I’m a bit new to all this so I’m not really sure how to start this but… here I go?
So, I’ve been playing Choice games for some time now, my first was “The Lost Heir: Fall of Daria”, and together with a friend of mine we’ve decided to try writing one based on an idea? Project? Fictional world? Uh… an idea we’ve been working on, slowly, for the past year-ish and that we’ve been wanting to do something with. We thought that trying our hand at writing (and coding I guess) a Choice game (Hosted game? Potentially? Hopefully?) would be a good (and fun) experience, to help use really get a feel for the world and such.
But, let me get onto the main topic. My question is how should we use personality type stats? The ones that exist on opposing sides of the same gage, for example shy and outspoken.
The way I currently have it planned out (which is barely) is to have multiple categories of stats. Personality stats that indicate, well, the MC’s general personality, Attributes that track things like strength, agility, and fortitude, and Skills that are the MC’s ability to preform certain actions like melee combat or persuasion.
While I think it is fairly obvious (for my purposes at least) how to use Attribute and Skill type stats, I’m not sure how to fully utilize the Personality type. Or at least, use them in a way that doesn’t take the freedom of choice out of the readers hands. Obviously, choices will affect the MC’s personality, but I’d prefer to avoid the personality dictating which choices they can make. I’m thinking of mainly using the personality stats to change small bits of the text to reflect the MC’s personality and how other characters react to it (kind of like in “Samurai of Hyuga”). However, then I start wondering if I really need to track personality if it won’t be affecting anything in a major way, exspecially since there are the other categories and I don’t want the stat screen to get too cluttered.
Thoughts?
(Also, sorry if this seems super rambly. I’m terrible at getting strait to the point.)
tldr: Should I include personality tracking stats if they won’t have a major effect on the actual choices the reader can make (They’d be mostly for character building)?