so you can know more about them?
- No, let’s keep the surprise.
- Yes, let me take a peek!
You sure can. It would be something like this but with your fists instead
For spoiler reasons, I’ll refrain from answering your question. Feel free to think whatever I mean with this…
Português Brasil? Ou de Portugal?
Great organization! This is easily one of the more daunting parts IMO. Actually starting and implementing project management is a scary process. Fantastic work, and very exciting to see some backend work!
I’ll be watching you.
Take your time and good luck! You definitely have your work cut out for you lol
Waiting for the update
Patience my child, as it will arrive to us cooked to perfection.
I cannot wait to break every anime rule
Oh wow, this looks interesting. And the graphic of this game is so cool! (Did you draw it all by yourself?) I love anime so count me in on any anime-related games