Temple of Endless Night (Released!)

Closed beta for Temple of Endless Night

If you’re interested in participating, please say so below this post. There are 10 free spots, but if you mentioned being interested earlier and comment below to confirm that you’re still interested, you’ll be counted as an extra spot.

Once all the spots are filled, I’ll send you all PMs with a link to the updated version of the game and a brief explanation of what types of feedback I’m mostly interested in. You will have up to 14 days to go through the game and send feedback!

Regular spots:

  1. @Moonbreaker
  2. @Mistyleaf123
  3. @Blazingdragon
  4. @Grimeowlkin
  5. @varada_naveen
  6. @Liza_P
  7. @Alyssa_Matthews
  8. @Kelli
  9. @Alexandra_Zorila
  10. dielight (Apparently, you can’t add more than 10 users in a single post!)

Extra spots:

  1. @expectedoperator
  2. ?
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I’d like to participate, i have a lot of free time and i tend to be nitpicky and i go alarm mode everytime if there’s a mistake

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made it in time lol :sweat_smile:

I’d love to beta test! I’m pretty good at finding grammar and spelling mistakes, and I have quite a lot of free time :slight_smile:

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I’m still interested in participating as well! :smile:

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I’d love to beta test if possible!

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I’d like to beta-test, please!

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I’d love to beta test if it’s possible.

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I’d love to beta too, please

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Wow, I must say this game is amazing. It has a good balance of infodumps and action, the plot doesn’t seem forced or dragged out, and the characters are different and interesting! All in all the writing is natural and pleasant. The suspense!

On the other note, the romances seem rather rushed, with no real build-up or development. Also, it would be good to have more choices on how to act around them for better immersion. While the blushing maiden could be an attractive look, I’d like to have the option to choose to be inexperienced/experienced, innocent/corrupt, naive/worldly. Sometimes the MC goes along with other characters’ nonsense far too easily. I understand why it’s done the way it is, though c:

I wish you good luck with the final stages! The game is, I reiterate, amazing


Typos (sorry, if they were already pointed out!):

Chapter 1:

There aren’t as many portruding rocks, and you have to stay incredibly focused to avoid slipping down. Fortunately, thanks to your well-defined physique, you manage to reach the next stable shelf.

Realizing you cannot do anything to ease the fall, you preper yourself for the impact.

You remember it being a bit tricky, but you also remember the way your mother taught you fow to keep your focus.

That weird, confusing energy you felt during the ritual must be connected to the diappearance.

…is an incredibly fast and unpredictible opponent.

There is an ancient hymn praising the raising (it’s rising) sun, which will probably suit the number of beats you’ve chosen.

…about what happened, but recieved no clear answer.

convinved the old man to let go of his fear and anxiety.

While there’s (there’re) over ten huge bags, you believe you know which one of them should contain the more valuable items.

Unfortunately, because of your crime, your soul is unable to gain entry to the duat and gets destroyed by the devouerer.

The grammar is much different that what you’re used to.

The whole endevour is supposed to take less than twelve hours.

The thought makes (you?) smile. You know you won’t be there alone.

*He’s been imprisoned for thousands of years, with no one to talk to and nothing to do, and you’re supposed to feel sorry for yourself because you can’t be certain of you companions? *

*We do have a god that is repsonsible for the desert. *

You pick a few stable ones, your heart hopeful, but then your foot steps on one that breaks as soon as you touch it

Chapter 2:

Their heads are bold and their faces lack emotion.

She laughs out loud and rolls her eyes. "Ahh, you’re not very subtle, are you? Look. While I really appreciate the compliment, I don’t think it would be appreciate for me, for you… (I guess, appropriate?)

.…penetrating gaze and realize you’re cheeks are getting hot.

Chapter 3:
(Not sure it’s a mistake but in this it’s not clear that you are referring the archives to when you say “them”(bold))
Persenet nods knowingly. “You probably feel like you should check with the scribes about that text you are supposed to collect. I’m sorry to tell you this, but I don’t think you’ll be allowed inside. I don’t mean in general, because everyone can access the building, but it’s already quite late, and the scribes finish their work around four. The doors are closed right after.”
“Can you tell me a bit more about them?” you enquire.
“Of course! I mean… I can tell you, but you can simply go and check on that plan I’ve mentioned earlier.”

Chapter 5:

It would also give you an excuse to see him again, perhaps still a kiss or two. Well, unless he has other things in mind. He might want to focus all his energy on that ritual.

Chapter 6:

"We have to find the symbold of Ra. It’s not going to be anywhere near the front door. We need to keep moving forward."

3 Likes

I really enjoy your writing, it flows naturally and it’s easy to follow.
If I had to say something that bugged me is that
the mercenary romance seems a bit abrupt, maybe you could hint at the protagonist being aware of her/him since the begining of the journey or something, because I got the impression that I wasn’t paying any attention to her/him until we exchanged names, and the bam!, I want to be with them.
Also, the explanation of the measurements in text kind of take away from the story ‘1 iteru unit = about 10,5 km’. Maybe you could explain them in a glossary or something?

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We still have four spots available, guys! Don’t be shy! ^^

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I have way too much time on my hands (especially in the evenings), and would love to be part of the beta.

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I’d love to beta, if you still have spots open!

