The Dragon's Covenant (WIP)

Currently with 256k words.

Hello everyone, This is my first time writing something like this, so it might still be a bit rough around the edges, but I’m committed to improving and updating it regularly.

So here’s a little Synopsis:

You were forged to be the perfect weapon. But whose war will you fight?

For three centuries, the city of Emberford has chased a singular, dangerous dream—to create an invincible warrior, one who could protect the kingdom from the chaos beyond its walls. Their answer lay buried in the corpse of the greatest threat the world had ever known: Azgor, the Black Dragon of Calamity, whose rampage brought the mighty Aurelian Empire to its knees 300 years ago.

You are The Warden of Emberford, a product of ruthless experimentation, shaped since childhood to embody the dragon’s might. Your body is a weapon. Your will, conditioned to serve. And deep within, tethered to your very soul, is a presence that never sleeps—Azgor’s consciousness, whispering from the shadows of your mind.

As the Warden, you are both feared and revered, standing alone on the edge between human and monster. But when political schemes, brewing rebellion, and foreign wars threaten to tear Emberford apart, you find yourself caught between forces vying for control.

In a world of shifting allegiances and hidden agendas, who will you choose to become?

Will you remain the obedient protector you were engineered to be? Will you embrace the monstrous power within and shape your own empire from the ashes? Or will you carve out a path entirely your own—hero, villain, or something far more dangerous?

The Dragon’s Covenant is an epic, character-driven interactive fantasy novel where your choices define not only the fate of kingdoms, but the person you’ll become.

Features:

○ Play as male, female, or nonbinary; pursue relationships or stand alone.
○ Forge bonds—or ignite rivalries—with a cast of allies and enemies:
a sharp-witted Aurelian survivor burdened by loneliness; a fellow experiment user of crimson flames; a steadfast warrior whose loyalty runs deeper than blood; a commander who dares to believe there’s still a heart beating beneath the weapon you’ve become; an ancient mage obsessed with unraveling the secrets etched into your very soul; and a silver-haired elven diplomat whose calm mask hides ambition, pride—and scars of her own.
○ Navigate court politics, deadly battlefields, and a world scarred by past wars.
○ Decide how you wield Azgor’s power: with ruthless fury, strategic precision, or restrained control.
○ Shape your relationship with the ancient dragon bound to your mind—mentor, adversary, or something far more complicated.
○ Face moral dilemmas, betrayal, and the fragile question of your own humanity.

The city burns. Empires crumble. Whispers fill your mind.
Will you rise as savior, conqueror, or the harbinger of ruin?

Link for the WIP

Ko-fi link

Map of Aurelia:

Any feedback is more than welcome! I’ll do my best to respond to everyone and fix any bugs or errors as quickly as possible.

And if you’ve made it this far—thank you for giving my story a chance!

Update 7 (03/07/2025) This update adds around 30k new words, bringing the total word count to 256k. I had originally planned for it to be a bit larger, but since it was already delayed more than I expected, I decided to release what I have now, since I want to take my time with the next part.

This update introduces the first extra story! While future extras will typically be released on my Ko-fi first and made public later, I wanted to make this one available to everyone right away—so you can get a feel for what to expect from upcoming ones.

The Codex received a major revamp, with lots of new entries added to the bestiary and a new race now included as well.

Lastly, the stat bars have been updated! Huge thanks to Bangdream for the suggestion—it’s a big improvement!

Update 6 (23/05/2025)

Hello everyone! This update is on the smaller side. College has been keeping me busy, and I also took some time to rework how I handle certain variables to better manage future updates. So, this update adds only around 14k words of new content, but it also introduces several important changes. So what’s new?

Stats Rework:

Previously, the personality stats were:

*Humanity
*Ego
*Honesty
*Rage

I’ve decided to simplify and adjust them to:

*Humanity
*Arrogant/Selfless
*Cold/Wrathful

How do these changes work?
Now, 50% represents a neutral midpoint (neither Cold nor Wrathful, for example). When your character expresses anger in a choice, you’ll gain points toward Wrathful, pushing the stat higher. Conversely, holding back your emotions will lower the value, pushing the character to be more Cold. I plan for characters and some scenes to dynamically respond based on these values, making interactions feel more natural (though I still haven’t implemented much of this).

Additionally, I removed the cap for these stats. Allowing them to exceed 100% could lead to special “overflow” interactions—for example, becoming overwhelmingly wrathful could unlock some unique scene variations. However, I’m not entirely sure if this would interest everyone, so feedback here would be extremely helpful!

