When a strange man stops you on the streets of your hometown and sends you to an ancient temple that no one seems to know anything about, you grow both curious and worried. As the caravan gets closer to the mysterious place, you realize that the world around you isn’t exactly what it seems. You see things that are not there, and you can tell something is deeply wrong. Something is trying to influence your mind.
When you find yourself surrounded by nightmares and illusions, will you use the light to cast them out, or will you help them become reality?
Major features:
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Choose your gender (male, female, nonbinary).
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Play as gay, straight, bisexual and asexual.
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Romance one of four unique characters: a charming mercenary, a sensible and caring servant, a calculative High Priest, or a forgotten Pharaoh!
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Choose your town, class and god. Work on your relationship with your patron!
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React to situations differently based on your sanity level.
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Experience many different endings, including bad ones.
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Enjoy the beauty of Ancient Egypt.
Wordcount: 200k.
You can get the game here!
Classes
Scholar, Priest, Alchemist, Soldier, Mercenary, Singer, Rogue, Spellsword.
Deities
Ra, Maat, Ptah, Horus, Bastet, Sekhmet, Hathor, Osiris, Seth, Thoth.
Death
You can die in this game. If you want to have a pleasant experience, simply be mindful of a few things.
- You cannot die in the Prologue.
- You can easily die in Chapter 1.
- There’s only one decision that leads to death in Chapter 2.
Once you get to Chapter 3, you no longer need to fear death. Death is still possible, but… the game doesn’t end with your death.
ROs
Myrine/Zephyros (male or female) - She/he is a mercenary from Hellada (Greece). Two paths: romance (can be ace) and friendship.
Menkaure (male) - Nope. Too many spoilers. Only one path: romance.
Persenet (female) - She is the most important servant at the Temple of Amun. Two paths: romance (can be ace) and friendship.
Apepi (male) - He is the High Priest of the Temple of Amun. Only one path: romance (can be ace).
Progress
Prologue - 100% done.
Chapter 1 - 100% done.
Chapter 2 - 100% done.
Chapter 3 - 100% done.
Chapter 4 - 100% done.
Chapter 5 - 100% done.
Chapter 6 - 100% done.
Chapter 7 - 100% done.
Epilogue - 100% done.
Changelog
14 July 2020
- Fixed a few spelling errors.
- Fixed a game breaking bug when praying to a female goddess.
- Changed the spelling of Sakhmet to Sekhmet.
- Implemented a functioning save system.
- Added an option to go back to the list of gods.
- Fixed an issue with the Stats Screen.
- Added Bastet (deleted Amun).
- Expanded the information about the gods (ca. 1200 words, excluding code).
15 July 2020
- Added the first part of the Chronicle of the Kingdom of Egypt (ca. 500 words, excluding code). Important: This is not historical fiction. Many things have been changed due to supernatural events.
- Changed “0” to “Untrained” when describing a lack of training in a social skill.
- Fixed a few spelling errors.
16 July 2020
- Added the first part of Chapter 1 (ca. 5800 words, excluding code).
- Fixed a few spelling errors.
17 July 2020
- Added the second part of Chapter 1 (ca. 2500 words, excluding code).
- Added new names for all genders (1 per gender).
- Added a few paragraphs (introduction of a new plotline) to the first part of Ch1.
- Fixed the “while you are no mage” bug.
- Fixed a few spelling errors.
18 July 2020
- Added more purity changes (to already existing content).
- Added one more thing the MC can do before they go to sleep (ca. 1000 words, excluding code). Just be careful, guys. Oh, and you should get a warning if your favor is high enough.
- Fixed a few spelling errors.
19 July 2020
- Added the third part of Chapter 1 (ca. 2000 words, excluding code). The second LI is introduced. I’m not sure if there’s gonna be an ace path for M. We’ll see.
- Fixed a few spelling errors.
20 July 2020
- Added two new classes: Alchemist, Singer.
- Totally rebalanced the class system. Classes: Scholar, Priest, Alchemist, Mercenary, Soldier, Rogue, Singer, Spellsword.
- Rebalanced social skills. Added a new choice in the prologue to pick one of them.
- Deleted flirting. It’s no longer a skill, but flirting (obviously) stays in the game.
- Added a unique reaction from the PoH when the MC is an Alchemist.
- Renamed certain attributes.
- Added agility as one of the attributes.
- Rebalanced the gods. They now give attribute bonuses instead of social skills.
21 July 2020
- Added a portion of the fourth part of Chapter 1 (ca. 1700 words, excluding code). I should be able to upload the full version of Chapter 1 in a couple days.
- Added the second part of the Chronicle of the Kingdom of Egypt (ca. 250 words, excluding code).
- Increased the amount of willpower needed to read the translation.
- Reduced the amount of attribute points gained from picking the home town.
- Fixed a few spelling errors.
23 July 2020
- Added the fifth and final part of Chapter 1 (ca. 3300 words, excluding code).
Chapter one is COMPLETE. - Fixed a few bugs related to the Spellsword class.
- Fixed a few spelling errors.
27 July 2020
- Added the first part of Chapter 2 (ca. 5000 words, excluding code). You can only check one of the three buildings! Each has a separate “story”.
- Fixed a few spelling errors.
29 July 2020
- Added the second part of Chapter 2 (ca. 4800 words, excluding code).
- The second LI - Persenet - is now in the game, and you can choose what type of a relationship you’d like to have with her!
- Fixed a few spelling errors.
30 July 2020
- Added the possibility to refuse Menkaure.
- Changed the dream scene with Menkaure (ca. 500 words, excluding code). He will leave a tattoo on your wrist. (It’ll let you speak to him from afar.)
