The Thousand Of Us (WIP)(Updated 11/25/24)

I dont know if im the only one, but seperating character’s dialog from their actions constantly makes reading it really weird. Especially in a CYOA.

Example of what i mean: “insert dialogs here” -insert something character does here-

Its those - symbols that make it awkward.

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Okay, noted.
I understand it might not be preferable for some, but it’ll be quite difficult to rewrite all the scenes I’ve written in all the branches.

Though this is my first time seeing this complaint, I’ll put up a poll for you all to call for it, and if I find that it makes the IF quite hard to be self immersed in, I’ll try to get to work on rewriting the scenes then.

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I love the pocket dimension, while everyone is running for their life from some flesh eating storm, mc is just casually making a buffet to satisfy their hunger.

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I’d probably sleep in my pocket dimension too if it was possible. Safety and all that, not to mention I’ll have the largest room. Well shit, having just played through it, my MC actually did sleep in his dimension. Awesome.

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I see what they mean, and while I had been just ignoring it (I play on mobile, so I ignore a lot of suboptimal things when it comes to formatting) it does make for added difficulty in the flow of the reading. Is there a particular reason why you chose to use the dashes instead of just spaces? It’s not typical, but if there’s a reason that you could give people, that might help them to just roll with it. Why does “She’s like that with everybody,”-Jenny said. work better for you than the more standard “She’s like that with everybody,” Jenny said. that we’re more accustomed to seeing?

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Final stats after getting exp(PS. More coming)
Elemental mage

Pocket Dimension

Physically Enhanced

Divine Arsenal

Density Control

Necromancer

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Thank you for this feedback, it’s not like I can’t change to the normal style you’re all accustomed to, it’ll just be quite difficult to start changing the format of all the scenes I’ve written so far. If it’s necessary though, I’ll try.

Thank you a lot for this, this’ll really be helpful in future development.

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For what it’s worth (if you do decide to change it,) sooner would probably be better, as there’ll be less of that type of editing to do.

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Here are my final skills:

  • Elemental Manipulation as a shy and reserved person.

  • Regeneration power like a quarterback:

I will wait patiently for the next updates you have in mind. :slight_smile:

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Btw had a question.
I was reading the DA route again and when meeting the staff, he, as a gift for talking to him, gave those earings and the crown.
The thing is that he basically said with the crown you will reach a superhuman level of mental fortitute, and that translates into the number 20.
Does that mean, that outside of powers, people just have highter ceilings like they see better, react faster etc or is it purely smth related the MC?
Also, could then the MC just train into having 20 strength and lift a car or smth?

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Yeah, basically besides powers people can mutate further and have their senses or other human abilities enhanced far enough to go beyond human limits.
The human limit for all stats is 15, anything beyond that is superhuman.

Thank you :smile:.

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Oh yes @Ivan_WM could we perhaps get a glossary listing the skills function. It’d be greatly appreciated :pray: :blush:
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sorry for the extra work if you do implement one😋

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No worries, it’s not really extra work as I also kind of see it as a necessity. I’ll be working on it and have it released between the next two updates.

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I can’t move forward from prollog(sorry my english is bad). It’s stuck loading even though I’ve tried several times. Could there be a way to solve this problem?

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This is the first time I’ve ever received such a complaint.
It might be from the browser you’ re trying to use or possibly strength of network connection. If you don’t mind me asking, what browser are you using to play the demo?

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How strong was this Murphy dude? Cause if he was supposed to be powerfull, it seems taking over the group will be a piece of cake if u want lol
Also, In DA route, I wonder how many curses/effects he was getting hit on in those 3 seconds lol
Oh and with that in mind, are there any like staffs or smth that have ao healing effects? That would’ve been cool.
Last question: does core stability play an important part in how well u wield certain weapons? Like for example: that Ax, is there a “core stability level requirement”? And what about stamina? Does it take a lot more out of u to weild Excalibur when compared to, lets say that ordinary sword that can be found?
Thanks in advance for the answers!

