I have an idea. It’s a tall order, but even if I don’t succeed, the exercise is worthy by itself.
I want to create a game/story where you are a leader of a small group of people. Your goal is to build a kingdom with you as the king, of course. But the only way to do that is to convince the people you are worthy. If you are not worthy, they will hinder your progress or even rebel.
The sum of a worthy leader wouldn’t simply be are you good enough in this area or that other attribute but more of an average of everything about you. For example, you might be more humble than arrogant but more cruel than compassionate. In other words you need balance to be worthy.
So, an overall stat would be the average of lots of other stats. The overall stat would be the likelihood you become king. The lower the value, the more likely you’ll become king. The higher the value, the more likely your people will rebel and choose someone else.
Here are the opposing attributes I have so far.
humility vs arrogance
ambition vs laziness
compassion vs cruelty
intelligence vs stupidity
charisma vs repulsion
morality vs corrupt(ness)
influence vs incapable(ness)
health vs sickness
One other attribute I’ve thought of is your character’s age. The older you are, the less likely you’ll become king (though that statement’s not necessarily true). But if I went all out, time would be a factor. So perhaps there could be opposing attributes about how well you teach your son or daughter, to give them a chance to continue what you have started.