Today we’re sharing one of our internal design guideline docs with the COG/HG forum community. This is the doc we send to potential authors to use as a guide to outlining a game for us. The focus is on mechanics like stats, branching, choices, and what we call end-states, i.e., the various ways the game ends. At the outline stage we ask authors to keep chapter summaries very short–an outline is not a blow-by-blow account of the game, it shows us the game’s overall shape and design.
We’d like to share this document with you and hear what you think. Does it match your experience playing our titles? If you’re a Hosted Games author or have a WIP here on the forum, do you find this interesting or useful? Our design guidelines may go against your experience writing–we want to hear about that, too.
If you’re a COG author, this doc may look a little different from what you’ve seen in the past, as we’ve revised it recently. Take a look at it now and share your thoughts.