Character Customization:
Yes, I’ve finally added some customization options for the Warden! Originally, I was planning to leave most of their appearance up to the reader’s imagination—but since many of you asked for it, I figured why not? It could also open up some fun possibilities for future scenes, so I’m glad it’s in now.

Other Changes and Fixes:

Aside from stats, this update fixes several errors and introduces the first entry in the bestiary. More bestiary entries will come with the next update.

New Story Content:

There’s new story content too—not as much as I would’ve liked, but here we are! A significant chunk of my time went into fixing bugs, adjusting the personality system, and planning the potential kingdom-management mechanics if i decide to dive into that, still not sure how to handle this part.

Also, in this update, you’ll find the first small tease of a possible poly relationship. As a reminder, I prefer to let each romance arc unfold at its own pace, depending on the character. So don’t worry if your preferred RO seems slower to develop than others. It’s intentional; I want each romance to fit with that character’s personality and relationship with the warden. Everyone will get there eventually!

What’s Coming Next:

In the next update, I’ll include a scene allowing players who haven’t chosen a name yet to finally do so, and I’ll add a scene to advance the relationships with Walls or Ruby a bit further. The next update should hopefully be quite a bit larger.

Also, I can finally add the map image in here!

As always, thank you all so much for your continued support—it really means a lot!

Update 5 (27/04/2025) This update adds around 32k words. Initially, it was just supposed to be a smaller update to implement the new stats and reach the point where you can choose the path you want to follow. But as I was working on it, I felt it would be better to include a few more character interactions... and well, 32k words later, here we are, haha. That’s mostly why it ended up taking a bit longer than planned.

Also, since a few variables and some earlier parts were changed, I recommend restarting the game—especially if you’re romancing Arael and left for Emberford without telling her.

From here, I’ll be focusing on writing the path most people voted for in the poll a while ago: creating your own empire. I’m not sure yet if I’ll finish that route first before moving on to the others, or if I’ll alternate between them a bit.

Either way, thank you so much for reading—and sorry again for the wait!

Update 4 (12/04/2025) Hey everyone!

Sorry this update took longer than expected—college has been rough lately. This update adds around 40k new words, bringing the total word count to 180k. It includes a follow-up to the end of Chapter 1 to help set the stage for what’s coming next, and also introduces two new romance options, who have been added to the Codex.

The stat screen has also received some changes. In addition to Combat Skill, you’ll now see Magic Skill and Flight Skill, both of which you’ll be able to train throughout the story. However, these new stats aren’t fully implemented just yet in this version.

This update is more of a sneak peek, mainly because I really needed some feedback. At the moment, choices in Chapter 2 don’t affect stats or relationship values. That will be added later, along with the full integration of the new skills, once I get a better idea of how everything is working.

Update 3 (26/03/2025) A small update focused on fixes and rewrites for scenes and choices I wasn’t entirely satisfied with.

Aside from the rewritten content, this update adds approximately 4,000 words of new material. Notable additions include a scene confronting Zatus about what he did to Ruby and an option to disregard orders and attack Grafast’s fort after the orc assault. There are also a few extra choices in certain scenes, though nothing major.

There are still a few elements I might refine later, but for now, I’ll shift my focus to Chapter 2.

Update 2 (23/03/2025) Finally wrapped this one up! This update was definitely a challenge to write—it adds around 51k words, mainly because of the number of variations I tried to include towards the end. It might not feel like that much content in a single playthrough, but if you try out different combinations, you’ll notice a lot of variation in the dialogue and scenes.

There are two things I wanted to address with this update:

First (and most importantly): Since this was a pivotal sequence of events, I experimented with adding much more detailed descriptions, trying to flesh out the scenes and make them feel more immersive. That means there’s quite a bit of text between choices this time. If you feel like it’s too much, let me know! I can revisit these scenes later to tighten them up, and I’ll keep that feedback in mind moving forward. This is my first WIP, after all, so I’m still figuring out the right balance and experimenting with the format.

Also, because of the sheer number of variations, there’s a chance a few errors might have slipped past me. I did my best to catch everything, but if you notice anything off, feel free to report it here and I’ll fix it ASAP!

Second: This update contains a lot of violent descriptions, especially in certain paths. Most of it is avoidable depending on the choices you make, though a few moments are unavoidable. If you’re sensitive to that kind of content, just be aware—and opt for the less violent choices to minimize the gory details.

With this update, I consider Chapter One officially concluded!

