Gotta wonder if killing as many Thalassari as possible will have any benefits in the future. You lose four soldiers if you do that compared to defending the soldiers (haven’t tried roaring yet) and there doesn’t seem to be a particular immediate benefit to killing as many as possible if they flee in the end.
Whether you choose to kill as many of them as possible or focus on defending the soldiers won’t have a major impact later on. It’s more about different ways your MC might choose to handle the situation.
That said, the roar option might lead to a different outcome later on.
Ah. I figured based on how my mc handled the Orcs, they’d go for the more bloodthirsty option, but I realized they’d actually never had to fight with other, more vulnerable people nearby so there wasn’t really a precedent for how they’d act. They ended up defending the soldiers because hey, they promised to get them to Laphis.
Writing-wise or coding-wise?
A bit of both, to be honest. Coding it, at least the way I’m doing it, is mostly just writing more and more variations, haha. There are probably more efficient ways to handle it, but for now, it’s working. Even though it bloats the word count a bit.
The part I’m still figuring out is more on the narrative side. Lyra and Arael already have a pre-established dynamic, so they’re easier to work with. But for Arael and Ruby, I’m considering writing a few scenes from their POV to develop their relationship more organically, to build some type of bond between them.
I could just skip all that and let it happen off-screen, but I feel like that would be kind of forced, and I really want it to feel natural and not taking away the characters’ agency.
Yeah that tracks. A more organic relationship may make more sense.
As for the coding… I have no experience with that lol. I WAS wondering if letting players pick the Ruby option and the Arael option would make sense right off the bat would make things easier since it adds the necessary mechanisms for initiating the polycule right away or harder because you’d need to write the variant scene for the romance first.
The way I’m handling it is through the variable romance = "undefined"
. Whenever the player chooses to pursue someone, that variable updates to things like romance = "Arael"
or romance = "Zatus"
, for example. So I basically end up with three paths. Let’s say we’re in scene 1: at the end of it, I use an if condition. If you’re romancing Arael, it goes to scene1.5Arael
; if it’s Zatus, it goes to scene1.5Zatus
; and if it’s still undefined, it just moves straight to scene 2.
I’ve also added “BrokenArael” and “BrokenZatus” paths for cases where the relationship with them is ruined. For Lyra’s poly route, I’m planning to set the variable as romance = "AraelLyra"
, which adds yet another variation of the scene. That’s what is bloating the word count, haha.
But since I’m managing it this way, adding an option to set the romance at the start wouldn’t really help much. It’s better to let it happen in the story when the moment actually comes.
Why do I feel sudden hatred?
True, though you can express a romantic interest in Lyra while dating Arael but not for Ruby which was my point of confusion.
Hiya! Love the game, bit confused about the personality choices and their stats though, when I chose “These people are nothing without me. Weak, fragile things clinging to the illusion of safety. But me? I am above them—beyond their fears, their struggles, their fleeting lives.” as a personality and choose the corresponding choices from then on, it decreases Arrogance which feels like the opposite of what it’s supposed to be? Still love the game and the concept and can’t wait to see more!
Hey, I’m really glad you’re enjoying it! And yeah, sorry about that, someone else mentioned the same issue with the stats appearing to move in the opposite direction ever since I changed the stat bars. I’ve been a bit short on time lately, so a lot of the fixes are all kind of late, but I’ll try to fix it as soon as I can. Thanks for pointing it out!
Think I found a bug, with my MC trying to humanize and helping people out apparently too much, and Civ Ghandhi-ing themselves into 110% arrogance?
Our words are backed with kaiju.
Yeah hahaha, that’s probably the bug with the stats going in the opposite direction that some people mentioned. Sorry about that, I haven’t had time to fix most of the bugs yet since I’ve been working non-stop this past week. But as soon as I get it working properly, I’ll drop a comment here to let you all know!
I do think it’s working correctly, it’s just that the stat display is reversed.
I think I’ve noticed some mistakes in some scenes affecting relationships though.
Oh, I hope that’s the issue, if so, it should be easier to fix. If you could send me the errors you found, I’d really appreciate it! It saves me a lot of time hunting them down.
It’s stuff I’ve mainly noticed with Azgor.
If I’m correct, prolonging the fight at the beginning and accepting Azgor’s offer are both supposed to augment the relationship, but they did not in my last playthrough.
Those are the ones I remember at the top of my head, if I catch others, I will warn you.
And for the stats, I’m pretty sure that’s it. I think you said there was a dialogue available to high arrogance MCs and it was available even though Arrogant is in the negative.
Oh my god, yes. That moment a nice person snaps and goes full nuke the world. Lol
Fill a big crystal with a ton of magic and drop it on Grafast’s capital.
Wouldn’t any mages be able to make a shield of sorts to defend against that?
Depends on how many powerful mages they have who know we’re planning this.