While I definitely appreciate how passionate y’all are for this wish list, it’s just not really plausible for the most part. And even some of the parts that might be doable would involve delaying release for weeks or even months to add content the majority of readers will never see. While also sending my already-spiraling words per playthrough ratio further downward, potentially past the recommended .2 minimum.
One other thing: ironically, it is only when I start introducing these things as customizable options that I truly limit them. Right now the story has been specifically crafted for the MC to be just about anyone. About as blank as slates get. But let’s say I offer a choice to designate ethnicity, and give options like Caucasian, Black, Hispanic, Asian, and Native American. Never mind that this will be an incredibly shallow change unless I undergo the massive task of inserting unique references all throughout the story for each choice to give it meaning. It also means anyone who wants a choice other than those feels excluded. They are now less happy than if I never offered a choice at all, because their background of choice wasn’t an option. Solvable by adding more backgrounds? To an extent. Except now it’s even more work, fewer words per playthrough, and yet you still can never truly include every possibility. And the more options you do include, the madder you will make those whose options didn’t make the cut because it makes those groups seem more unimportant or obscure.
I guess this sort of thing pops up more in a story like this because it is a lot more reality-based than most Choice games. I would be curious how other slice of life titles did it.