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Murphy was powerful enough to not just make fire, but cause deadly explosions right on the target, Explosions strong enough to cause massive craters in the earth. He didn’t use it that time he fought MC because he is cocky enough to think it was an insult to use anything more than flames to kill MC.
Also don’t forget Murphy was powerful, but there was also a reason he was Dexter’s dog regardless of his power level.

In my intial scripts I did right in more detail about the different weapons and effects that bombarded Murphy in those few seconds, but I took them out in my final writing because I felt they unnecessarily stretched that scene too far. Just to give you a scope, Murphy got healed at least twice just to get his heart blown up right after contacting the bubonic plague.
As for powerful healing treasures, :smile: wouldn’t want to ruin the surprise.

The straight answer is yes, core stability plays a big role on how much of a weapons ability you can use and how much stamina it’ll take, and stamina drain differs by weapon.
At MC’s current level max in-game, MC can only use Ax of Pangu to open portals through space and use them to teleport. At a higher level, MC would come to understand just what that AX can do.

You should check my Tumblr where I answered a question on the rankings of all weapons and treasure in the DA route so far.

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Hey, a question related to the scope of the MC’s powers. Does intelligence or mental toughness also influence the creative ways an MC can use their powers?

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It was kinda funny reading “Oh man, Murphy’s pretty strong. That guy’s a problem.” and the first time I even see the guy I Gate of Babylon’d him into like a puddle.

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Hello, this is a summary of the consequences of the set of choice’ branches that caught my attention with the intent to serve as a reference to evaluate and opinate, and in the case of the author, verify if the result fit their intent; beyond that, there’s a set of suggestions below you may take, refine, or skip.

Cold: +2 Willpower, -2 Charisma
Shy: +2 Charm, -2 Leadership
Jovial: +2 Charisma, -2 Perception

Quarterback (+4 Physique): Charm (+3 Charm) or Leader (+3 Leadership) = 7
Top gun (+5 Charisma): Hot (+3 Charm) or Rally (+4 Leadership) = 8 ~ 9
Smart (+4 Intellect): Detail (+3 Perception) or President (+4 Leadership) or Ego (+5 Willpower) = 7 ~ 9
Average (+1 Leadership, +2 Physique, +2 Charisma, +2 Charm, +2 Intellect, +1 Willpower, +1 Perception) = 11
Cannon fodder (-1 Leadership, +1 Physique, -3 Charisma, -2 Charm, +2 Perception) = -3

In regards to how you use your powers:
Hurting Momo or not (relationship change)
Saving girl or not (relationship and health change)
Scream (+4 Exp) or Use power (+6 Exp, Murphy dies) or Use necromancy (+4 Exp, -1 Core cost, Murphy servant) - footnote: Poor Furchick :cry:

In regards to how you treat others:
Be approachable to Olivia (+1 Charisma, + friendship) or not
Get a full explanation (+1 Intellect) or not

Joana: “but before anything, I’ve gotta ask. What’s your special ability?”
The following answers don’t seem to have differing consequences besides flavor (in this case, you may want to just write one answer and change the way it’s worded to fit a given personality choice; alternatively, you may want to consider the psychological aspects of MC that you’d keep separated from their personality choice, like emotions and motives, to differentiate the plot consequences of an answer branch, e.g., is MC taunting, lashing out, tempting, soothing, or gathering favor/information from a character? Does MC want to stand out or lay under the radar? Does the MC, if not neutral, like or dislike a character? Does it show it or hide it? etc. In this case, if nothing else, MC may want to downplay their power so as not to alert Joana or may want to be seen as useful as possible so as not to be seen as replaceable.

If you go down the route of delegating flavor to the personality choice you may want to expand on it, if I were to suggest you some archetypes, I would share these simplifications (they may need refinement, I’ll leave it to you):
Melancholic (Contemplative and hypercritical person, is your shy personality)
Phlegmatic (Contemplative and easygoing person, is kind of like Shikamaru Nara from Naruto)
Sanguine (Interactive and easygoing person, is your jovial personality)
Choleric (Interactive and hypercritical person, is your cold personality)

And I second the notion that you may want to define what every stat entails beyond their title, so we can make sense more accurately of what stat modifier should go to what action, personality, or background. As in now I’m having trouble figuring out why a shy personality would have more charm than another.

Thank you~

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