Next, I’ll focus mostly on revising and reworking the earlier parts of the game: adding more choices, smoothing out pacing, and making the beginning flow more naturally. I’ll also take this time to incorporate any feedback or requests you have—so if there’s anything you’d like to see added or tweaked, drop your suggestions here!

And as always, thank you so much for reading The Dragon’s Covenant!

Update 1 (18/03/2025) This update includes fixes for most of the reported errors, patched the stat overflow issue (hopefully!), fixed the infinite loading bug when choosing your own name, and got the stats working—though I’ll likely still tweak it further. I also added a few more choice options in some places, included a new scene with Zatus, and extended the story a bit more at the end. Altogether, the update adds about 15k words, bringing the total WIP length to around 85k. Due to the amount of fixes, it might break a few saves though, sorry about that.
432 Likes

Wow very interesting game I love the story keep up the good work :clap::+1::clap:

8 Likes

:+1: nice

5 Likes

Very interesting

10 Likes

Ahhh! I’m so stoked! Super loving this project. Thank you for sharing it with us!

5 Likes

Really enjoyed that demo! Intrigued by how the story will develop from here.

Just out of curiosity, it seems like based on the main post, the prince and princess both won’t be romanceable - is that right?

3 Likes

Hello! I would just like to say that I really enjoyed the demo and will definitely be sticking around to watch for updates. I know someone has already asked, but I’m also curious to know, are the prince and princess going to be romance options?

I’m unsure if you are looking for grammar advice or mistakes that you’ve missed, but if you ever are I would be happy to give the game another playthrough and screenshot and missed capital letters or anything

5 Likes

Zatus is my favorite so far! Great IF

4 Likes

what a great start, I’ll definitely keep an eye on this one

4 Likes

I love finding promising new games like this one.

Though there are plenty of typos in the later parts, and sections where the text is duplicated.

Hope to see more in the future!

3 Likes

this is so good i recommend people to play it

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Hey, I’m really glad you enjoyed it! As for Ecbert and Theresa, I do plan to make them romanceable later on—it’ll just take a bit of time to build up to that point.

12 Likes

Hello, thank you! I’m really glad you enjoyed it!
As for Theresa and Ecbert, I do plan on making them romanceable options. Since they’re both royalty, it’ll take a little while before the story reaches a point where that would officially be possible. But who knows—if they like the MC enough, they might be willing to bend the rules now and then, at least until their relationship could be more openly accepted.

And regarding the grammar mistakes and suggestions, that would be super helpful! I’ve gone through the text a few times trying to catch everything, but there’s always a few that slip through. So if you’re up for giving it another read, those screenshots would be greatly appreciated.

23 Likes

Very good so far, a bunch of missing capitalization after a while, especially in the choices but otherwise no major issue.

Bug wise, Arael’s relationship bar can be raise above 100%, I didn’t touch the stats but around the time she gave me a name, her relationship bar was at 110%.

I hope I’ll be able to take one of the general’s eye like he did to my friend that was also an experiment. Would be neat if it was a condition we could give to the prince or princess in exchange for joining them.

8 Likes

I loved what I read so far. If only I had friends who enjoyed interactive reading and knew how to read English…
The conversations with Azgor had me chuckling, sometimes, and I can’t wait to spend more time with my “golden lady”. Haha

5 Likes

Hello @RGHV
I enjoyed it. The plod is very good and interesting. I wil folow it. To early to give more indept feedback yet. How ever I’am blind so if you make map accessible that wil be great.

3 Likes

Man, I’m in love with this WIP. But there’s something I found strange. The stats doesn’t change no matter how you train, I don’t know if that’s intentional but continue the Good work :+1:

3 Likes

Really liking the story and the characters. I also liking the pace, love this WIP! Keep up the good work! :star_struck:

2 Likes

Hey, I’m glad you’re enjoying it!

Yeah, I only recently found out that the stat bars could overflow and that I can actually limit them—I’ll get that fixed as soon as I can.

And as for taking Vadis’s eye… that would definitely be satisfying, wouldn’t it? Who knows—you might just get the chance to do it eventually.

12 Likes

Hello, I’m really glad you’ve been enjoying it! And I’m sorry about the map—I hadn’t considered accessibility in that aspect before. I’ve now added an option under the “World” section in the codex where you can choose to get a more detailed, text-based description of the map to make it more accessible.

That said, I’m not entirely sure how effective the description is, so I’d really appreciate it if you could check it out when you have the chance and let me know what you think. If there’s anything confusing or if something feels unclear, just let me know and I’ll be happy to update it to improve it further.

8 Likes