The Day After Ever After: A Cinderella Story (First draft entirely complete as of 7/10/22, latest update 8/7/22! Word count is 207,342 including commands. Releasing 11/3/22!)

Thanks, I think I have that fixed now. Just forgot to put a *goto there. Decent chance at least one more of those pops up as people play the new chapter.

@anon32927332 Yes, someone saw one of the bad spouse endings! I wasn’t sure how many would even get the relationship that low with them to see it, and then also avoid making one of the choices that patches things up a bit. The king ones will probably be a bit more common, all too easy to make him dislike you. But all of them are fun to write. There’s already like eight or ten end states in the game now, maybe more. It’s my first time with premature endings or character death (aside from one of the Insanity endings in NPT), and I like to treat it as a fun way to do stuff like Ryan North did in To Be or Not To Be with unusual endings (there’s an ending path now that will eventually be marked with an achievement called All That’s Missing is the Impala, for anyone who can figure out that reference) or that old Choose Your Own Adventure hallmark, the unnecessarily violent ending that kinda comes out of left field. End states are almost as much fun as achievements, so even though I continue to work against too much spread, expect a fair amount more of them to pop up before all is said and done.

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