Currently with 359k words.
Hello everyone, This is my first time writing something like this, so it might still be a bit rough around the edges, but I’m committed to improving and updating it regularly.
So here’s a little Synopsis:
You were forged to be the perfect weapon. But whose war will you fight?
For three centuries, Emberford pursued a singular, dangerous dream: to create an invincible warrior capable of shielding the kingdom from any threat. Their answer lay in the corpse of the greatest evil the world had ever known, Azgor, the Black Dragon of Calamity, whose rampage shattered the mighty Aurelian Empire three hundred years ago.
You are the Warden of Emberford, the culmination of ruthless experimentation, molded since childhood to embody the dragon’s might. Your mind conditioned to obey and protect the kingdom. And tethered to your soul lies a presence that never sleeps: Azgor’s consciousness, whispering in the shadows of your thoughts.
Feared and revered, you stand as something beyond human. But as rebellion brews, kingdoms fracture, and foreign powers march to war, you are caught in a storm of ambition and betrayal.
In a world of shifting allegiances and hidden agendas, who will you become?
Will you remain the loyal protector you were engineered to be?
Will you seize the dragon’s fury and carve your own empire from ash?
The Dragon’s Covenant is a character-driven interactive fantasy novel where your choices shape not only the fate of kingdoms, but the person you will become.
Features:
Play as male, female, or nonbinary.
Pursue romance, or walk your path alone.
Forge bonds or ignite rivalries with a diverse cast of allies and enemies.
Navigate court intrigue, rebellion, and battlefields scarred by past wars.
Wield Azgor’s power with ruthless fury or careful restraint.
Define your relationship with the ancient dragon bound to your soul, mentor, adversary, or ally.
Face moral dilemmas, betrayal, and the fragile question of your own humanity.
The city burns. Empires crumble. Whispers fill your mind.
Will you rise as savior, conqueror, or harbinger of ruin?
Map of Aurelia:
Any feedback is more than welcome! I’ll do my best to respond to everyone and fix any bugs or errors as quickly as possible.
And if you’ve made it this far, thank you for giving my story a chance!
Update 8.5 (29/11/2025)
This update finishes the previous one which, despite being large, was still very incomplete. This update adds arounnd 28k words of new content, along with several small fixes and tweaks to earlier scenes.So, what’s new in this update?
- Gift-giving scenes for everyone (3 variations each)
- A scene where you can try to recruit Captain Glade
- A follow-up to roaring at the Thalassari on the sea
- Two variations of a Ruby romance scene (depending on whether she was injured by the hydra)
- A new scene with Walls if you’re romancing him
- Preparing siege engines + further magic training with Cassiel
- The very first hint of romance with Cassiel (brief, but it starts!)
- A small new scene with Arael about scouting the area
- The first real development of the Arael + Lyra poly route
Update 8 (27/09/2025)
This update adds around 71k words, bringing the total to 327k words. Originally, I wanted this update to cross 100k words and wrap up Chapter 2. But as I’ve mentioned before, work has been piling up, and I just couldn’t keep writing at my old pace. With this update, I was mainly able to:Introduce the first of the three main antagonists finally.
Add the first alternate POV chapters.
Experiment with a new money system.
Explore more with coding and behind-the-scenes tweaks.
Update 7 (03/07/2025)
This update adds around 30k new words, bringing the total word count to 256k. I had originally planned for it to be a bit larger, but since it was already delayed more than I expected, I decided to release what I have now, since I want to take my time with the next part.This update introduces the first extra story! While future extras will typically be released on my Ko-fi first and made public later, I wanted to make this one available to everyone right away—so you can get a feel for what to expect from upcoming ones.
The Codex received a major revamp, with lots of new entries added to the bestiary and a new race now included as well.
Lastly, the stat bars have been updated! Huge thanks to Bangdream for the suggestion—it’s a big improvement!
Update 6 (23/05/2025)
Hello everyone! This update is on the smaller side. College has been keeping me busy, and I also took some time to rework how I handle certain variables to better manage future updates. So, this update adds only around 14k words of new content, but it also introduces several important changes. So what’s new?
Stats Rework:
Previously, the personality stats were:
*Humanity
*Ego
*Honesty
*Rage
I’ve decided to simplify and adjust them to:
*Humanity
*Arrogant/Selfless
*Cold/Wrathful
How do these changes work?
Now, 50% represents a neutral midpoint (neither Cold nor Wrathful, for example). When your character expresses anger in a choice, you’ll gain points toward Wrathful, pushing the stat higher. Conversely, holding back your emotions will lower the value, pushing the character to be more Cold. I plan for characters and some scenes to dynamically respond based on these values, making interactions feel more natural (though I still haven’t implemented much of this).
Additionally, I removed the cap for these stats. Allowing them to exceed 100% could lead to special “overflow” interactions—for example, becoming overwhelmingly wrathful could unlock some unique scene variations. However, I’m not entirely sure if this would interest everyone, so feedback here would be extremely helpful!
