So the game is designed for replayability and not for a single long session. Some folks on Touch Arcade mentioned that one run-through takes about an hour… it all depends on how quickly you read and strategize (the card game for instance). I would say 40 minutes is probably a good average to go by.
The idea is that you’ll want to replay to try new strategies, experience new content, and attempt to get a better score. Ultimately giving hours of replay with the pre-existing content.
I’m currently working with 2 additional writers now to help with post-release content that will be free. Again, this content will not lengthen a single play session - but provide more replayability.
Although I do have plans for several game modes - one of which will lengthen it a bit, but that’s several months away from release.
All this content and additional modes are planned free updates by the way!
The Difficult spike make it hard to win the battles, couldn’t defeat the spider even when I won 2 rolls (I think if you win the roll, the enemy card shouldn’t trigger too).
I raised my Int at the beginning and now have to count on rng when I use the other attributes and I’m always loosing now.
Ouch! The spider can be a pain. Each opponent you go up against has a 5 card deck. There is 1 nasty card in each deck - you may also be getting unlucky that 1 of the 3 cards that the spider plays just so happens to be his more powerful card.
I’ll keep watching analytics and adjust the difficulty for some of the encounters! Perhaps when I add “advanced” difficulty option, I’ll also make the base difficulty a little easier.
Also, I may lower the replay cost from 100g to 50g or even 25g to help with any bogus dice rolls or card draws!