This is really funny great this made my day wish i could keep calling dog commands at the boy who turns human, commands like “sit” “no” “good doggy” etc. er sorry forgot the name
anyways really fun parody
Dearest Game Creator,
X-files
Buffy
Charmed
Wolf lake
Reaper
Dresden files
Being Human (UK)
Supernatural
Haven
True Blood
The Vampire Diaries
Grimm
Sleepy hollow
And an old, cancelled series entitled Moonlight, that’s almost similar to Angel.
I suppose it isn’t much of a repertoire. I don’t religiously follow all of them and some, particularly the older series, i’ve only watched an episode or two. But aside from that, ebooks provide intriguing insight to further mythology aside from the common ones media is likely favoured to use
Thanks very much for the inclusion of a male gendered PC, your hard work is much appreciated and you didn’t have to, but thank you all the same!
Aw I liked Moonlight.
Also Forever Knight - old sci-fi show, but mostly vampires
Outer Limits/Twilight Zone - mostly sci-fi though I think
Big Wolf on Campus - old YTV (I think) show with a teen werewolf
Most of my supernatural experience comes from reading though, and forum RPGs…
Ah yes, big wolf on campus was an amusing little show, like how they defended themselves from the Grim Reaper by giving him the rights to the show’s theme song.
I do kind of wish the PC was a bit more adjustable. Like how about an option to make the PC a queen bee type? We could defeat the demons by critiquing their outfits, haircuts, and personal hygiene until we crushed their spirits under our heel. lol
Or a vampire romance fan? I can just picture the insanely overprotective big brother trying to burn some books there.
How about the PC being a high school athlete? The PC apparently comes from a long line of mutant demon hunters, even if the parents never intended for their baby girl to go into the family business you’d think they’d want at least some preparation just in case, so I could see them encouraging the PC to run track, play soccer, something. So perhaps the PC could be fast on her feet, or maybe surprising a monster by kicking something into its face.
@MaraJade
Poison? Um, something along those lines. By the end of First Edition you’ll see why the apple blossom demon is a serious threat to the PC. The normal best friends and rivals scenarios will pop up in the next game when the PC is actually in school.
@Aera
:)) Might go through some dog training to actually get him to listen to commands, but I do want to include them more often.
@Larseille
I’ll have to check some of those out. It’s good to have something thematic playing in the background while I write. Thanks for the list.
And it really wasn’t any trouble adding in the gender choice. 10 minutes of find and replace, and I think I changed a couple of choices in the first Gateway scene that wouldn’t have made sense otherwise. I just hope it sounds alright.
@Smeet
Reading is probably a normal source of information. I do like what a lot of ebook authors are doing with urban fantasy, but I just can’t make myself sit still and read those. Weird 19th century horror, however, my brain will somehow pay undivided attention to. :-?
@stsword
Like I said, the personality is a bit set right now for storyline reasons, but will be more adjustable later.
And when I said “cripplingly overprotective” I meant “cripplingly overprotective.” As in, to the point of becoming an actual hindrance to the PC. But as of right now, the PC actually has a chance of acquiring five different “Demon Hunter” genetic traits that would help in certain situations. Two of them should become fairly obvious if certain actions are taken in this part of the game (those sections are next on my editing list), two of them are only very slightly hinted at (those sections are already in what’s available), and one of them and one of them can only be found in a serious life or death situation.
They’re completely random and the PC might have one, all five, or none of them.
Wow, the story is complex and I liked the picture. The supernatural really hits me hard. It really does represent the game. Also, if It’s okay to ask, who is romanceable?
@Miki
Thanks!
Of the NPCs so far, everyone in the house except for Reese is in the plans. Not to say that there won’t be more added.
The “to be included” list as it stands is:
A gypsy witch (f)
A vampire (m/f)
The town’s resident outcast (m/f)
The head cheerleader (f)
A first generation Demon Hunter (f)
A 32nd generation Demon Hunter (m)
Keeper of the Third Gateway (m)
and Keeper of the Fifth Gateway (f)
Seems like a lot now that I look at it, but it’s adding two or three options every “Edition” and not all romances are equal in sincerity (or even good ideas). Depending on player choices, some of them might not even show up. I just don’t like limiting the player’s options, so this is basically every major NPC.
