Update 6 (23/05/2025): Hello everyone! This update is on the smaller side. College has been keeping me busy, and I also took some time to rework how I handle certain variables to better manage future updates. So, this update adds only around 14k words of new content, but it also introduces several important changes. So what’s new?
Stats Rework:
Previously, the personality stats were:
*Humanity
*Ego
*Honesty
*Rage
I’ve decided to simplify and adjust them to:
*Humanity
*Arrogant/Selfless
*Cold/Wrathful
How do these changes work?
Now, 50% represents a neutral midpoint (neither Cold nor Wrathful, for example). When your character expresses anger in a choice, you’ll gain points toward Wrathful, pushing the stat higher. Conversely, holding back your emotions will lower the value, pushing the character to be more Cold. I plan for characters and some scenes to dynamically respond based on these values, making interactions feel more natural (though I still haven’t implemented much of this).
Additionally, I removed the cap for these stats. Allowing them to exceed 100% could lead to special “overflow” interactions—for example, becoming overwhelmingly wrathful could unlock some unique scene variations. However, I’m not entirely sure if this would interest everyone, so feedback here would be extremely helpful!
Character Customization:
Yes, I’ve finally added some customization options for the Warden! Originally, I was planning to leave most of their appearance up to the reader’s imagination—but since many of you asked for it, I figured why not? It could also open up some fun possibilities for future scenes, so I’m glad it’s in now.
Other Changes and Fixes:
Aside from stats, this update fixes several errors and introduces the first entry in the bestiary. More bestiary entries will come with the next update.
New Story Content:
There’s new story content too—not as much as I would’ve liked, but here we are! A significant chunk of my time went into fixing bugs, adjusting the personality system, and planning the potential kingdom-management mechanics if i decide to dive into that, still not sure how to handle this part.
Also, in this update, you’ll find the first small tease of a possible poly relationship. As a reminder, I prefer to let each romance arc unfold at its own pace, depending on the character. So don’t worry if your preferred RO seems slower to develop than others. It’s intentional; I want each romance to fit with that character’s personality and relationship with the warden. Everyone will get there eventually!
What’s Coming Next:
In the next update, I’ll include a scene allowing players who haven’t chosen a name yet to finally do so, and I’ll add a scene to advance the relationships with Walls or Ruby a bit further. The next update should hopefully be quite a bit larger.
As always, thank you all so much for your continued support—it really means a lot!
Also, I can finally post the image of the map now!