It’s interesting to hear about how others work on their games. The replies to the topic I’m linking below were extremely insightful and helped me develop a methodology for tackling my own WiP. It’s definitely worth a look.
Hey all,
I’ve read through a few threads about your writing process and they’ve been interesting, but they mostly focused on writing, story planning and what helps you concentrate, not particularly on the game side of the creation process, which is why I’m starting this as a new thread. (Sorry if there already is a thread like this, I couldn’t find it.)
I’m just curious about the difference between writing linear and interactive fiction, and how you weave the interactivity into your story. How…
The game design outline document is also quite handy:
Today we’re sharing one of our internal design guideline docs with the COG/HG forum community. This is the doc we send to potential authors to use as a guide to outlining a game for us. The focus is on mechanics like stats, branching, choices, and what we call end-states, i.e., the various ways the game ends. At the outline stage we ask authors to keep chapter summaries very short–an outline is not a blow-by-blow account of the game, it shows us the game’s overall shape and design.
We’d like to…
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