Just to say I love this, and I have to say it’s epic. Only one question: Can we have a Lore book? Just to keep track on the type of Supernatural. As for Romance well, Reese is just going to have to suck it up.
@trollhunterthethird
Glad you’re enjoying it! Lore book I think I can do.
I was going to just have information automatically recalled whenever needed, but that might be more convenient for players. Time to go rummage through the mess of coding that is currently the stats screen.
I love this game so far. All of the characters are extremely interesting by the way I don’t think there’s one character I don’t like in some capacity. Overall great game so far, and good job!
Ah, okay. Kinda sad we can’t romance Reese. Like others before me, who doesn’t like the forbidden romance between brother and sister. :"> But, whatever! I can’t wait to meet the others throughout the story. Got me reeling!
YES I CAN ROMANCE THE DOG – uh, I mean, that’s a lovely looking list of romanceable options there. Very varied. *nods*
Also, here are some more errors I found after replaying the updated version!
[Reese’s mood viably lightens as he shakes the seminarian’s hand.] I think you meant “visibly” instead of “viably” here.
[In reality, you were quite upset at the time and tried your best to go off an brood alone.] “An” should be “and”.
[“What are you looking at?”] Looks like there might be a coding error for “are”. It didn’t italicize like you wanted it to. The code seems to work perfectly fine on this forum though, so you can’t really see what I’m talking about.
[“This may be one of the situations handled sooner than later,” Kiel informs him, following behind you.] You might want to add the word “better” after “handled”.
[“Fine, youkai. I’ll give you the same conditions I gave the ghost. Keep an eye on Sky and keep out of trouble. Do that, an you can stay. Don’t, and you’ll end up like every other demon I’ve come across. Deal?”] The “an” in “Do that, an you can stay” should be an “and”.
[“Watching,” he quietly replies, “This house was quiet for a long time. To… be absolutely honest, I’m glad that it’s so lively now. Everyone here has a good heart. Even Zephyr, although he didn’t have the best reaction when I first tried to speak to him.” he admits.] You may want to switch the comma after “replies” with a period. Also, switch the period after “him” with a comma.
[“Stop touching things, Sky and go back inside. You’re in the way,” he mumbles to you before moving the crate indoors.] There should be a comma after the MC’s name.
[“Sky, maybe you should stay here?” Mephier pleaded, causing you to pause.] Earlier, Mephier called the MC by her full name (Skylar in this case). Does he regularly switch between using the MC’s nickname and full name?
[I can get myself though this…] “Though” should be “through”.
[As the black dog struggles to get up, you spot the glint of a silver bolt lodged in it’s side.] “It’s” should be “its”.
[“So quick to judge, Sky?” Necroay asks, faking a disappointed frown. “Just because I can conjure the things, doesn’t mean I can control them. They went after you on their own.”] How does Necroay know the MC’s name at this point? She didn’t give it to him when they first met and her name wasn’t mentioned by Kiel when they encountered Necroay. Was he watching/listening to them beforehand?
[Numbness still permeating your muscles there’s not much you can do here other than shut your eyes.] A comma should be placed after “muscles”.
[Er… that’s not right. Your fleshy bits shouldn’t sound like metal.] You may want to switch “Er…” with “Er…”
[“Try that again and you’re dead,” the Gatekeeper warns w the stranger with flourish of his newly-acquired weapon.] Get rid of the “w” after “warns” and add an “a” in front of “flourish”.
[Reese set Kett limp body down on the bed and removed his shirt.] “Kett” should be “Kett’s”.
[“Just stay in here. I’ll go down there.” he says, not waiting for your response before he exits the room.] Switch the period after “there” with a comma.
[Downstairs, the creepy guy stands s next to the door behind Kiel.] Get rid of the “s” after “stands”.
[“The Gatekeeper’s goals are similar to mine.However I was rash in my decision to destroy the vessel.”] You need to add a space after “mine.”
[“I don’t know what’s going on, but this going to turn out badly. Isn’t it?” Kett asks you in a low tone.] Add the word “is” after “this”.
