The Dragon's Covenant (WIP)

I used this site: https://coamaker.com/

It surprisingly has a lot of options even on the free version. Only for House Tyran, Dravenholt, and Blackveil did I have to download an empty shield and paste other images onto it using Paint.

As for maximum damage option, Cassiel only prepared blueprints for basic human siege equipment, things like catapults, trebuchets, and ballistas, since they needed to be built and operated by common soldiers in a short amount of time. In future sieges (actual sieges, not rushed attacks like the one on Laphis), where there’s more time to prepare, I plan to add more options, like magical siege weapons, starving the city out, poisoning them, and things like that.

Or just burning some down too lol.

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My warden has recruited 2000 craven web mercenaries, 1000 red lioness,400 blood diggers, 40 giant warriors, 20 giant riders and have 200 regular soldiers. In total warden have 3,660 troops, will it be enough to take Laphis?

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Damn! You sir, are a very patient and dedicated Warden lol. That’s almost twice the number of troops garrisoned at Laphis, they won’t know what hit them

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Can I make any Ro or especially Arael into a full blown yandere?

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No lol, not a full-blown yandere. Arael is very possessive and gets jealous easily, but she wouldn’t get physically violent with someone else over it. Now, if you actually cheated on her, she would probably try to stab you and/or the person you were with, but at that point, any affection she had for you would be gone right then and there, so I don’t think it would really fit the yandere archetype. The other ROs also aren’t as possessive as she is.

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Just wondering, can’t the code be seen now? Last time I read this wip, the code can still be seen :thinking:

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I’m blown away, I know you only have one of the storylines done so far and it seems you’re planning more, but I am amazed by the story. This is the most complete feeling demo I have played. The RO I tried was written very well and is one of my favorites ever. Arael is amazing she is super sweet and can match the MC in fighting capability. I can’t wait for more of this, this WIP is now tied for my number one spot of ones to check in on. Truly excellent work, and I will be replaying this every time there is an update. Only note is that I did see a handful of minor typos but honestly it’s minor and can be dealt with down the road. S-tier game you got here I’m excited to see where it goes.

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Just a question. But in the future, what would be the difference between becoming a ruler yourself and having Arael become a Queen? Gameplay wise and story wise. Thank you

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With Arael as queen, the Aurelian Empire will be revived. With Five as monarch, a new country will rise

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Hello! The thing with the code is that I often leave unfinished drafts, spoilery variables, and other things that aren’t supposed to be seen yet scattered around in there, so I’d rather keep it hidden while I’m still working on it. I know a lot of people enjoy code diving, but with the way I’m writing, it’s easier for me to keep it locked for now, I’m sorry.

I’m not saying I’ll never make it public, but it’ll probably take a while before that happens. That said, if there’s anything specific you’re curious about regarding how something works or what the outcomes of something are, I’d be happy to show it. Though most of the code is just basic stuff held together by hopes and dreams lol.

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Hey, thank you so much! I’m really glad you enjoyed it. I’ve been putting a lot of effort into making all the ROs feel unique and have a natural progression, it’s one of my main focus on writing this, so it makes me really happy to hear that.

And about the typos, feel free to send me any you notice, I’ll fix them as soon as I can.

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It’s like Ava said, with Arael, you’re relying on her name and heritage to justify taking over the land. It’s essentially a revival of the Aurelian Empire. Even if you and her change some laws and customs, it would still fundamentally be the same empire, because its legitimacy comes from her being an Empyrean and the daughter of Rahatiel.

If you decide to rule yourself, though, then you’re a conqueror. You can try to argue that it’s for the greater good, for vengeance, for justice, or just because you want to, but regardless of what you call it, even if you name it after the Aurelian Empire or Emberford, it would still be a new kingdom, a new empire.

Gameplay-wise, even though Arael has no desire to rule alone, she would still be the Empress at the end of the day. You’d be able to advise her and sometimes convince her to follow your ideas, but the final decision will always be hers. And if you keep pushing her to go against her own morals and values, it’ll start damaging your relationship with her. And there are some things she simply will never compromise on.

