Long story short, I’ve had particular game idea on the back burner for a while now, and wish to pick it up again. Now, the problem I’ve had with this one is that it’s a technical concept, to which I’ve struggled placing a story. In other words, I’m looking for someone who might be interested in taking some mechanics/gameplay and then weaving their own story around it.
The ideal collaborator would be able to work on the game with almost full story autonomy, I’d want a say in a number of creative aspects, and I’ll be on hand to do all (or some) of the technical stuff, as required - but I’m otherwise …“licensing”(?) the idea to whomever might be interested.
Ideally I’m looking for someone who has a finished game under their belt (whether published or from a competition) - I just want to know you can be serious and committed!
Besides that, the “theme” is computers, online networking, old terminal style. Maybe hacker-esque. There’s definitely room for flexibility. Think Christine Love’s “Digital: A Love Story” but nonlinear, with more choice and interaction.
Here’s a video of an old prototype, for good measure. There are a few noticeable bugs, and the given “story” is 100% placeholder, I’m just trying to show the concept.
So if this looks interesting to anyone, please do let me know! It’s a such a shame it’s just sat gathering dust in my Dropbox.