[“What are you talking about? You’re problem!”] I think you want to add a “the” in front of “problem”.
["Um, Skylar? Why are there so many dubious people here now? Mephier nervously asks later that night.] Add a quotation mark after “now?”
[“You wouldn’t guess it form how he looks coming back from a hunt…”] “Form” should be “from”.
["So
this chicken turns out to be, like, the Devil’s cock or something," Reese continues.] Formatting’s a bit wonky here.
[“Oh, yeah. Ms. Hanna have us a couple of pies for helping rid her of her problem,” Reese concludes.] Switch “have” with “gave”.
@WizKid
I’ll take that as a sign that I’m doing my job right. :)) Thanks!
@Miki
Well, there’s always the option to ruin all of Reese’s potential romances so that he’ll have no other choice except to rely on the PC for emotional support. :-"
But that’s staying in the “implied outcome” category.
@Munchlax
You’ve got the the eyes of a hawk. Or at least of a professional editor.
No, Meph should always use whatever his preferred name for the PC is. As long as you chose to give him permission, anyway.
I’ll get those fixed as soon as I’m on a device without a tricky touchscreen keyboard. Seriously, I can’t thank you enough for sifting through my clumsy writing!
This is awesome. There’s definitely an otome-ish vibe, but mainly because all the NPCs at this point are male. Looking forward to the introduction of female NPCs, because I never liked how in some VNs the MC is the only female in the entire game.
I like all the characters so far, except for Seith. Reese is… tolerable. Necroay in particular is really interesting (and I laughed at the “a Necroay is something…” choices). Kett reminds me of Inuyasha, especially his overconfidence.
For the game itself, it is surprisingly fun playing the whiny, clueless and/or gullible character (and getting what I deserved for those stupid choices). I think the choices are quite realistic, though there are some times when I felt my choice did not make a difference, such as the attic and the hellhounds. Was that because my Impulse Resistance was not high enough, or simply because the MC is rash like that?
Anyway, it’s a great game and I look forward to more!
Omg I love this game its amazing!
@RingoStar You named your dog Kett? I named mine Wolfgang Amadeus Mozart, it’s becoming a mouthfull and I wish that he could play the pianoforte, that would really win my heart.
… I named him Snowy. :-S
It seemed like something a girl the MC’s age would name a white dog. Not terribly imaginative, I know.
@RingoStar
If an option is there, but greyed out (and doesn’t have “Under Construction” next to it), it’s an effect of the impulse resistance not being high enough or not having any major personality stat high enough to bypass the impulse check. Then there’s the “But thou must!” moments which are actually purposefully designed into the game and the player will eventually be able to either fix that little problem or fully accept it. Other than that, it’s likely me being a lazy writer.
Admittedly, this part of the game is pretty linear (something I’ve been working on lessening) and most of the choices don’t do much more than adjust personality stats which aren’t available to the player and don’t make their effects very obviously known. I still don’t have most of the relationship stat changes in either, which probably isn’t helping, but I’ll see what I can do about adding some more visible choice effects in those sections. Thanks for the feedback!
@Bloodhawkreaper
Glad you liked it!
@trollhunterthethird
“Kett” is the name automatically assigned to the dog if you choose the impulse option and go with the first name that comes to mind. And the only character that has any musical talent can’t actually effect reality. Everyone has their own talents, though.
@ArchAngel950
He’ll like whatever he’s called. Which, now that I think about it, could be truly awful, depending on what you type in. :o3
I go with the snow theme too, and just call him “Yuki,” “Sneg,” or “Nieve” in my playthroughs.
@trollhunterthethird No, Kett is just the default name given if the MC just gave the first name s/he thinks of. The first time I named him he was Silver. Then Mashiro. Then Kett (cos I was playing an impulsive character). Then… Sem I’m sorry, it’s the ice-and-snow theme. Would have named him Elsa to keep the theme, but I’m not cruel enough to give a male a distinctly female name.
EDIT: Ninja’d by The Creator!
@CS_Closet I understand why the game must force the MC to do something at those parts in the story. Just wanted to make sure, especially with that struggling with impulses bit. Thanks for the answer!
I liked it :)>- it made me laugh because of the choices I could choose,I made the main character so goofy!