For example, let’s say you wanted to eradicate all worshippers of the Seven Aurelian Gods and make the worship of Azgor the only accepted religion on the continent (just an example, not saying it will or wont happen). If you are the ruler, you can do that. It might destroy relationships and lead to bloodshed on a scale never seen before, but who’s going to stop you? If Arael is Empress, though, she would never allow something like that under any circumstances. Even if the Warden begged her, there are certain things she would never allow. Sometimes you might even know her decisions are going to cause problems, but you chose to put her on the throne, you’ll have to live with that and deal with the consequences.

Ecbert and Theresa’s routes are similar in that regard. Those are paths where you willingly give up part of your control and choose to serve someone else, so many important decisions stop being entirely yours to make.

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God, trying to adopt freedom of religion is going to be a nightmare in this political climate. Our first obstacle is one of the gods and he can posses us whenever he wants.

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That is VERY tempting.
Azgor approves!

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Will there be Kingdom building gameplay wise? Like War for the west and Walls of Natrun?

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I honestly don’t know yet. I do want the player to have some control over the kingdom/empire and how it develops as to make it more interesting, but I’m still figuring out how deep I want that system to go. It will definitely be much simpler than those two games though, since that’s not really what I want to focus on.

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I really like this Demo, but I cant get to the end of it.^^’ The Save feature keeps failing for me.

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To simplify it a bit you could position the warden more as a figure head if they go the conquers route. They hold the title of king or maybe the key religious figure for Azagor (could especially work if you transform into the dragon during the fight to take the city) but leave the day to day running of the new kingdom to local leaders while you are away dealing with other problems outside the border.

This would allow you to let the player make some choices regarding the kingdom while not changing the story into a dedicated kingdom management IF.

Not sure how long you plan on the story taking place on the new continent so that may or may not work depending on where you have the warden go.

As for the empire route it sounds like from your other comments that the key factor will be our relationship with Arael and how much the suggestion aligns with her morals.

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Yeah, I might do something like that. The main thing is that I don’t want a big resource-management and planning section right in the middle of what I feel should be the point where players finally get to explore a bit, learn more about the characters and the local nobles, deal with opposition, grow stronger, and just enjoy the world a bit before all hell breaks loose again.

Besides, I feel like the Warden would be terrible at handling the actual logistics of ruling, at least at the start. So for Chapter 3 at least, the Warden (or Arael, if you make her queen) will mostly just be the one setting goals, making plans, and deciding on the direction they want to take. The boring logistical side of things will be handled by Zatus or Lyra.

As for how long we’ll stay in this new region, at the very least it’ll be the entirety of Chapter 3, and there’s a good chance a large part, if not all, of Chapter 4 will take place there too. I have the directions mostly planned out already, but I’m still not sure exactly how far it’ll stretch or where the best points are to split the chapters.

Right now, though, my focus is on Ecbert and Theresa’s route.

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Just on my first playthrough and wow, I am absolutely loving the story so far! The world-building is incredible—the atmosphere is so detailed yet gripping, it completely sucks you in. You can really feel how much thought the author put into the lore. It’s awesome.

That being used, I did feel like a few of the choices and the main character’s development moved a bit too fast in some places, though that might just be down to my own slow reading pace. I’m super curious if the author plans to add more variables or branches down the road to give the choice nodes a bit more buildup? That would definitely take the immersion to the next level.

for example, the transition during the first time going out left me a little confused. In the previous choice, the MC could literally act unfazed by the orc massacre. But right after returning from Arael’s cabin and seeing a burnt toy, they instantly develop this intense protective instinct and sense of duty toward the villagers. This sudden burst of empathy felt a bit abrupt to me. Given that the MC was locked up in the city since childhood and raised strictly as a weapon, they’ve never really experienced a normal, peaceful life or known ordinary warmth and kindness—honestly, they probably never even owned a toy. With that kind of background, having such a “natural,” regular-human emotional reaction feels like it needs a bit more psychological buildup or a stronger trigger. Then again, maybe this is exactly the foreshadowing the author intended, and there’s a deeper reveal coming later?

Really hyped to see where this goes!

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