I grabbed this game a week or so ago and started it, but I was unable to play it for long. While I agree that the effort put into the stats system is apparent, I wish the same could be said for the writing.
My biggest issues were things like leaping between past and present tense (The first several paragraphs are past tense, then it's suddenly in present tense with no reason for the change, then it's back to past tense. You were at the bar, you chose "A", you stuff your face, you throw the dart, Varys groaned. . . etc.), usage of the wrong homophones (their, there, they're or too, to, two), misused or made up words ("A gruffly looking man. . . "), and missing quotations and punctuation. I had to reread some parts two or three times to ensure that I understood when and where the characters were. I had trouble focusing on the story because I was distracted by errors and continuity issues.
I'm not trying to be mean spirited in any way, here, but interactive fiction has to, first and foremost, be easily read and enjoyable. This piece could benefit greatly from intensive betas and a team of editors. I know a lot of people might argue, "Oh, you knew what the author was trying to say, so spelling and grammar don't really matter," but for a written work, that's literally the entire point. Great stat systems mean very little if the story isn't properly written.
I hope you take this as constructive criticism rather than just complaining, because I believe this really could be a great piece of IF. It just doesn't seem ready for publication yet, and definitely not for sale.