Character Customization:
Yes, I’ve finally added some customization options for the Warden! Originally, I was planning to leave most of their appearance up to the reader’s imagination—but since many of you asked for it, I figured why not? It could also open up some fun possibilities for future scenes, so I’m glad it’s in now.
Other Changes and Fixes:
Aside from stats, this update fixes several errors and introduces the first entry in the bestiary. More bestiary entries will come with the next update.
New Story Content:
There’s new story content too—not as much as I would’ve liked, but here we are! A significant chunk of my time went into fixing bugs, adjusting the personality system, and planning the potential kingdom-management mechanics if i decide to dive into that, still not sure how to handle this part.
Also, in this update, you’ll find the first small tease of a possible poly relationship. As a reminder, I prefer to let each romance arc unfold at its own pace, depending on the character. So don’t worry if your preferred RO seems slower to develop than others. It’s intentional; I want each romance to fit with that character’s personality and relationship with the warden. Everyone will get there eventually!
What’s Coming Next:
In the next update, I’ll include a scene allowing players who haven’t chosen a name yet to finally do so, and I’ll add a scene to advance the relationships with Walls or Ruby a bit further. The next update should hopefully be quite a bit larger.
Also, I can finally add the map image in here!
As always, thank you all so much for your continued support—it really means a lot!
Update 5 (27/04/2025)
This update adds around 32k words. Initially, it was just supposed to be a smaller update to implement the new stats and reach the point where you can choose the path you want to follow. But as I was working on it, I felt it would be better to include a few more character interactions... and well, 32k words later, here we are, haha. That’s mostly why it ended up taking a bit longer than planned.Also, since a few variables and some earlier parts were changed, I recommend restarting the game—especially if you’re romancing Arael and left for Emberford without telling her.
From here, I’ll be focusing on writing the path most people voted for in the poll a while ago: creating your own empire. I’m not sure yet if I’ll finish that route first before moving on to the others, or if I’ll alternate between them a bit.
Either way, thank you so much for reading—and sorry again for the wait!
Update 4 (12/04/2025)
Hey everyone!Sorry this update took longer than expected—college has been rough lately. This update adds around 40k new words, bringing the total word count to 180k. It includes a follow-up to the end of Chapter 1 to help set the stage for what’s coming next, and also introduces two new romance options, who have been added to the Codex.
The stat screen has also received some changes. In addition to Combat Skill, you’ll now see Magic Skill and Flight Skill, both of which you’ll be able to train throughout the story. However, these new stats aren’t fully implemented just yet in this version.
This update is more of a sneak peek, mainly because I really needed some feedback. At the moment, choices in Chapter 2 don’t affect stats or relationship values. That will be added later, along with the full integration of the new skills, once I get a better idea of how everything is working.
Update 3 (26/03/2025)
A small update focused on fixes and rewrites for scenes and choices I wasn’t entirely satisfied with.Aside from the rewritten content, this update adds approximately 4,000 words of new material. Notable additions include a scene confronting Zatus about what he did to Ruby and an option to disregard orders and attack Grafast’s fort after the orc assault. There are also a few extra choices in certain scenes, though nothing major.
There are still a few elements I might refine later, but for now, I’ll shift my focus to Chapter 2.
Update 2 (23/03/2025)
Finally wrapped this one up! This update was definitely a challenge to write—it adds around 51k words, mainly because of the number of variations I tried to include towards the end. It might not feel like that much content in a single playthrough, but if you try out different combinations, you’ll notice a lot of variation in the dialogue and scenes.There are two things I wanted to address with this update:
First (and most importantly): Since this was a pivotal sequence of events, I experimented with adding much more detailed descriptions, trying to flesh out the scenes and make them feel more immersive. That means there’s quite a bit of text between choices this time. If you feel like it’s too much, let me know! I can revisit these scenes later to tighten them up, and I’ll keep that feedback in mind moving forward. This is my first WIP, after all, so I’m still figuring out the right balance and experimenting with the format.
Also, because of the sheer number of variations, there’s a chance a few errors might have slipped past me. I did my best to catch everything, but if you notice anything off, feel free to report it here and I’ll fix it ASAP!
Second: This update contains a lot of violent descriptions, especially in certain paths. Most of it is avoidable depending on the choices you make, though a few moments are unavoidable. If you’re sensitive to that kind of content, just be aware—and opt for the less violent choices to minimize the gory details.
With this update, I consider Chapter One officially concluded!
Next, I’ll focus mostly on revising and reworking the earlier parts of the game: adding more choices, smoothing out pacing, and making the beginning flow more naturally. I’ll also take this time to incorporate any feedback or requests you have—so if there’s anything you’d like to see added or tweaked, drop your suggestions here!
And as always, thank you so much for reading The Dragon’s Covenant!