- Modified the Ankh Amulet. It can now automatically save you (once) from death.
3 August 2020
- Added a line to the falling scene in Chapter 1.
- Added the rest of Chapter 2 (ca. 8500 words, excluding code).
- Fixed a few spelling errors.
4 August 2020
- Changed the way the MC gets their bonus when choosing a patron deity. Names of the attributes are now written next to the name of the god, but the bonus is added after the MC confirms their choice. Therefore, you can no longer cheat by going back on your choice and accumulating lots of attribute points…
- Fixed a few spelling errors in Chapter 2.
6 August 2020
- Added the first part of Chapter 3 (ca. 4300 words, excluding code).
- Changed the way the MC can accumulate relationship points with Z/M in Chapters 0-2. Your saves may no longer be compatible. I’m sorry about that.
- Fixed some spelling errors.
7 August 2020
- Fixed multiple bugs and errors (including wrong pronouns for Z/M in Ch 2).
- Fixed many typos in Chapter 3.
8 August 2020
- Added the second part of Chapter 3 (ca. 3400 words, excluding code). It’s not much. Mostly about Persenet.
- Made it so that the game now checks if you ate the food in Chapter 2.
9 August 2020
- Made it possible for the player to say that Z/M are not their type. You should now be able to access the friendship path.
- Made the conversation with Persenet easier to understand (who says what).
- Corrected some typos.
11 August 2020
- Added the third part of Chapter 3 (ca. 4200 words, excluding code). It doesn’t add much to a single playthrough, but it adds replayability.
- Alchemists, Scholars, Priests and Singers get a special choice (one per class). Singers get an extra “meeting” (conversation) with M.
- Fixed some spelling errors.
16 August 2020
- Added the last part of Chapter 3 (ca. 6700 words, excluding code). Chapter 3 is now complete.
- Changed the name of the boy you meet in Ch 3 from Djedi to Dedi.
- Fixed multiple spelling errors.
22 August 2020
- Added the first part of Chapter 4 (ca. 7150 words, excluding code).
- Slightly modified the ‘poison’ scene from Chapter 3.
- Fixed a few spelling errors.
24 August 2020
- Added Zephyros/Myrine’s path to Chapter 4 (ca. 3000 words, excluding code).
26 August 2020
- Added Menkaure’s path (ca. 3100-3150 words, excluding code).
- Made it impossible to pick Z/M’s path if they left the temple in Chapter 3.
- Changed the number of save slots from 4 to 7.
27 August 2020
- Added the rest of Day 3 (ca. 1050 words, excluding code).
- Added the Amulet of Protection (from death) with its mechanics (ca. 200 words). (May need some testing!)
- Made it so that choosing to kiss someone ends all other romances.
- Fixed multiple spelling (and some pronoun) errors.
31 August 2020
- Added the last part of Chapter 4 (ca. 6650 words, excluding code). Chapter 4 is complete!
- Revised a couple of lines during the conversation with the Priestess of Hathor in the Prologue.
- Fixed some spelling errors.
8 September 2020
- Added the first part of Chapter 5 (ca. 8500 words, excluding code).
- Fixed some spelling errors.
9 September 2020
- Added another path - infiltration - to Chapter 5 (ca. 3000 words, excluding code).
- Changed some commas in Chapters 0-5.
10 September 2020
- Added another path - magic - to Chapter 5 (ca. 2650 words, excluding code).
- Infiltration route - fixed a couple of bugs in code that could have put you in a loop.
- Fixed a bug that made Z/M both agree and disagree to help you.
- Fixed a very rare spellsword related bug in Chapter 4.
- Fixed some typos in Chapter 5.
12 September 2020
- Added Apepi’s path (ca. 2000 words, excluding code). Only two paths left!
- Fixed some spelling errors.
14 September 2020
- Added one more path - servant rebellion - (ca. 2150 words, excluding code).
- Added a disclaimer at the beginning of the game.
17 September 2020
- Added the rest of Chapter 5 (ca. 4600 words, excluding code). I really hope everything is sfw.
- Slightly lowered a strength check in Chapter 1.
- Fixed some typos.
26 September 2020
- Changed a couple of sentences in the night scene with Z/M.
- Fixed some pronoun issues in Chapter 5.
- Fixed some typos.
4 October 2020
- Added the beginning of Chapter 6 (ca. 5400 words, excluding code). The story ends when you pick one of the two doors.
- Fixed some typos.
10 October 2020
- Added another portion of Chapter 6 (ca. 1200 words, excluding code). You can now enter the left door.
- Fixed a continuity issue in one of the scenes with Apepi.
- Corrected many typos.
- Made the game clearer. There should now be less missing spaces between paragraphs and, hopefully, there are no more redundant quotation marks.
14 October 2020
- Added another portion of Chapter 6 (ca. 5000 words, excluding code). The main story moves forward. We’re sooo close to getting to the most important rooms in the inner sanctum (or to finding Apepi).
- Fixed some typos.
19 October 2020
- Added another portion of Chapter 6 (ca. 4250 words, excluding code).
- Lowered some stat checks in Chapter 1 (for rogues).
- Fixed many typos and a couple of sentence continuity issues.
20 October 2020
- Fixed a coding issue that prevented some character interjections at the end of Chapter 6 from appearing.
- Fixes some typos.
23 October 2020
- Added the last part of Chapter 6 (ca. 2850 words, excluding code). You can now finish Apepi’s path. The OPEN BETA ends here!
8 November 2021
- Since the game is about to be released, the demo has been removed.
12 November 2021
- The game has been released!
The official thread has been opened! Let’s continue the conversation there!