I know this is a delicate subject and I’m not here to ruffle feathers or start a debate on what should be done (I’m a minority myself). I’m just wondering in practice what’s actually happening to implement the diversity and inclusion values that CoG promotes.
I’ve heard so many takes on what should be done in this regard. Some say you shouldn’t write minorities you have no personal connection with, out of respect for the group, leaving space for people to tell their own stories without risk of misrepresenting. Others advocate for realism and only including characters that make sense for the story (e.g., depending on geographic location). Others believe in including as much diversity as possible, whether or not you’re part of the group or if it would technically be realistic.
What I’m wondering is: does CoG take an active role in working with writers to promote diversity and inclusion, and if so, how does this play out in the developmental process? Or do they leave this largely up to the writer’s discretion so long as the writer is respectful about whatever path they choose?
EDIT: here’s one example. I’m a woman and as a writer I think largely in terms of female protagonists. I notice most games include the option to choose between a few genders, but is that something that’s just encouraged or actively enforced? If a writer has a specific gender in mind for the player, is that a problem? I know romance games are often gender locked, but does that happen much with other games?