I love how you described the sequence when Azgor got nuked. Its very reminiscent of the actual verbal accounts by the survivors of Hiroshima! And also Azgor’s bones and core survived a magical nuke, just how strong are his bones lol?
Noticed on replay Azgor’s remark about calling Arael an “old warrior” and how she’d feel about that. Because from what I gather Arael is actually a fairly young adult by Aurelian standards.
“I met an old warrior in the woods.”
“I was not legally able to purchase alcohol until 5 years ago.”
Oh, his bones are really strong, dragon bones are incredibly durable, even in young dragons, and Azgor’s are on a completely different level. Some of them could show up in Chapter 3, who knows what they could end up being used for…
Yeah, lol. Arael would be considered quite young by Aurelian standards, roughly equivalent to a human in their early to mid twenties. Aurelians age normally until they reach around the peak of their physical strength, but then it’s as if their bodies get frozen in time, remaining at that peak for hundreds of years.
Only after about a millennium do they begin to age again for a short period, before freezing once more. Each cycle leaves them a bit less physically strong but more attuned to magic. They then remain in that state for another millennium, until the process repeats: brief aging, further loss of physical strength, and a corresponding rise in magical power. And then it repeats again and again.
Eventually, their magic grows so vast that a new pair of wings emerges from their back. How many times an Aurelian can undergo this cycle, however, is knowledge that was lost with the Fall.
Hey everyone! There’s something I’ve been thinking about over the last few days, and wanted to hear your thoughts. How do you generally feel about longer fight scenes? Would you rather a duel be resolved quickly so we can move on, or do you enjoy longer, more back-and-forth fights with heavier descriptions and detail?
I know it really depends on the context, and that if the writing is good enough either will work, but in general, what do you prefer? Would it be boring? More fun to read? Or just bloat the scene for no reason? I really wanted some second opinions on this.
It really depends on who’s fighting who:
if it’s main cast character(s) fighting chaff, it should be brief if you need to show off the difference. if the opponent is someone who can hold on (even for a bit) like the impostor king we’re soon to fight, the fight should take longer
in general:
if the fight can end after landing one strike, end it. if it can’t (for whatever reason, like playing with magical enhancements), then don’t.
I think it’s nice to have long fights when it’s against a more relevant opponent. If we were fighting every orc during the first chapter with multiple paragraphs of detail for all of it things would get a bit boring, but long descriptions for a fight with Ashen or another big antagonist/important opponent would be cool. Although, if you get lots of choices on how you can beat up a group or something like that, then it makes sense for it to be longer.
Ig overall long fights are my favorite
have a look at the fight scenes of Path of Martial Arts. they are good example of an epic long detailed fight scenes.
I gotta say Azgor chuckling when you say you have autonomy over your body is mildly terrifying
hi there.
i agree with the comments already made. i just want to add my thougths on group battles/MCvs many:
i think its fine having a long description of an group/MC VS many-battle if its something “unique”. what i mean by that is: its completely fine having a long description of the orc fight where MC kills all of them on their own; its (a) something we, the readers, havent seen before and (b) shows once again how powerful MC is. but if we get the same/similar long description again, is can be boring.
another example would be the first fight where MC transforms into their dragon form and fights against many people.
basically the last sentence from The Tal: “if the fight can end after landing one strike, end it. if it can’t (for whatever reason, like playing with magical enhancements), then don’t.“, but with the addition that if the fight is the first time MC is in this kind of situation, feel free to have a longer description of the fight.
also i hope in the future the fights are still somewhat detailed and they wont end up like “you fight the soldiers. after a few minutes you won. story moves on” (as an exaggerated example).
I agree with the others if the the opps can hang then or have a few tricks to prolong the’re end stalemate, or escape the do that and you can also add the option to play with our food food for the high arrogant mc. Im always down to have the little mice think they have a chance only to calm walk out the smoke with a smug grin.
I would leave that to the readers choice. If a reader want to end the fight fast then end it fast. If a reader want to prolong the fight then prolong it.
But do not prolong the fight for the sake of prolonging the fight. It happened before in many IF with OP MCs and it leave a bad taste for many readers mouth. The expectations is that OP MCs can end the fight whenever they want on their pace not on the less powerful opponent’s pace.
Hi for me, more long battles only with key characters importants in your story. ![]()
I think it may depend on MC personality aspects.
Few may want to prolong. Others may not.
Relating back to arena fight. Tried ending it fast. Azgor made me not end it fast. Prolonging is a bit of a torture aspect. Ending fast and clean is more efficient and less torturous. Wasting strength and energy prolonging as well can be argued.
I would end it quickly myself. As prolonged is just showing off to me.
There is a risk too. Accidental death from playing around too much with prey, could happen, even if slowly.
I think the key is to allow a lot of interactivity and variations. To make sure nothing becomes too repetitive or superfluous. You can make it the length you feel would be good as long as you follow those rules.
I know it’s vague, but I feel it’s the best advice I could give. The only fights that have bored me are ones where I did nothing but read long paragraphs of text without any input and ones where the input I did give felt like it had no repercussions whatsoever with what happened.
I’ve liked the fights you’ve written so far, write what feels good first, you can always correct it after feedback. And remember that no matter what you do you can’t satisfy everyone.
Do you have a list and/or descriptions of the ROs anywhere?
For a particularly ruthless mc we could also have something nonchalant or dismissive like “you’re in my throne.”
Like yeah you’ve committed numerous atrocities against the people I care about but more importantly, you’re a bit of a nuisance.
Hello, yes. I wrote a brief description for each of them on this post:
But it’s very superficial. You’ll find more about them in the codex inside the demo.
Thank you!
I definitely prefer a character description tab myself. Especially when digging thru lots of stories and WIPs.