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Just a small update.
I’m going to add @Alexandra_Zorila’s and @dielight’s corrections to the game (THANK YOU!), and I’ll try to send you all a link to the closed beta tomorrow evening. The two weeks I mentioned earlier will start on Monday, but please, don’t feel too pressured. It’s perfectly fine if you miss the deadline by a few days, just… try not to forget about it. :upside_down_face:

Also, @Kelli, since your profile is hidden, I might not be able to send you a PM!

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Hello there! I’d like to beta as well if you still have a spot left :3

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I have a couple glitches in game I’d like to report from the earlier chapters, if they haven’t been reported already!

Zephyros/Myrine & the foreboding storm, Ch. 1

Up until this point in the game, as the caravan is ascending the mountain to the temple, my character has a 66% Zephyros relationship and 55% magic skill.

According to your code, I should be getting this:

*if (((magic<65) and (zephyros>=60)) or (myrine>=60))
Suddenly, you hear a thunder crack in the clouds and your spell feels complete. Bright energy bursts out of your hands, but it’s not as strong as you intended. The spell surrounds you in a protective barrier, and you barely manage to pull ${gw_name} closer to make sure ${gw_he}'s protected as well. $!{gw_he} gives you a pointed look, but you’re pretty sure ${gw_he}'s glad you cared enough to think about his safety.
*set sanity +3
*set magic +1
*set zephyros +3
*set zeph_sanity +3
*set myrine +3
*set myrine_sanity +3

but instead I’m getting:

Suddenly, you hear a thunder crack in the clouds and your spell feels complete. Bright energy bursts out of your hands, but it’s not as strong as you intended. The spell surrounds you in a protective barrier, but the rest of the caravan is still outside. You notice a smirk on Zephyros’s face, but you’re pretty sure he would have prefered to be inside the barrier.

which is the text you’re supposed to get if your relationship with Z/M is <60.

I’m wondering if switching the order of the *if statements – placing the *if (((magic<65) and (zephyros>=60)) or (myrine>=60)) statement first after the "(magic>=65) one – will fix it.

It could also be a parentheses issue?

revised: *if (((magic<65) and ((zephyros>=60) or (myrine>=60)))

:arrow_up_small: in the above, I transferred the second end parentheses ) after zephyros to after myrine.

Stealing the khopesh from Apepi's chambers, Ch. 2

My character, an alchemist with low Agility and high Perception, tried to steal the khopesh but just got redirected to the searchapepiroom menu without any followup text. The code’s missing another *if statement, or an *else statement here, for characters like mine: :arrow_heading_down:

Do you wish to take the blade?
*choice
#Of course!
*if ((agility>=40) or (class=“Rogue”))
You’re about to touch the hilt, when you notice that something isn’t right. Suddenly, you hear a click. It’s a trap. You jump out of the way as a bolt of purple lightning flies across the room and hits the wall right where you just stood.
*line_break
Breathing heavily, you get back on your feet and collect your reward. It was a close one, but the khopesh is yours now.
*set sanity +3
*set khopesh true
*if ((perception<40) and (class!=“Rogue”))
You’re about to touch the hilt, when you notice that something isn’t right. Suddenly, you hear a click. It’s a trap. You want to jump out of the way, but a bolt of purple lightning is faster. You watch as it flies across the room and hits right in the chest. Electricity goes through your whole body and… leaves. You are battered, and you feel like collapsing, but at least the trap didn’t manage to kill you.
*line_break
Breathing heavily, you slowly get back on your feet and stagger to collect your reward. It was a close one, but the khopesh is yours now.
*set sanity -10
*set khopesh true
*goto searchapepiroom

2 Likes

Hey! Enjoying the demo so far, I love Egyptian mythology!

I found a typo perhaps

“While I really appreciate the compliment, I don’t think it would be appreciate for me, for you…”

I think it’s meant to be appropriate?

Just thought I’d point it out. Hope that helps! Will update if I find anything else :slight_smile:

edit: “Neigher do I. The only thing I’m certain of is that I’d rather not have to find out.” You pause for a moment, wanting to release some tension from your body."

Neither?

edit: “Instead of answering, you take her hand and pull him out of the room. You are not giving her any extra excuses to joke about being intimate with you.”

“You feel her hands ghost over the skin on your hands and arms, and you gasp as they reach your neck. Seeing your reaction, she smiles and brings his lips to yours.”

“You’re not sure whether you find it more annoying or adorable. As she opens her eyes and sees you leaning over him, she quickly closes the gap between you and plants a soft kiss on your lips.”

“When you take a few steps forward, she rushes from doorway and almost pushes you against the wall as she wraps his arms around you.”

Myrine’s pronoun got flipped here.

2 Likes

Can’t wait to play the full game :grin:

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I noticed that if when you pick myrine as female, a lot of spelling refers to her as him/he even though I chose female

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Hi guys! Came here to give you a little update on what’s been happening with ToEN.

Before you start worrying, everything is fine. I’ve just finished correcting all the typos and coding issues in the game, and I’m ready to start rewriting a couple of scenes as well as all the endings. They simply need to be expanded.

Once that’s done, I’m gonna add some achievements, and if things go well, I should be able to submit the game to Hosted Games by the end of May.

From other news, Chronicles of Sekherion are on hiatus, but I’ve been working on a side project - The Alchemist - set in the same universe. While the game is episodic in nature, every episode (kind of) tells a separate story. This means that you can finish the first part, and there won’t be any cliffhangers.

The first episode was published just a couple of days ago, and if you’re interested, you can play it for free right now.

@violet @6267 Thank you for the feedback! I found it very helpful.

29 Likes