Been a while since I dove into one of these games again. And yea, this is a pretty late review.
Probably should have chosen something less dense, but hey, might as well go in deep.
Also, do not that it is from one playthrough, so grain of salt and all that.
First, to get the less pleasant stuff out of the way.
This is no Heart’s Choice game in terms of romance. It’s there, and it’s sweet, but it is much less in focus than typical games. Not necessarily a bad thing but definitely something to keep in mind.
Another thing to note is that there are a good few Author Tracts with the themes on this one which I know for a fact will turn people off since it doesn’t really show up on the front page too much. I do agree with a good amount of the points so it was ok on my end and it feels a good bit in line with the original Ghostbusters movie imo as well as resonate quite well with the times at the writing of this review…but there were points that it felt a touch ham-fisted to the point that it felt distracting and might kill their interest in what I feel is an amazing story.
And with that out of the way… Holy crap, I felt like I went through a trilogy. It might be about as long as other one-shot games, I wouldn’t know, but it felt about as content-packed as one of the early trilogies on here. The cycling flow of the plot did threaten to become stale after a while, but the downtime parts(which, considering the many big scenes in this story, were sorely needed) moved the plot and characterisation enough to keep that from happening.
Speaking of the plot…a very, very nice twist on the source material. Chekov’s objects were used to good work here, and it felt like going through Ghostbusters…with a bit more of a progressive bent and with more emphasis on magic. Well-done on not losing me in the different time and world of this story-the only time I looked at the glossary was for fun(though points for you having one nonetheless).
As for characters…
McCowan isn’t as stoic as dear Egon, but their energy and humor were quite welcome in helping deal with the more weighty aspects of the plot, of which I am thankful for.
Alice, oh Alice, you adorable cinnamon roll, you. And yet there is more than just sugar in our Ray analog-adding the giant aspiration and the future shock was brilliant in rounding her character out; much needed when she become almost deutertagonist in the last parts of the game. Those parts also helps strengthen Judith’s character(though the former was more indirectly than the latter), which, while I sadly didn’t choose correctly on her parts leading to me missing a lot of her stuff, also helped telegraph her heel turn…and possible redemption ( which I was able to pull this time around.) Plus their relationship was quite entertaining to see; the wedding scene being a quite nice highlight.
Junker felt like a mix between Venkman and Winston- the latter( along with him coming last)which might have had a hand in having him a touch less out of focus than the other two. However, seeing him slowly morph into a team player while still keeping his everyman sarcastic edge was quite nice to see and I was glad to have been able to keep him around.
As for side characters of note in my run… Ash was a great Janine analog. Adorable, helpful, and without them the team would be buried in paperwork. Or at least, more so than usual.
Delacroix, I feel was where some of the themes (specifically, much beef with politics and capitalism) was done more subtly. A cog in the machine, but one that slowly grows on you and learns to have some sympathy for our heroes. Much more tolerable than Peck ( though unfortunate that I could not throw the “it is true…” line at any of the politicians) and gave a much-needed shade of grey in the story.
My romantic interest was Rayan, and she was pretty nice. I feel she was a bit overshadowed when other characters were involved (Thorne and Park during the school trips), but it probably was due to her being a non-combatant. And the romantic scenes with her hit the right beats at least.
Our final Villain, the Uthor, is where I also feel that some of the themes( the perils of unchecked progress) is inserted quite well. The tradgey of his home’s destruction as a cost of unchecked progress gave a good bit of grey to him and, along with Delacroix, made it much easier to excuse the more ham-fisted representations of the themes due to how well done both of them are.
Finally… the gameplay was quite well done. The statistics felt unique and showed how much you were juggling without being archaic, and the choices (barring the very few points where said Author Tract nabbed some control) felt impactful when they needed to be. I went through this talking and fixing my way through with a more honest bent(kinda like our team’s resident gearhead, actually), and am quite interested in what paths I have not taken…once I have the time to do so again.
All in all…while I cannot say it is for everyone, since it can sometimes be a bit ham-fisted with its themes and will, in turn, lead to people not giving it a chance when they otherwise might have, if one is able to work with/resonance with that, there is a quality epic here and one that I am overjoyed to have burned good sleep on.
And, since some people like seeing numbers: 9/10.